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A0Deal 3 damage. At the start of your next turn, return this to your Hand.
B0Innate. Deal 11 damage to ALL enemies. Exhaust.
C1Deal 7 damage. Gain Block equal to damage dealt.
B0Deal 5 damage. Draw 1 card.
B1Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
B1Deal damage equal to the number of cards played this combat.
C2Deal 20 damage. If Fatal, gain 20 Gold.
B3Deal 25 damage. Add 3 random 0 Colorless Energy cards into your Hand.
C3Deal 10 damage. The enemy takes double damage from other players this turn.
B1Innate. Deal damage equal to the number of cards in your Draw Pile.
B0Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
B2Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
C1Deal 12 damage. Retain your Hand this turn.
C1Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
C2Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
C1Deal 11 damage. At the start of your next turn, return this to your Hand.
B1Deal 14 damage.
BXDeal 10 damage to a random enemy X times.
B1Procure a random potion. Exhaust.
B1Put every Rare card from your Draw Pile into your Hand. Exhaust.
C3Play 3 random Attacks from your Discard Pile.
C0Another player gains 3 Colorless Energy.
A2Play 2 random cards from your Draw Pile.
B1Give another player 5 Strength this turn.
B0Enemy loses 9 Strength this turn. Exhaust.
B1Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.
B2Gain 13 Block. Retain your Hand this turn.
A0Gain 4 Block. Draw 1 card.
C1A random card in your Draw Pile without Replay gains Replay 2.
C1ALL allies draw 2 cards.
B0If you have no Attacks in your Hand, draw 2 cards.
C1Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
C0Add 1 random Colorless card into your Hand. Exhaust.
C1Give another player 11 Block.
A0Draw 3 cards. Exhaust.
B1Gain Block equal to the Block on another player. Exhaust.
B0Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
C0Gain 2 Colorless Energy. Exhaust.
C0Next turn, gain Block equal to your current Block. Exhaust.
B0Retain. Exhaust up to 3 cards in your Hand. Exhaust.
C2ALL players gain 12 Block.
B0Retain. If your Hand is empty, draw 2 cards and gain 2 Colorless Energy.
C1Draw cards until your Hand is full. Exhaust.
C0Put a Skill from your Draw Pile into your Hand. Exhaust.
A0Put an Attack from your Draw Pile into your Hand. Exhaust.
B2Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
B1Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
B2At the end of 3 turns, deal 40 damage to ALL enemies.
C0Gain 50 Block. If you take unblocked attack damage this combat, die.
B0Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
C1Gain 11 Block.
B1Every 10 cards you draw, gain Colorless Energy.
Whenever you gain Block on your turn, other players gain half that much Block.
B3Whenever you play an Attack, add a random Attack into your Hand.
C1At the start of your turn, Transform 1 card in your Hand.
B3Gain 9 Plating.
C1Gain an additional 5 Block from Defend cards.
B2At the start of your turn, play the top card of your Draw Pile.
B1The first Attack or Skill you play each turn is placed on top of your Draw Pile.
B0Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
B1At the start of your turn, gain 4 Vigor.
C1Gain 1 Strength. Gain 1 Dexterity.
D3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
B3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
C1Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
B0Gain Colorless Energy. Draw 1 card. Exhaust.
B1Deal 16 damage.
A0Retain. Gain 2 Colorless Energy. Exhaust.
D0Deal 13 damage. Exhaust.
C0Gain 9 Block. Exhaust.
B0Deal 6 damage. Draw 1 card. Exhaust.
B0Deal 4 damage. Exhaust.
A0Draw 2 cards. Exhaust.
A2Retain. Deal 10 damage.
B0Ethereal. Osty deals 10 damage to a random enemy. Exhaust.
B0Deal 14 damage.
A1Whenever you are attacked, deal 3 damage back.
-0Can only be played if every card in your Hand is an Attack. Deal 14 damage.
A1Choose an Attack or Power card. Add a copy of that card into your Hand.
A0Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.
B2Double your Block.
A1Deal 3 damage 4 times to ALL enemies.
A0Gain 5 Strength this turn.
B1Scry 3. At the start of your turn, Scry 2.
B1At the start of your turn, add a random Common card into your Hand.
-1Deal 12 damage.
B1This card can be created and customized at the Tinker Time event.
-1Gain 8 Block.
B2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
C1Deal 2 damage 3 times.
B1Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
C1Deal 10 damage. Apply 2 Vulnerable.
A1Gain Block equal to the number of cards in your Discard Pile.
B2Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
C1Add a random Skill card into your Hand. It costs 0 this turn.
C1Unplayable. Can be hatched at a Rest Site.
C0Unplayable. Marks a site of 600 extra Gold in the next Act.
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