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Dominate
Skill Ironclad 1

Dominate

威圧

Card Effect

Dominate
1
Skill

Normal Effect

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.

Intimidate

Basic Info

  • Type: Skill
  • Cost: 1
  • Effect: Gain 1 Strength for each Weak enemy. Exude.

Upgraded

  • Cost: 1
  • Effect: Gain 1 Strength for each Weak enemy.

Rating

A Cost 1 skill granting 1 Strength per Weak enemy (Exude; upgraded removes Exude). With multiple Weak enemies, you can farm lots of Strength, but in standard single-enemy fights only 1 Weak enemy means only 1 Strength — minor. Upgraded removes Exude, so in Weak decks it functions as a per-turn Strength stacker. When you can apply Weak to many enemies (multi-enemy fights, Thunderclap), it quickly farms Strength. Only truly shines in Weak-synergy builds with frequent multi-enemy encounters.

How to Use

Play on turns when multiple enemies are Weak to farm Strength in bulk. After Thunderclap (AoE Weak), Intimidate nets Strength equal to enemy count. Upgraded is Exude-free, so as long as Weak persists you stack Strength every turn. Single-enemy fights give Weak-1 = Strength-1, worse than Inflame/Demon Form, but in multi-enemy fights you can gain 2-4 Strength in one shot. The Exude-version can also serve as an Exude-synergy trigger — don't forget.

Good Synergies

  • Thunderclap: AoE attack applying Weak to all enemies. Stack Weak on everyone, then Intimidate for a big Strength payout.
  • Bash / Uppercut: Weak-applying starter cards. Sustaining Weak lets Intimidate stack Strength every turn.
  • Cruel: Power that draws on Weak application. Stacks Weak while refilling hand, creating more Intimidate turns.
  • Inflame: Power granting 2-3 Strength instantly. Combined with Intimidate, reaches high-Strength state earlier.
  • Whirlwind: X-cost AoE. All hits ride Intimidate's stacked Strength for huge damage.

Change Log

Version Changes
v0.100.0 Reworked: "Apply Weak and gain Strength per Weak"