メインコンテンツへ
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Card Effect
Normal Effect
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
+ Upgraded Effect
Can only be played if every card in your Hand is an Attack. Deal 18 damage.
Normal Effect
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
+ Upgraded Effect
Can only be played if every card in your Hand is an Attack. Deal 18 damage.
Clash
Basic Info
- Type: Attack
- Cost: 0
- Effect: Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Upgraded
- Cost: 0
- Effect: Can only be played if every card in your Hand is an Attack. Deal 18 damage.
Rating
A 0-cost Attack dealing 14 (upgraded 18) damage, but only playable when every card in hand is an Attack. When the condition is met it offers the best damage for 0 Energy in the Ironclad kit. In a pure-Attack deck that removes Skills via Ember or Kindling, it becomes a reliable free finisher. However, in decks with any Skills it will frequently be unplayable, making it a build-specific card. Rating: ★★★☆☆
How to Use
- Build an Attack-only deck or use Exhaust effects to remove all Skills before relying on Clash
- Ember (Exhausts a Skill for Energy) cleans up Skills while generating Energy, directly enabling Clash
- Kindling (Exhaust all hand, redraw same count) can reset into an all-Attack hand if the deck is Attack-heavy
- Headbutt (put a discard card on top of deck) lets you stack the next Attack on top to maintain an all-Attack hand
- Juggling (copies the 3rd Attack played) increases Attack density and makes the all-Attack hand condition easier to sustain
Good Synergies
- Ember: Skill that Exhausts a Skill for Energy; removes Skills from hand to enable Clash while generating Energy
- Kindling: Exhausts hand and redraws; if the deck is Attack-heavy, the new hand is all Attacks and Clash fires
- Juggling: Power copying the 3rd Attack played; raises Attack density so the all-Attack hand condition is easier to meet
- Brainsplitter: 3-cost, 32-damage Attack; combine with 0-cost Clash to maximize Energy efficiency in a single turn
- Inflame / Demon Form: Strength Powers; Clash's 14–18 base damage scales with Strength for large hits at 0 cost