
Silent
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B0Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
A0Innate. Deal 11 damage. Exhaust.
A1Deal 4 damage to ALL enemies twice.
B1Deal 9 damage. Draw 1 card. Discard 1 card.
B2Gain 10 Block. Deal 10 damage.
C1Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
A1Deal 6 damage for each Attack already played this turn.
B1Deal 5 damage for each Skill in your Hand.
C1Sly. Deal 6 damage to ALL enemies.
B1Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time.
B0Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
C1Deal 3 damage. Add 1 Shiv into your Hand.
C1Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
B3Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
B0Deal 3 damage. Apply 1 Weak.
C2Deal 15 damage. Draw 2 cards next turn.
C3Deal 15 damage. Costs 1 less Energy for each Skill played this turn.
A1Deal 6 damage. Apply 3 Poison.
B0Deal 13 damage. Deals 2 less damage for each other card in your Hand.
B1Deal 15 damage. Next turn, draw 2 cards.
B2Sly. Deal 3 damage to a random enemy 4 times.
BXDeal 8 damage X times.
D0Deal 6 damage.
A1Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
B1Deal 6 damage.
B1Deal 8 damage. Apply 1 Weak.
A0Innate. Deal 11 damage. Apply 3 Weak.
C2Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
C0Draw 3 cards. Discard 1 card.
B0Gain Energy. Draw 2 cards. Exhaust.
C0Gain 2 Dexterity this turn.
A1Gain 5 Block. Draw 2 cards.
A1Add 3 Shivs into your Hand. Exhaust.
B1Add 2 Inky Shivs into your Hand.
B1Gain 5 Block. Block is not removed at the start of your next turn.
C2Apply 3 Poison to a random enemy 3 times.
B1If the enemy has Poison, apply 9 Poison.
B3You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
C1This turn, your next Skill is played an extra time.
C0Discard your Hand, then draw that many cards. Exhaust.
B1Gain 6 Block. Add 1 Shiv into your Hand.
B1Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
A1Apply 5 Poison.
B1Gain 5 Block.
B0Gain 4 Block.
B1Gain 4 Block. Next turn, gain 4 Block.
C0Draw 1 card. If you draw a Skill, gain 3 Block.
C1Draw cards until you have 6 in your Hand.
C0Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
B2The enemy takes double damage from other players this turn.
A1Gain 7 Block. Add Sly to a Skill in your Hand this turn.
B3Sly. Apply 4 Poison to ALL enemies.
C0Discard 2 cards. Add 2 Shivs into your Hand.
B2Play every Shiv in your Exhaust Pile on the enemy.
B2Apply 2 Weak. Gain 11 Block.
AXEnemy loses X Strength. Apply X Weak. Exhaust.
B1Gain Block equal to Poison on ALL enemies. Exhaust.
A3Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
A1ALL enemies lose 6 Strength this turn. Exhaust.
C0Draw 1 card. Discard 1 card.
B3Sly. Draw 2 cards.
B1Double your Block gain this turn.
C1Discard your Hand. Next turn, Attacks deal double damage.
B2Retain. Apply 7 Poison.
C1Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
B1Gain 8 Block. Discard 1 card.
B3Sly. Gain Energy.
B2Sly. Gain 6 Block.
C2Add 3 Shivs into your Hand. Reduce this card's cost by 1.
C3Sly. Gain 1 Dexterity. Gain 4 Thorns.
C1Poison is triggered 1 additional time.
C1Shivs deal 4 additional damage.
B1Whenever you play a card, gain 1 Block.
B1Whenever an Attack deals unblocked damage, apply 1 Poison.
C2Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
B1Gain 2 Dexterity.
B1At the start of your turn, add 1 Shiv into your Hand.
B2When you play a Skill, it gains Sly.
C1At the start of your turn, apply 2 Poison to ALL enemies.
B1Every 3 times you apply Poison, deal 11 damage to ALL enemies.
B1Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
C3Whenever you play a card, deal 4 damage to a random enemy.
C2Sly. Whenever another player attacks an enemy, gain 1 Block.
A2Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
C1At the start of your turn, draw 1 card and discard 1 card.
Weak enemies take double damage from Attacks.
A1At the end of your turn, Retain up to 1 card.
C3Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
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