
Blood Potion
CommonIroncladHeal for 20% of your Max HP.
Overview
| Item | Details |
|---|---|
| English Name | Blood Potion |
| Rarity | Common |
| Character | Ironclad |
| Overall Tier | B |
Effect
Heal 20% of your max HP.
Rating and Analysis
Ironclad's exclusive HP-restoration potion. It heals 20% of max HP, so the higher your max HP, the bigger the heal. HP management is a make-or-break factor for Ironclad runs, and this potion eases that burden.
A major upside is saving rest-site rests. Instead of spending a rest site to heal, you can use it to Smith (upgrade a card), improving deck quality while keeping HP topped up. Since it's Common, it's easy to acquire and broadens your HP management options.
Keep in mind it must be used in combat — it can't heal between fights. Using it right after taking damage mid-combat is most efficient. At 80 max HP it heals 16; at 100 max HP it heals 20. The heal scales up naturally as the run progresses.
Recommended Usage
- Instantly heal to safe HP when you take damage mid-combat
- Free up rest sites for Smithing by using this as HP management
- Keep as insurance for elite and boss fights with heavy damage
Good Synergies
| Card / Relic | Reason |
|---|---|
| Searing Blow | Offsets HP costs from HP-cost cards |
| Offering | Reduces the toll of HP-sacrificing cards |
| Runic Cube | Makes HP management easier and enables aggressive play |
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