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ファラン

Hwoarang

ファラン

韓国 · テコンドー

韓国のテコンドー使いで、ジンの宿敵。複数のスタンスを切り替えながら蹴り技の嵐を浴びせるアグレッシブなキャラクター。多彩なスタンス移行と連続蹴り攻撃でプレッシャーをかけ続ける攻撃型。習得難度は高いが、使いこなせれば手が付けられない強さを誇る。

アグレッシブテコンドースタンス技

コンテンツは準備中です

まもなく公開予定です

Frame Data

133
Command Move Target Startup On Guard On Hit DMG Notes
LP(□) Jab 10 1 8 5 Recovers 2f faster ヒット時 or block (t27 r17)
LP(□)RP(△) Disrespect Transition to BT
LP(□)RP(△)LK(×)RK(○) Ki Charge
LP(□)LK(×) Pickpocket th(h) 12 -3 -5d 35 Break: 1 or 2 / Opponent recovery ヒット時: FDFT / Sideswap on break
RP(△) Right Jab 10 0 8 9 Transition to LFS with 3 (+3/+11g/+12) / Transition to RFS with 4 (+3/+11g/+12) / +19, +27, +28 in framedata display (bug?) / 70% scaling on next hit
RP(△)LK(×) Heat Burst 16 1 +2c [12;12] ヒートバースト / Cancel to r45 with b,b on frame 42 / 2 チップダメージ ガード時 / 12 チップダメージ ヒット時 / Only deals 回復可能ダメージ / Cannot cause a K.O.
RP(△)RK(○) Falcon Dice Kick th(h) 12 -6 -2d 25 フロアブレイク / Break: 1 or 2 / Opponent recovery ヒット時: FDFT off-axis to the left, sideswap
RP(△)RK(○),← Roll and Choke th(h) 12 -2 -6d 40 Break: 2 / Opponent recovery ヒット時: FUFA, sideswap / Transition to BT ヒット時
LK(×) 3 14 -7 4 15
LK(×)RK(○) Motion Switch Transition to RFF / Transition to r13? standing block with B
3~4 Flying Eagle 中, 中 22 -3 +26a (+16) 11,21 バルコニーブレイク / Input 4 the following frame after 3 to power up / / 37dmg, +1 oB, +42a (+16) oH
RK(○) 4 11 -6 5 14
AIR.ub+LK(×)RK(○) Overhead Kick th(m) 15 +10d 26 Break: none / Opponent recovery ヒット時: FUFA, sideswap / Also possible during RFF
←LP(□) Stealth Needle 15 -14 -1 15 Sidesteps to the right
←LP(□)LK(×) Parry 9 パリィ high and mid punches. Pressing 4 on successful パリィ gives Shotgun Shuffle
←RP(△) Right Back Elbow 14 -4 6 18 Elbow / Good right sidestep tracking
←LK(×) Left Plasma Blade 16 -19 +35a (+25) 17 トルネード
←RK(○) Nose Bleeder 13 -10 1 17 Transition to RFF
Back throw Slaughterhouse th(h) 12 +1d 60 Break: none / Opponent recovery ヒット時: FUFA / Also possible during RFF
(Back to wall).b,←,↖ [[Wall Jump Attack]] 36 +0c +8a 21
BT.3 Left Plasma Blade 14 -13 +38a (+28) 20
BT.4 Plasma Blade 14 -13 +40a (+30) 20 Transition to RFF
BT.d+LK(×) Spinning Low Kick 18 -13 -2 20
CD.3 Phalanx 18 4 +25a (+16) 27 トルネード / バルコニーブレイク / 8 チップダメージ ガード時 / Also possible during RFF / Transition to LFS
CD.4 Sky Rocket 16 -18 +53a (+43) 18 トルネード / Also possible during RFF
↓LP(□) Crouch Jab 特下 10 -5 6 5 Transition to Standing with f / +6c on crouching hit
↓RP(△) Crouch Straight 特下 11 -4 7 8 +7c on crouching hit
↓LK(×) d+3 17 -13 -2 7 -2c on crouching hit
↓LK(×)RK(○) Dark Halberd 21 -14 +6 LFS 18 ホーミング / Transition to LFS ヒット時
↓RK(○) d+4 19 -17 -6 7 Also possible during RFF
↙LK(×) Sweep Kick 19 -13 -1 12 Also possible during RFF
↙LK(×)RK(○) Dynamite Heel 中! 61 +17a 40 Also possible during RFF / Cancel and transition to r24? LFS at frame 25? with b,b
↙RK(○) db+4 16 -12 -8 14 Transition to r20 RFS with F (-1/+3/+10) / Also possible during RFF
↘LP(□) df+1 13 -1 6 10 Also possible during RFF
↘RP(△) Right Uppercut 15 -7 +34a (+24) 13 +4s on crouching normal hit / Also possible during RFF
↘LK(×) df+3 22 -14~-13 -4~-3 12 Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup / Power up if an attack is absorbed / / Reversal Break / / 2 チップダメージ ガード時 / / -9 ガード時
↘LK(×)RK(○) Ignition Barrage 中, 上, 中 13 -14 +4c 7,4,17 ヒートエンゲイジャー / ヒートダッシュ +5, +43d (+35) / Jails / 5 チップダメージ ガード時 / Also possible during RFF
↘RK(○) Middle Claymore 16 -8~-7 +8~+9 20 ホーミング / バルコニーブレイク on CH / Transition to RFF / Wall splats
→LP(□)RP(△) Push Hands 15 -9 2 17 Also possible during RFF
→RP(△) Rusty Knife 16 -2 9 15 Transition to RFF
→RP(△)LK(×) Human Cannonball th(h) 12 0 +1d 35 Break: 1+2 / Opponent recovery ヒット時: FUFA, sideswap / Sideswap on break / Possible in RFF, LFS and RFS
→LK(×) Left Flamingo Feint Transition to LFS / Sidesteps to the right / Can move forwards and backwards with F and B / Can sidestep with U and D / Cannot block or crouch in stance
→3~3 Cheap Shot Snap Kick 20 -16 +7a (-2) 25 バルコニーブレイク / Sidesteps to the right
→RK(○) Right Hook Kick 17 +7~+13 +18g~+24g 21 +10~+16 guaranteed on CH depending on frame advantage / Transition to RFS
→,→LK(×) Spinning Axe Kick 20 6 +6c 24 Transition to RFF
→,→RK(○) Peacekeeper 17 -7 +19a (+10) 22 ヒートエンゲイジャー / ヒートダッシュ +5, +36a (+26) / バルコニーブレイク / Also possible during RFF / Transition to RFF (does not transition on Heat activation or when using ヒートダッシュ)
→,→,→LK(×) Flying Nerichagi 22 6 +23a 30 バルコニーブレイク / 9 チップダメージ ガード時 / Also possible during RFF
→,→,→RK(○) Torpedo Kick 18 5 8 28 11 チップダメージ ガード時 / Also possible during RFF / Sideswaps and leaves opponent backturned ヒット時 / Transition to BT ガード時
→,⬤,RK(○) Right Flamingo Feint Transition to RFS / Sidesteps to the left / Can move forwards and backwards with F and B / Can sidestep with U and D / Cannot block or crouch in stance
→,⬤,↓,↘ Shark Step Cannot be buffered / Stance moves can be buffered out of ヒートダッシュ / Recovers in FC at frame 20 / Cancel to sidestep with u / Cancel to block with b
→,⬤,df#4 Lethal Sky Rocket 16 -8 +59a (+49) 18 トルネード / 3 チップダメージ ガード時 / Also possible during RFF. / The 4 input can be delayed up to 10 frames after df input during RFF.
H.2+LK(×) Trinity Claymore 中, (t), 中, 上 17 11 +13d / +35d (+14) 13,(14,24), 12,25 ヒートスマッシュ / バルコニーブレイク / Jails / Transition to +13d attack throw ヒット時 / 5 チップダメージ ガード時 / Also possible during RFF and LFS / Transition to RFS
hFC.3 Crouch Spin Kick 16 -17 -6 10 -6c on crouching hit
hFC.4 Crouch Shin Kick 12 -15 -4 6 -4c on crouching hit
H.RFS.d+RK(○) H.RFS.d+4 20 -23 +7c 15 Transition to RFF / Partially uses remaining Heat time / / RFS.d+4,3,4 airborne combo guaranteed on normal hit / Increased チップダメージ scaling ガード時 during heat / / 4 チップダメージ ガード時 in heat
H.RFS.f+RK(○) H.RFS.f+4 上, 上 8 0 5 8,10 Jail from 1st block / Remains in RFS / 2 チップダメージ ガード時
Left throw Bring It On th(h) 12 -3 -1d 45 Break: 1 / Opponent recovery ヒット時: FUFT off-axis to the left / Also possible during RFF
LFS.1 Left Flamingo > Back Hand 13 5 7 6
LFS.1+RK(○) Power Blast 中! 66 -2a~+1a 80 Cancel with b,b
LFS.2 Right Backhand 16 -2 9 15 Transition to RFF / Links to 10-hit string
LFS.3 LFS.3 14 -13 -7 10 Transition to r17 LFS with F (+2/+8/+13) / -7c on crouching hit
LFS.3+RK(○) Flamingo Switch > Right Flamingo Transition to RFS
LFS.4 Right Step Kick 14 4 +27a (+18) 24 バルコニーブレイク / Transition to RFS
LFS.4~3 Lightning Halberd 上, 上 15 6 +24a (+14) 17,26 バルコニーブレイク / 7 チップダメージ ガード時 / Jail from 1st block / Input 4 the following frame after 3 to power up / / 45dmg ヒット時, 8 チップダメージ ガード時
LFS.b+LP(□) Stealth Needle 15 -14 -1 15 Sidesteps to the right
LFS.b+LK(×) Left Thunderbolt 20 -12 14 23 バルコニーブレイク / Power up if an attack is absorbed / / Reversal Break / / 9 チップダメージ ガード時 / / -8 ガード時 / Transition to RFF
LFS.b+RK(○) LFS.b+4 16 -8 0 15 Transition to RFF
LFS.d+LK(×) LFS.d+3 16 -17 -6 7 -6c on crouching hit
LFS.d+RK(○) Combat Low 20 -12 4 17 Transition to RFF
LFS.df+LK(×) LFS.df+3 22 -14 -4 12 Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup / Power up if an attack is absorbed / / Reversal Break / / 2 チップダメージ ガード時 / / -9 ガード時
LFS.f+LK(×) Flamingo Rocket 19 4 +26a 23 バルコニーブレイク / ヒートエンゲイジャー / ヒートダッシュ +5, +36a (+26) / Remains in LFS (does not transition on Heat activation or when using ヒートダッシュ)
LFS.f+RK(○) Spinning Hook Kick 17 -10 6 18 ホーミング / バルコニーブレイク on CH
LFS.uf+LK(×) LFS.uf+3 28 -6 -7 11
LFS.uf+LK(×)RK(○) LFS.uf+3+4 中, 上 14 -10 1 10,8 Jails from 1st block / Transition to LFS with F (-2/+9)
LFS.uf+RK(○) Switch Plasma Blade 19 -14 +32a (+22) 20 トルネード
qcb+LK(×) Door Mat th(h) 11 -2 -5d 45 フロアブレイク / Break: 1 / Opponent recovery ヒット時: FUFA, sideswap
R.df+LP(□)RP(△) Sky Burial 中, 投げ 20 -18 +0d 55+ Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Freezes match timer on activation and ヒット時 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage / Possible during RFF, LFS and RFS
RFF.1 RFF.1 10 0 6 10 Remains in RFF
RFF.1+LK(×) Jackknife th(h) 12 -6 -5d 45 Break: 1+2 / Opponent recovery ヒット時: FUFA, sideswap
RFF.2 RFF.2 10 2 8 6 Remains in RFF
RFF.3 RFF.3 16 -4 7 13
RFF.3+RK(○) Flamingo Switch > Left Flamingo Transition to LFF
RFF.3~4 Backlash 27 +4~+7 +46a~+49 27 Strong Aerial Tailspin / ホーミング / バルコニーブレイク / Clean hit, 35dmg / 10 チップダメージ ガード時
RFF.4 RFF.4 12 -8 3 9 Remains in RFF / Transition to RFS with F_B_D_U (+4/+16g/+16) / / i13 RFS followups guaranteed on CH?
RFF.b+LP(□) Left Back Elbow 14 -4 6 18 Elbow / Has good left sidestep tracking
RFF.b+RP(△) Blast Fist 16 +4~+5 +6c~+7c 17 5 チップダメージ ガード時 / Remains in RFF
RFF.b+LK(×) Nose Bleeder 13 -10 1 17 Sidesteps to the right
RFF.b+RK(○) Spin Kick 18 -9 +12g 21 バルコニーブレイク
RFF.d+LK(×) RFF.d+3 18 -11 0 10 Transition to BT / +0c on crouching hit
RFF.d+LK(×)RK(○) Heel Screw 19 -11 5 19 Remains in RFF
RFF.df+RP(△)LK(×) RFF.df+2+3 22 -14 -4 12 Power up if an attack is absorbed / / Reversal Break / / 2 チップダメージ ガード時 / / -9 ガード時 / Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
RFF.df+LK(×) Black Kite 22 1 6 21 ホーミング / ヒートエンゲイジャー / ヒートダッシュ +5, +36a (+26) / バルコニーブレイク / Remains in RFF (transitions to LFF on Heat activation or when using ヒートダッシュ)
RFF.df+RK(○) Right Sidekick 13 -7 +1g 12 Remains in RFF / Transition to RFS with F_B_D_U (+4/+13g/+13)
RFF.f+LP(□) RFF.f+1 10 1 8 5
RFF.f+LK(×) Cheap Shot 14 +12~+15 +23~+26 21 Transition to LFS / Transition to r44? BT with B (-11~-8/+0~+3)
RFF.f+RK(○) Right Flamingo Feint Transition to RFS
RFF.f+4~4 Plasma Blade 18 -13 +41a (+31) 20 トルネード / Remains in RFF
RFF.f,→LK(×) Hunting Heel 22 -7 +19d 22
RFS.1 Left Punch 16 -2 9 15 Links to 10-hit string
RFS.2 Right Flamingo > Back Hand 13 5 7 6 Transition to RFF / Links to RFF.2 extensions
RFS.3 Left Step Kick 14 4 +27a (+18) 24 バルコニーブレイク / Transition to LFS / Sidesteps to the left / Increased チップダメージ scaling ガード時 during heat / / 7 チップダメージ ガード時 in heat
RFS.3+RK(○) Flamingo Switch > Left Flamingo Transition to LFS
RFS.3~4 Flying Eagle 中, 中 16 -3 +26 (+16) 11,21 バルコニーブレイク / Jail from 1st block / Increased チップダメージ scaling ガード時 during heat / / 9 チップダメージ ガード時 in heat / Input 4 the following frame after 3 to power up / / 37dmg ヒット時, +1 ガード時 / / 14 チップダメージ ガード時 in heat
RFS.4 Right Kick 14 -9 3 17 Transition to RFF / Increased チップダメージ scaling ガード時 during heat / / 5 チップダメージ ガード時 in heat
RFS.b+LK(×) Left Heel Lance 16 -9 7 21 ヒートエンゲイジャー / ヒートダッシュ +5, +42a (+27) / Increased チップダメージ scaling ガード時 during heat / / 6 チップダメージ ガード時 in heat
RFS.b+RK(○) Right Thunderbolt 20 -12 +14g 23 バルコニーブレイク / Power up if an attack is absorbed / / Reversal Break / / 9 チップダメージ ガード時 / / -8 ガード時 / Increased チップダメージ scaling ガード時 during heat / / 6 チップダメージ ガード時 in heat / / 9 チップダメージ ガード時 after absorbing an attack
RFS.d+LK(×) RFS.d+3 15 -13 -5 13 Transition to RFF / Increased チップダメージ scaling ガード時 during heat / / 3 チップダメージ ガード時 in heat / cs10~19 crush state when canceled into followup
RFS.d+RK(○) RFS.d+4 20 -23 +7c 15 Transition to RFF
RFS.df+RK(○) Snap Kick 17 1 +8c 17 Increased チップダメージ scaling ガード時 during heat / / 4 チップダメージ ガード時 in heat
RFS.f+LK(×) Screw Kick 20 -10 5 18 ホーミング / Increased チップダメージ scaling ガード時 during heat / / 5 チップダメージ ガード時 in heat
RFS.f+RK(○) RFS.f+4 上, 上 8 0 2 8,8 Jail from 1st block / +6 on 2nd CH / Remains in RFS / Power up during Heat
RFS.u+RK(○) Raptor Claw 25 -2 8 17 ホーミング / Transition to RFF / Link to LFF.(4,4,4),4 extension / / Combo from 1st hit with 4F input delay / / Extension cannot be delayed / Increased チップダメージ scaling ガード時 during heat / / 5 チップダメージ ガード時 in heat
RFS.uf+LK(×) Flamingo Hunting Heel 24 -7 +19d 22 Increased チップダメージ scaling ガード時 during heat / / 6 チップダメージ ガード時 in heat
RFS.uf+RK(○) Air Blade 17 -13 +30a (+20) 20 トルネード / Transition to RFF / Increased チップダメージ scaling ガード時 during heat / / 6 チップダメージ ガード時 in heat
Right throw Dead-End th(h) 12 -3 +8d 44 Break: 2 / Opponent recovery ヒット時: FDFT off-axis to the right / Also possible during RFF
SS.3 SS.3 18 -12 -1 13
SS.4 Spinning Trip Kick 19 -13 +5c 18 Transition to RFF
↑RP(△) Knife Hand Strike 13 -9 15 18 バルコニーブレイク / ホーミング / Also possible during RFF / Sidesteps to the left / Wall splats
↑LK(×) Jump Kick 20 5 +44a (+38) 25 Also possible during RFF / Transition to LFS
↑LK(×)RK(○) Bloody Guillotine 25 -7 +24a 20 Also possible during RFF
↑RK(○) Scorpion Side Kick 16 3 +11g 18 Also possible during RFF / Transition to RFS
↖RK(○) Fade-Away Kick 17 -8 10 18 Opponent recovers non-guarding ヒット時 (situational guaranteed follow-up) / Also possible during RFF
↗LP(□)RP(△) Leg Hook Throw th(h) 12 -6 -5d 40 Break: 1+2 / Opponent recovery ヒット時: FUFA / Also possible during RFF
↗RP(△) Bone Stinger 26 +5c +6c 22 Also possible during RFF
↗LK(×) uf+3 28 -6 -7 11 Also possible during RFF
↗LK(×)RK(○) uf+3+4 中, 上 14 -10 1 10,8 Jail from 1st block / Also possible during RFF / Transition to LFS with F (-2/+9)
↗RK(○) uf+4 22 -2 4 12 Also possible during RFF / Transition to RFS
↗,⬤,RK(○) Delayed Rising Toe Kick 23 -13 +32a (+22) 20 Also possible during RFF
ws1 ws1 12 -3 8 12
ws2 ws2 15 -7 +4s 8
ws3 Iron Heel 14 -12 +14c 22
ws3+RK(○) ws3+4 20 -9 2 16 Alternate input: f,n,d,df+3+4 (CD.3+4) / Transition to BT
ws4 ws4 11 -3 8 12

On Guard/Hit advantage. Community data.

1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s3
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)RK(○),RK(○),RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 52
VER s3
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)→RK(○)RF中に9RK(○)(T)右構え中に8LK(×)LF中に4RK(○),LK(×)
DMG 57
VER s3
★★★☆☆ Medium
4
4LK始動
←LK(×)→RK(○)RF中に9RK(○)(T)右構え中に9LK(×),RK(○),LK(×)
DMG 54
VER s3
★★☆☆☆ Easy
5
4LK始動
←LK(×)↑LK(×)LF中に9RK(○)(T)↗LK(×),RK(○)RF中にLK(×)
DMG 58
VER s3
★★★☆☆ Medium
6
6N23RK始動
6,⬤,RP(△),↘RK(○)→RK(○)RF中に9RK(○)(T)右構え中にLK(×),RK(○)RF中にLK(×)
DMG 58
VER s3
★★★★☆ Hard
7
6N23RK始動
6,⬤,RP(△),↘RK(○)WK=LK+RK(×○)右構え中に【,LK(×),RK(○)←LK(×)(T)↑LK(×)LF中に4RK(○),LK(×)
DMG 64
VER s3
★★★★★ Expert
8
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に3LK(×),RK(○)
DMG 36
VER s3
★☆☆☆☆ Beginner
9
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に6LF中にRP(△)右構え中にLK(×),RK(○)RF中に4RK(○)
DMG 44
VER s3
★★★☆☆ Medium
10
ヒート状態で66RK6(HD)始動
ヒート状態で66RK(○),6(HD)↓RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 39
VER s3
★★☆☆☆ Easy
11
3RP始動
↘RP(△)↑LK(×)LF中にRP(△)右構え中にLK(×),RK(○)RF中に8RK(○),RK(○)(T)ヒート状態で66RK(○),6(HD)↘LK(×),RK(○)
DMG 67
VER s3
★★★★★ Expert
1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s2
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)RK(○),RK(○),RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 52
VER s2
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)→RK(○)RF中に9RK(○)(T)右構え中に8LK(×)LF中に4RK(○),LK(×)
DMG 57
VER s2
★★★☆☆ Medium
4
4LK始動
←LK(×)→RK(○)RF中に9RK(○)(T)右構え中に9LK(×),RK(○),LK(×)
DMG 54
VER s2
★★☆☆☆ Easy
5
4LK始動
←LK(×)↑LK(×)LF中に9RK(○)(T)↗LK(×),RK(○)RF中にLK(×)
DMG 58
VER s2
★★★☆☆ Medium
6
6N23RK始動
6,⬤,RP(△),↘RK(○)→RK(○)RF中に9RK(○)(T)右構え中にLK(×),RK(○)RF中にLK(×)
DMG 58
VER s2
★★★★☆ Hard
7
6N23RK始動
6,⬤,RP(△),↘RK(○)WK=LK+RK(×○)右構え中に【,LK(×),RK(○)←LK(×)(T)↑LK(×)LF中に4RK(○),LK(×)
DMG 64
VER s2
★★★★★ Expert
8
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に3LK(×),RK(○)
DMG 32
VER s2
★☆☆☆☆ Beginner
9
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に6LF中にRP(△)右構え中にLK(×),RK(○)RF中に4RK(○)
DMG 40
VER s2
★★★☆☆ Medium
10
ヒート状態で66RK6(HD)始動
ヒート状態で66RK(○),6(HD)↓RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 39
VER s2
★★☆☆☆ Easy
11
3RP始動
↘RP(△)→RK(○)RF中に4LK(×)ヒート状態で66RK(○),6(HD)RK(○),RK(○),RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 64
VER s2
★★★★★ Expert
1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s1
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)RK(○),RK(○),RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 52
VER s1
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)→RK(○)RF中に9RK(○)(T)右構え中に8LK(×)LF中に4RK(○),LK(×)
DMG 57
VER s1
★★★☆☆ Medium
4
4LK始動
←LK(×)→RK(○)RF中に9RK(○)(T)右構え中に9LK(×),RK(○),LK(×)
DMG 54
VER s1
★★☆☆☆ Easy
5
4LK始動
←LK(×)↑LK(×)LF中に9RK(○)(T)↗LK(×),RK(○)RF中にLK(×)
DMG 58
VER s1
★★★☆☆ Medium
6
6N23RK始動
6,⬤,RP(△),↘RK(○)→RK(○)RF中に9RK(○)(T)右構え中にLK(×),RK(○)RF中にLK(×)
DMG 58
VER s1
★★★★☆ Hard
7
6N23RK始動
6,⬤,RP(△),↘RK(○)WK=LK+RK(×○)右構え中に【,LK(×),RK(○)←LK(×)(T)↑LK(×)LF中に4RK(○),LK(×)
DMG 64
VER s1
★★★★★ Expert
8
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に3LK(×),RK(○)
DMG 32
VER s1
★☆☆☆☆ Beginner
9
立ち途中にRPLK(T)始動
立ち途中にRP(△),LK(×)(T)LF中に6LF中にRP(△)右構え中にLK(×),RK(○)RF中に4RK(○)
DMG 40
VER s1
★★★☆☆ Medium
10
ヒート状態で66RK6(HD)始動
ヒート状態で66RK(○),6(HD)↓RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 39
VER s1
★★☆☆☆ Easy
11
3RP始動
↘RP(△)→RK(○)RF中に4LK(×)ヒート状態で66RK(○),6(HD)RK(○),RK(○),RK(○),RK(○)(T)↗LK(×),RK(○),LK(×)
DMG 64
VER s1
★★★★★ Expert