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Runic Pyramid
Relic

Runic Pyramid

ルーンのピラミッド

At the end of your turn, you no longer discard your Hand.

Basic Info

Item Detail
English Name Runic Pyramid
Rarity Ancient
Character Common
Acquisition Ancient relic (boss drop)
Overall Tier S

Rating

Runic Pyramid continues to sit in the top tier of Ancient relics from the previous game. Cards are no longer discarded at end of turn, letting you bank a hand and unload at the optimal moment. There's no extra Energy, but the strategic flexibility that hand management enables often outweighs the value of +1 Energy.

Key Strengths

  • Flexibility to hold onto cards you need and play them on the ideal turn
  • Ability to wait until combo pieces line up — shines in builds that chain 2+ cards together
  • Draw cards rise in value. Bigger hands give more options and make it easier to pick each turn's optimal play
  • Save unused defense cards for the next turn, making offense/defense balance much easier

Downsides to Watch

  • Curse cards stay in hand. Curse-heavy decks suffer severely
  • Burn or damage-on-hold cards don't leave the hand, potentially compounding damage
  • A bloated hand becomes hard to manage, and play mistakes go up
  • Watch Ethereal interactions. Runic Pyramid prevents Ethereal from triggering, so those cards stay in hand

Per-Character Rating

Character Rating Comment
Ironclad A+ Build up Strength buffs, then unload a multi-hit finisher. Limit Break can also be banked
Silent S Assembling Poison combo pieces before detonating is the strongest fit. Good synergy with Shivs and discard builds
Defect A+ Save key Orb-generation cards for the right moment. Wait for buffers before deploying
Necrobinder B+ Good interaction with Retain-style cards. Ethereal cards clogging the hand is a risk
Regent A Bank Star cards for optimal turns. Great with Forge

Synergies

Card / Relic Reason
Velvet Choker Play 5 hand-picked cards from a banked pile. The final form of a hand-management build
Pocketwatch Extra draw when playing 3 or fewer cards. Bank hand while still drawing
Cape Clasp Block scales with hand size — banking more cards raises defense
Snecko Eye Retain hand into next turn and re-roll the 0-cost pool. Combined, the burst is overwhelming
Combo-based cards Effects requiring multi-card combos (linked, combo-style) gain major consistency
Retain cards Cards with native Retain stack with Pyramid for even more stability
Strength buff + multi-hit Build Strength and then blast with a multi-hit card for explosive damage

Playstyle Tips

  • In early turns prioritize Power cards, banking Attacks and Skills for later
  • Carry surplus defense into the next turn so the attack turn can commit fully
  • When the hand gets too full, strategically playing Weak cards to reduce it is sometimes right
  • Avoid Curse events at all costs. Runic Pyramid plus Curses is the worst pairing
  • Adding more draw cards makes the hand balloon rapidly — stay aware

Featured Builds

Build Character
Strength Buff Ironclad
Poison Combo Silent
Orb Setup Defect