Basic Info
| Item |
Detail |
| English Name |
Pael's Eye |
| Rarity |
Ancient |
| Character |
All |
| Source |
Pael (Act 2) |
| Pool |
Pool 3 |
| Overall Tier |
S |
Rating
Pael's Eye grants a conditional bonus turn and is one of the strongest Pael ancients. The trigger is to end a turn without playing any cards. On trigger your hand is fully exuded and you receive an additional turn. Usable once per combat.
The Value of a Bonus Turn
- The bonus turn draws and gains energy as normal
- Effectively one extra full action turn, game-ending in boss fights
- Exuding the hand also pops Exhaust synergies en masse
Difficulty of the Trigger
- You must play zero cards for a turn. You will eat an enemy attack without Block
- Ideal timing is during a buff or debuff turn where the enemy does not attack
- Requires enough HP headroom to skip a defense turn
- High-skill players can pick the moment to maximize the payoff
Character Ratings
| Character |
Rating |
Comment |
| Ironclad |
A+ |
High HP absorbs the skipped turn and Exhaust synergies benefit |
| Silent |
A |
Trigger after stacking Poison for a knockout bonus turn |
| Defect |
S |
Frost orbs auto-Block, so skipping cards still limits incoming damage |
| Necrobinder |
A |
Minions tank while you skip a turn safely |
| Regent |
A |
Leftover Block buffs keep the skipped turn safe |
Synergies
| Card / Relic |
Reason |
| Frost orbs |
Auto-Block means no cards can still cover damage — meets the trigger safely |
| Exhaust synergies |
Full-hand exude racks huge counts. Feel No Pain and Dark Embrace explode |
| Heavy-draw builds |
A larger hand on the bonus turn means a larger payoff |
| Minion lines |
Minions wall the turn so no cards is safe |
Playstyle Tips
- Read enemy intents and trigger on their non-attack turns
- Only trigger with HP headroom — do not force it at low health
- Limited to one per fight, so pick the most valuable moment
- Competes in Pool 3 with Pael's Blood (+1 draw) and Pael's Legion. Blood is more consistent, but Eye has a higher ceiling