King
キング
メキシコ · プロレス
ジャガーのマスクをつけたプロレスラー。豊富なコマンド投げとチェーングラップルが特徴で、鉄拳シリーズ唯一の純粋なグラップラー。相手の防御を崩す多彩な投げ技が武器で、グラップルによるハイダメージが魅力。読み合いが深く、投げ択に強いキャラクター。
グラップラー投げ型コマンド投げ
コンテンツは準備中です
まもなく公開予定です
Frame Data
180| Command | Move | Target | Startup | On Guard | On Hit | DMG | Notes |
|---|---|---|---|---|---|---|---|
| | Jab | 上 | 10 | 1 | 8 | 5 | Recovers 2f faster ヒット時 or block (t27 r17) |
| | 1+2 | 中 | 18 | -11 | -2s | 17 | Elbow / Forces standing ヒット時. / Transition to BT. |
| | Ki Charge | — | — | — | — | — | Takes some time to charge and can cancel into anything. / After charged next hit by either side becomes counter hit. |
| | Winding Nut | 投げ | 12 | -6 | +0d | 35 | ホーミング / 1 or 2 投げ抜け. / Input f+1+3 to increase throw range, but its startup is 3 frames slower. / Opponent recovers in FUFA. / サイドスイッチ on successful 投げ抜け |
| | Right Jab | 上 | 10 | 1 | 7 | 10 | |
| | Heat Burst | 中 | 16 | 1 | +2c | [12;12] | ヒートバースト / Cancel to r45 with b,b on frame 42 / 2 チップダメージ ガード時 / 12 チップダメージ ヒット時 / Only deals 回復可能ダメージ / Cannot cause a K.O. |
| | Suplex | 投げ | 12 | -3 | +0d | 35 | ホーミング / 1 or 2 投げ抜け. / Input f+2+4 to increase throw range, but its startup is 3 frames slower. / サイドスイッチ. Opponent recovers in FUFA. |
| | Left Kick | 上 | 15 | -9 | 2 | 17 | |
| | Jaguar Step | — | — | — | — | — | Hold to continue spinning and power up strikes, but King doesn't change direction. / King gets dizzy and falls after 6th spin: r102 FUFT fs?. / 2nd spin onward: r32 JGS |
| | Right Kick | 上 | 13 | -5 | 6 | 20 | Knocks down on CH for dash OTG throw. |
| AB1.1, | Triple Arm Breaker (AB2a) | 投げ | — | -3 | +2d | 12,18 | 1 投げ抜け. / Opponent recovers in FUFT. Max damage 50. |
| AB1.2, | Chicken Wing Face Lock (AB2c) | 投げ | — | -3 | +0d | 20 | 1+2 投げ抜け. / Opponent recovers in FDFT. |
| AB1.2, | Head Jammer (AB2b) | 投げ | — | -3 | +1d | 20 | 2 投げ抜け. / Opponent recovers in FUFL. |
| AB2b.3, | Struggle Combination (AB2b1) | 投げ | — | — | +1d | 20 | Cannot 投げ抜け. / Opponent recovers in FUFR. Max Damage 60. |
| AB2c.1, | Rolling Death Cradle (AB3cb) | 投げ | — | -3 | +1d | 60 | 2 投げ抜け. / Opponent recovers in FUFL. Max damage 100. |
| AB2c.2, | Dragon Sleeper Finish (AB3ca) | 投げ | — | -3 | +1d | 25 | 1 投げ抜け. / Opponent recovers in FUFA. Max damage 65. |
| AIR.1+3 / AIR.f+ | Mid-Air Leg Cross Hold | t(a) | 12 | — | +0d | 30 | ホーミング / Cannot 投げ抜け. / Input f+1+3 to increase throw range, but its startup is 3 frames slower. / Opponent recovers in FDFT. |
| AIR.2+4 / AIR.f+ | Spine Cracker | t(a) | 12 | — | +40d(+35) | 20 | トルネード / ホーミング / Cannot 投げ抜け. / Input f+2+4 to increase throw range, but its startup is 3 frames slower. / Opponent recovers in FUFT. |
| AIR.d+ | Double Heel Hold (DHH) | t(a) | 12 | — | -5d | 15 | Cannot 投げ抜け. / Opponent recovers in FDFL. |
| DHH.1+ | Flapjack (From DHH) | 投げ | — | -6 | -3d | 15 | 1 投げ抜け. / Opponent recovers in FDFT. |
| DHH.2, | Giant Swing (From DHH) | 投げ | — | -6 | -7d(-40) | 12,13 / 32 | 2 投げ抜け. / Mash 1/2/3/4 to roll in midscreen to reduce damage, on ウォールスプラット damage is 32. / Opponent recovers in FUFT if fails to roll. |
| AIR.f, | Running Jaguar Bomb | t(a) | 10 | — | +4d | 65(70) | フロアブレイク / Cannot 投げ抜け. / Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). / Partially restores remaining Heat time. / Opponent recovers in FUFT. |
| AIR.f,hcf+ | Aerial Jaguar Bomb | t(a) | 10 | — | +3d | 55(60) | フロアブレイク / Cannot 投げ抜け. / Also by JGR.1+3 against airborne opponent. / Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). / Partially restores remaining Heat time. / Opponent recovers in FUFT. |
| | Quick Hook | 上 | 12 | -8 | 3 | 13 | |
| | Throw Away | 投げ | 12 | -3 | +14g | — | ホーミング / 1+2 投げ抜け. サイドスイッチ. / Damage becomes 15 on ウォールスプラット. / Transition to JGR / / Can range from +22 to +47 (?) on wall hit depending on angle and distance to the wall / Cancel to standing with f,F or b,B (-2) / / Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall |
| | Throw Away > Back Swing | 投げ | 12 | — | +11g | — | 1+2 投げ抜け. / Damage becomes 15 on ウォールスプラット. / Transition to JGR / / Can range from +20 to +30(?) on wall hit depending on angle and distance to the wall / Cancel to standing with f,F or b,B (-6) / / Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall |
| | Arm Whip | r(m) | 10 | — | +2d | 25 | フロアブレイク / パリィ opponent's right punch. / サイドスイッチ. Opponent recovers in FUFR. |
| | Chupacabra | 上 | 14 | -5 | 1 | 16 | |
| | Spinning Heel Hold | r(m) | 10 | — | +24d | 25 | パリィ opponent's left kick. / Side switches randomly. Opponent recovers in FUFL. |
| | Leg Screw > Figure Four Leg Lock | r(m) | 10 | — | +27d(+1d) | 25(,28) | 2 投げ抜け / パリィ opponent's right kick. / Just frame input right before camera returns to normal position to deal extra damage. / Opponent recovers in FUFT. |
| | Toll Kick | 上 | 16 | -10/-5 | +39d | 23 | トルネード / バルコニーブレイク / -5 ガード時 after absorbing an attack in パワークラッシュ state. / 9 チップダメージ ガード時 after absorbing an attack in パワークラッシュ state. / 10 チップダメージ ガード時 after absorbing an attack in パワークラッシュ state while in heat. |
| | Reverse Jaguar Step | — | — | — | — | — | Cannot be held to continue spinning. |
| | Disgraceful Kick | 上 | 17 | 2 | +14gc | 25 | バルコニーブレイク / Shifts into BT stance. / Forces crouching ヒット時 |
| (Behind 1 throw) | Half Boston Crab | 投げ | (depends) | — | +0d | 60 | Cannot 投げ抜け. / Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws. / サイドスイッチ. Opponent recovers in FDFL. |
| (Behind 2 throw) | Cobra Twist | 投げ | (depends) | — | -1d | 60 | Cannot 投げ抜け. / Any 2 break throw behind opponent's back except chain throws. / サイドスイッチ? Opponent recovers in FDFL. |
| Behind.b, | Stretch Buster | 投げ | 10 | — | +1d | 75 | フロアブレイク / Cannot 投げ抜け. / Opponent recovers FUFR. |
| BT.1+ | Atomic Blaster | h! | 26 | — | +2d | 45 | ガード不能 high attack. |
| BT.1+ | Moonsault Body Press | 中! | 41 | — | +6d | 30 | ガード不能 mid attack. |
| BT.3 | Blind Kick | 中 | 13 | -13 | +9s | 18 | トルネード / Hits OTG. Forces standing on normal hit. / Crumple on CH for full combo. |
| :1+ | Blind Kick > Neck Breaker | , 投げ | — | — | +0d | ,20 | フロアブレイク / Throw when hit standing in front close range. / Just frame input. |
| BT.3+ | Jaguar Step (BT) | — | — | — | — | — | Jaguar Step away from the oppponent while keeping backturn stance on recovery. / Can cancel into BT.1+2 / BT.1+4 ガード不能. / Can hold 3+4 to keep spinning. / Cannot Reverse Jaguar Step in BT stance. |
| BT.d+ | Low Drop Kick (BT) | 下 | 22 | -14 | -2d | 20 | Recovers in FDFT ガード時 and whiff. / Also can be done in backturn crouching. |
| CD.1+ | Arm Breaker (AB1) | 投げ | 12 | -2 | +1d | 20 | 1 投げ抜け. / Opponent recovers in FUFT. |
| CD.2+ | Standing Heel Hold (SHH1) | 投げ | 12 | -2 | +0d | 25 | 2 投げ抜け. / Opponent recovers in FDFR. |
| CD.1+ | Black Bomb | 中 | 20 | -5c | +16d | 24 | バルコニーブレイク / Bounce off ground on CH for full combo. |
| CD.DF+ | Knee Lift | 中 | 15 | -9 | +49a(+18) | 21 | Knee / Special down state that allows low juggle (on normal hit). / Crumple on CH for full combo. |
| | d+1 | s.l | 10 | -5 | 6 | 5 | |
| | Atlas Hammer | 中 | 23 | -24 | +45a(+35) | 21 | トルネード |
| | Jab > Uppercut | s.l, 中 | 10 | -11 | +5s | 5,13 | Jail from 1st block / Combo from 1st CH / Forces standing ヒット時. |
| | Iron Lariat | t(c) | 12 | — | +0d | 35 | フロアブレイク / Crouch throw, cannot 投げ抜け. / Can also be done by db+1+3 and in FC too. / Opponent recovers in FDFA. |
| | Freedom Face Buster | t(c) | 12 | — | +0d | 35 | ヒートエンゲイジャー / Crouch throw, cannot 投げ抜け. / Restores some Heat Gauge in Heat. / Cannot ヒートダッシュ / Opponent recovers in FDFA. |
| | d+2 | s.l | 11 | -4 | 7 | 8 | |
| | Corporate Elbow | 中 | 30 | -8 | +0c | 25 | フロアブレイク / Elbow |
| | V Driver | t(c) | 12 | — | +0d | 35 | フロアブレイク / Crouch throw, cannot 投げ抜け. / Can also be done by db+2+4 and in FC too. / Opponent recovers in FUFA. |
| | Stomp | 下 | 17 | -12 | 1 | 12 | Hits OTG. |
| | d+3+4 | 下 | 16 | -25 | -9 | 14 | On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) / Can be done from [[Crouch#Half_crouch|Crouch Level 1]] |
| | d+4 | 下 | 14 | -15 | -4 | 6 | |
| | Muscle Armor | — | — | — | — | — | Damage taken during パワークラッシュ state is recoverable / Cancel into db1+2,2 (Emerald Elbow) on frames 17~60 with input 2 / Cancel to r30 JGR with input 3+4 on frame 35 / Cancel into movement or crouch or any attack on frame 40 (r40) |
| | Muscle Armor > Emerald Elbow | 中, 投げ | 15 | -9 | +35g | 15,20 | ヒートエンゲイジャー / ヒートダッシュ +5 ガード時, +67a(+50a) ヒット時. / Reversal Break after absorbing attack with muscle armor / Elbow / Effective startup is i32 / +35g on ヒートエンゲイジャー hit / Shifts to throw on front grounded hit. / +8g on normal hit without throw / -5 ガード時 after absorbing an attack with muscle armor. / 6 チップダメージ ガード時 after absorbing an attack with muscle armor. / Transition into +12? JGR with input 3+4 on throw hit |
| | Muscle Armor > Jaguar Sprint | — | — | — | — | — | Effective startup for stance moves is increased by 65 frames starting from db1+2 (Muscle Armor) startup / pc7~ in heat |
| | Brain Chop | 中 | 25 | -5c | +19a | 21 | Forces Crouching ガード時. |
| | Figure Four Leg Lock | 投げ | 12 | -6 | +1d / +0d | 40 (8+20+12) | 1+2 投げ抜け. / Opponent recovers in FUFT / FDFT. |
| | Crouching Low Kick | 下 | 23 | -14 | +4c | 17 | Tracks left side. / Flip over on grounded hit |
| | Low Drop Kick | 下 | 29 | -17a | -3d | 20 | r41 FC ヒット時 |
| | Tombstone Pile Driver | 投げ | 11 | -2 | -1d | 53 | フロアブレイク / 2 投げ抜け / Input n,f+2+4 in 30 frames / Cannot be buffered from crouch / Cannot be executed during while standing / Opponent recovers in FUFA |
| | Low Parry | r(l) | — | — | +51a(+35) | — | Generic low パリィ. / トルネード affect on success. |
| | df+1 | 中 | 14 | -1 | +3s | 15 | Elbow / Forces standing ヒット時. |
| | Reverse Arm Slam (RAS1) | 投げ | 32 | -2 | +1d | 19 | ホーミング / 1 投げ抜け. サイドスイッチ. / Very slow crouch dash then grab. / Opponent recovers in FUFA. |
| | df+2 | 中 | 13 | -6 | +4s | 12 | Forces standing ヒット時. |
| | Knee Bash | 投げ | 12 | -2 | +0d | 40 | 2 投げ抜け. / Opponent recovers in FUFT. |
| | Reverse Special Stretch Bomb (RSSB1) | 投げ | 32 | -2 | +1d | 20 | ホーミング / 2 投げ抜け. サイドスイッチ. / Very slow crouch dash then grab. / Opponent recovers in FUFT. |
| | df+3 | 中 | 14 | -9 | +6s | 17 | Forces standing ヒット時. / Tracks left side. |
| | Frankensteiner | t/s | 28 | -12~-18 | +18d/-7~0 | 30/15 | Throw only when opponent standing close. / Cannot 投げ抜け. / Recovers in BT/FUFT on throw success/failed. |
| | df+4 | 下 | 14 | -14 | -3 | 10 | |
| | Shadow Lariat | 上 | 16 | +0~+1 | +10d | 23 | |
| | Body Check | 中 | 17 | 3 | +7s | 21 | Body charge attack / Forces standing ヒット時. |
| | f+2 | 中 | 15 | -11 | +2s | 12 | Elbow / Forces standing ヒット時? |
| | Shoulder Tackle | 中 | 20 | -9 | +8a(-1a) | 27 | ヒートエンゲイジャー / ヒートダッシュ +5 ガード時, +36a(+26a) ヒット時. / バルコニーブレイク / Shoulder |
| | Front Kick | 中 | 15 | -8 | 1 | 18 | Only forces standing on CH. / +1c on crouching hit |
| | Jaguar Sprint | — | — | — | — | — | Cancel to r25 standing block with b on frame 35~ at the earliest / Access powered-up JGR moves starting at frame 60? / Immediately access powered-up JGR moves during Heat / Becomes pc7~89 during Heat. / Partially uses remaining Heat time |
| | Rolling Sobat | 中 | 18 | -9 | +12a(+3) | 25 | バルコニーブレイク ホーミング |
| FC.db, | Clothesline Press (Rock Bottom) | 投げ | 12 | -6 | +0d | 45 | フロアブレイク / 1+2 投げ抜け. / Opponent recovers in FUFR. |
| FC.df+ | Leg Breaker | 下 | 32 | -12 | +73a(+57) | 20 | Can also be performed with f,n,d,DF+1/CD.1. / トルネード on grounded hit. |
| FC.df+ | Body Blow | 中 | 15 | -14 | [[King combos#Staples|+56a]] | 21 | Crumple ヒット時. |
| FDFA.db+ | Wing Tearer | t(g) | 18 | 0 | +0d | 32 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFA. |
| FDFL.db+ | Bow & Arrow Stretch Hold | t(g) | 18 | 0 | +0d | 37 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFL. |
| FDFR.db+ | Camel Clutch | t(g) | 18 | 0 | +0d | 35 | 1 or 2 投げ抜け, depending on King's input. / サイドスイッチ. / Opponent recovers in FDFL. |
| FDFT.db+ | Half Boston Crab (OTG) | t(g) | 18 | 0 | +22d | 30 | 1 or 2 投げ抜け, depending on King's input. / サイドスイッチ. / Opponent recovers in FDFL. |
| | Jaguar Hook | 中 | 20 | -5 | +14g | 21 | ホーミング / バルコニーブレイク |
| | Beast Elbow | 中 | 31 | 7 | +12c | 21 | Elbow / Forces crouching ヒット時. / Allow crouching throw ヒット時. / 6 チップダメージ ガード時. / 8 チップダメージ ガード時 in heat. |
| | Diving Body Press | 中, 投げ | 21 | -16c~+2c | -19c~+3c/-5d | 20,15 | Forces crouching ガード時 and hit. / Throw when hit standing in front close range. |
| | Exploder | 上 | 28 | 0 | +24d(-34) | 25 | ウォールクラッシュ +2gc ガード時 / バルコニーブレイク / チップダメージ ガード時. (extra near wall) / Forces crouch on ウォールクラッシュ / Recovers FUFT スカり時. / 7 チップダメージ ガード時. / 10 チップダメージ ガード時 as ウォールクラッシュ. / 10 チップダメージ ガード時 in heat. / 13 チップダメージ ガード時 as ウォールクラッシュ in heat. |
| | Konvict Kick | 中, (t) | 15 | -15 | +14a(+4) | 25,(14) | トルネード / バルコニーブレイク / Shifts to 14dmg throw on front grounded CH. |
| | Tomahawk | 投げ | 10 | -5 | +1d | 40(45) | ホーミング during heat / 1+2 投げ抜け / Input f,F+2+4 in 6 frames after f,f for bluespark. / i13 startup for Bluespark throw with buffered input / 45 damage on bluespark / 18F 投げ抜け window on bluespark / 7F 投げ抜け window on CH bluespark / Partially restores remaining Heat time. / Opponent recovers in FUFL. |
| | Strong Knee | 中 | 20 | 3 | +30(+22) | 25 | バルコニーブレイク / Knee / 7 チップダメージ ガード時. / 10 チップダメージ ガード時 in heat. |
| | Running Exploder | 中 | 28 | 17 | +32d(-26) | 40 | バルコニーブレイク |
| | Lay Off | 中 | 9 | 0 | +7s | — | i10 startup with buffered input / Forces Standing ヒット時. / Allows follow up on CH. |
| | Stomach Smash / Jaguar Hammer | 下, (t) | 18 | -13 | +5s/(0d) | 17,(30) | i19 startup with buffered input / Shifts to throw on front grounded CH. / Unexecutable at long range from opponent |
| | Giant Swing | 投げ | 10 | -13 | -22d(-50) | 45(50)/70,5 | ホーミング during heat / 1 投げ抜け / サイドスイッチ / Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. / i11 startup for Bluespark throw with buffered input / 50 damage on bluespark / 18F 投げ抜け window on bluespark / 7F 投げ抜け window on CH bluespark / Partially restores remaining Heat time. / Perform tech ukemi to reduce 5 damage. / 70 damage on ウォールスプラット regardless of input. / f,b,d,f are required inputs for normal throw / Opponent recovers in FUFT. |
| | Tijuana Twister | 投げ | 12 | -6 | +1d | 50(55) | ホーミング during heat / 2 投げ抜け / Input all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark. / i13 startup for Bluespark throw with buffered input / 55 damage on bluespark / 18F 投げ抜け window on bluespark / 7F 投げ抜け window on CH bluespark / Partially restores remaining Heat time. / f,b,d,f are required inputs for normal throw / Opponent recovers in FUFL. |
| | Beast Step | — | — | — | — | — | Duck high while moving forward. / Input f,n,d,df,f+(button) for instant ws moves. / 1st f cannot be held more than 10 frames. |
| FUFA.db+ | Shoulder Cracker | t(g) | 18 | 0 | +0d | 28 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FUFR. |
| FUFL.db+ | Turn Over | t(g) | 18 | 0 | +25d | — | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFL/FDFR. |
| FUFT.b+ | Whirling Spring Kick | 中 | 16 | -25 | +4a(-6) | 25 | バルコニーブレイク / Faster than normal spring kick and knocks down. |
| FUFT.db+ | Swing Away | t(g) | 18 | 0 | +1d(-40) | 20,10 / 35 | 1 or 2 投げ抜け, depending on King's input. / Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on ウォールスプラット damage is 35. / Opponent recovers in FUFT if fails to roll. |
| FUFT.DB+ | Head Bomber | t(g) | 18 | 0 | +0d | 25 | フロアブレイク / 1 投げ抜け. / Opponent recovers in FUFT. |
| FUFT.DB+ | Figure Four Leg Lock (OTG) | t(g) | 18 | 0 | +1d | 28 | 2 投げ抜け. / Opponent recovers in FUFT. |
| H.2+ | Ultimo Jaguar | 中, 投げ | 17 | +12 JGR | +0d | 20,40 | ヒートスマッシュ / フロアブレイク / Transition to attack throw on standing hit / Transition to JGR ガード時 / Cancel transition to JGR ガード時 with B (+7) / Transition to 2nd i21~22 23dmg mid hit on 1st block or whiff / / トルネード / / バルコニーブレイク / / Hard バルコニーブレイク / / i21~22 23dmg / / Jail from 1st block / / Forces crouch on 2nd hit / / +24 JGR ヒット時 / / Cancel transition to JGR ヒット時 with B (+19) / Hits OTG / 5 チップダメージ ガード時 |
| hFC.1+ | Ultimate Tackle (UT) | t(s) | 26 | -5 | +3d | — | 1+2 投げ抜け (except from behind). / Catches standing and crouching opponent from all directions. / Can be done from [[Crouch#Half_crouch|Crouch Level 1]] |
| hFC.3 | hFC.3 | 下 | 18 | -17 | -6 | 10 | Get extra range by FC.df+3/CD.DF+3. |
| JGR.1 | Running Elbow Smash | 中 | 16 | -8 | +26c | 21 | バルコニーブレイク / Elbow / Power up into JGR.1 / after 30F? or during Heat / / Partially uses remaining Heat time during Heat. |
| JGR.1* | Running Elbow Smash (charged) | 中 | 16 | -4 | +75a (+59) | 25 | トルネード / Elbow / Effective startup i46~47? / Partially uses remaining Heat time during Heat. |
| JGR.1+ | Diving Body Press | 中, 投げ | 21 | -16c~+2c | -19c~+3c/-5d | 20,15 | Throw when hit standing in front close range. / King recovers off axis / Power up into JGR.1+2 / after 30F? or during Heat / / 24,15dmg and i51~73? effective startup (without Heat) / / Partially uses remaining Heat time during Heat |
| JGR.1+3_2+ | Rapid King Onslaught | 投げ | 23 | — | +1d | 45 | ヒートエンゲイジャー / ホーミング / Cannot 投げ抜け. Cannot ヒートダッシュ. / Restores some Heat Gauge in Heat on successful hit. / Opponent recovers in FUFA. / Power up into JGR.1+3 / after 30F? or during Heat / / 49dmg and i53? effective startup (without Heat) / / Partially uses remaining Heat time during Heat. |
| JGR.2 | Jaguar Axe | 上 | 18 | 3 | +5a | 24 | Strong Aerial Tailspin / 4 チップダメージ ガード時. / Power up into JGR.2 / after 30F? or during Heat / / Partially uses remaining Heat time during Heat. |
| JGR.2* | Jaguar Axe (charged) | 上 | 18 | 8 | +32a | 28 | バルコニーブレイク / Effective startup i48~49? / 8 チップダメージ ガード時 / Partially uses remaining Heat time during Heat |
| JGR.3 | Sprint K. | 中 | 22 | -9 | +12d (+2) | 30 | バルコニーブレイク / ホーミング / Power up into JGR.3 / after 30F? or during Heat / / Partially uses remaining Heat time during Heat. |
| JGR.3* | Sprint K. (charged) | 中 | 22 | 2 | +21a (-5) | 34 | バルコニーブレイク / ホーミング / Effective startup i52~53? / 10 チップダメージ ガード時 / Partially uses remaining Heat time during Heat |
| JGR.4 | Dashing Low Drop Kick | 下 | 20 | -21 | +0c | 20 | Power up into JGR.4 / after 30F? or during Heat / / Partially uses remaining Heat time during Heat. |
| JGR.4* | Dashing Low Drop Kick (charged) | 下 | 20 | -21 | +20a | 24 | Effective startup i50~54? / Partially uses remaining Heat time during Heat. |
| JGS.1 | Jaguar Step > Hook | 上 | 17 | -7/-1 | +47d/+53d | 21/25/31 | Crumple ヒット時. / ガード時 / hit / startup increases up to 2nd spin. / Damage increase up to 3rd spin. |
| JGS.1+3_2+ | Cobra Clutch (MMD1) | 投げ | 12 | -3 | +0d | 20 | ホーミング / 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFT. / Becomes f,hcf+1 / 2+4 on air grab / ウォールスプラット. |
| JGS.2 | Jaguar Step > Hammer | 中 | 11 | -9/-2/0c | +12c | 15/18/22 | Forces Crouching ヒット時. / Forces Crouching ガード時 from 3rd spin on. / Damage increase up to 3rd spin. |
| JGS.3 | Jaguar Step > Sobat | 中 | 22 | -5/-1 | +21a(+12)/+25a(+16) | 23/27/34 | バルコニーブレイク / Strong Aerial Tailspin / ガード時 / hit increases up to 2nd spin. / Damage increase up to 3rd spin. |
| JGS.4 | Jaguar Step > High Kick | 上 | 17 | +8/+15 | +5a(-4)/+10a(+1) | 40/42/52 | バルコニーブレイク / Guard Break / チップダメージ ガード時. / ガード時 / hit increases up to 2nd spin. / Damage increase up to 3rd spin. |
| JGS.df+ | Jaguar Step > Mid Kick | 中 | 17 | -16/+8 | +5a(-4) | 30/36/45 | バルコニーブレイク / ガード時 increases up to 2nd spin. / Damage increase up to 3rd spin. |
| (Left side throw) | Argentina Backbreaker | 投げ | (depends) | -3 | +36d | 40 | 1 投げ抜け. / Any throw on standing opponent's left side. / サイドスイッチ. Opponent recovers in FUFR. |
| MMD1.1, | Cobra Twist (MMD2) | 投げ | — | — | +1d | 12 | Cannot 投げ抜け. / Opponent recovers in FUFL. |
| MMD2.1, | Reverse DDT (MMD3) | 投げ | — | -6 | +0d | 13 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFA. |
| MMD3.1+ | Reverse Special Stretch Bomb (MMD4) | 投げ | — | -6 | +1d | 12 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FUFA. |
| MMD3.2, | Samurai Rock (MMD4a) | 投げ | — | -6 | +0d | 24 | 1+2 投げ抜け. / Opponent recovers in FDFR. Max Damage 69. |
| MMD4.3+ | Backdrop (MMD5) | 投げ | — | — | +0d | 10 | Cannot 投げ抜け. / Opponent recovers in FDFA. |
| MMD5.1+ | Burning Hammer (MMD6) | 投げ | — | -3 | +0d | 18 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FDFA. |
| MMD5.1+ | Sol Naciente (MMD6a) | 投げ | — | -3 | +0d | 11,15 | 1+2 投げ抜け. / Opponent recovers in FDFL. Max Damage 93. |
| MMD6.2, | Screwdriver (MMD7) | 投げ | — | -6 | -10d | 31 | 1 or 2 投げ抜け, depending on King's input. / Opponent recovers in FUFA. Max Damage 116. |
| PD.1+ | Double Arm Face Buster (from PD) | 投げ | 11 | -7 | -14d | 35 | フロアブレイク / 2 投げ抜け. (when legs lifted to the top) / Opponent recovers in FDFA. |
| PD.1+ | Boston Crab (from PD) | 投げ | 11 | -7 | +0d | 45 | 1+2 投げ抜け. (when legs lifted to the top) / Could use ki charge button for 1+2 input. / Opponent recovers in FDFL. |
| qcb+ | Muscle Buster | 投げ | 11 | -6 | -6d | 50 | フロアブレイク / ホーミング during heat / 1+2 投げ抜け / サイドスイッチ / King recovers in BT / Partially restores remaining Heat time / Opponent recovers in FUFA. |
| qcf+ | Pile Driver (PD) | 投げ | 11 | -2/-7 | +8d | 30 | 1 投げ抜け. / Opponent recovers in FUFT. |
| RAS1.1_2 | Backdrop (RAS2) | 投げ | — | — | +0d | 7/15 | Cannot 投げ抜け. / Input with 2,1,1+2 for more damage. / Opponent recovers in FUFR. |
| RAS2.1_2 | German Suplex (RAS3) | 投げ | — | -9 | +0d | 7/15 | 1 or 2 投げ抜け, depending on King's input. / Input with 3+4,1 or 3+4,2 for more damage. / Opponent recovers in FUFR. |
| RAS3.1_2 | Power Bomb (RAS4) | 投げ | — | — | +1d | 12/17 | Cannot 投げ抜け. / Input with 1,2,3+4 for more damage. / Opponent recovers in FUFT. |
| RAS4.1 | Giant Swing (RAS5a) | 投げ | — | -3 | +1d | 15/20/31 | 1 投げ抜け. サイドスイッチ. / Input with 2,1,3,4 for more damage. / On ウォールスプラット damage is 31. / Opponent recovers in FUFT. Max damage 97. |
| RAS4.2 | Muscle Buster (RAS5b) | 投げ | — | -6 | +1d | 20/25 | 2 投げ抜け. サイドスイッチ. / Input with 3,1,2,3+4,1+2 for more damage. / King recovers in backturn stance. / Opponent recovers in FUFA. Max damage 91. |
| R.df+ | Anger Of The Beast | 中, 投げ | 20 | -18 | +0d | 55+ | Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Freezes match timer on activation and ヒット時 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage |
| (Right side throw) | Knee Crusher | 投げ | (depends) | -3 | +21d | 42 | 2 投げ抜け. / Any throw on standing opponent's right side. / Opponent recovers in FUFT. |
| RSSB1.1_2 | Cannonball Buster (RSSB2) | 投げ | — | — | +1d | 7/15 | Cannot 投げ抜け. / Input with 2,2,1+2 for more damage. / Opponent recovers in FUFT. |
| RSSB2.1_2 | Manhattan Drop (RSSB3) | 投げ | — | -3 | +0d | 7/15 | 1 or 2 投げ抜け, depending on King's input. / Input with 3+4,1 or 3+4,2 for more damage. / Opponent recovers in FDFA. |
| RSSB3.1_2 | Victory Bomb (RSSB4) | 投げ | — | — | +1d | 9/13 | Cannot 投げ抜け. / Input with 1,2,3+4,1+2 for more damage. / Opponent recovers in FUFT. |
| RSSB4.1 | Giant Swing (RSSB5a) | 投げ | — | — | +1d | 15/20/31 | 1 投げ抜け. サイドスイッチ. / Input with 2,1,3,4 for more damage. / Opponent recovers in FUFT. Max damage 94. |
| RSSB4.2 | Muscle Buster (RSSB5b) | 投げ | — | — | +1d | 20/25 | 2 投げ抜け. / Input with 3,1,2,3+4,1+2 for more damage. / King recovers in backturn stance. / Opponent recovers in FUFA. Max damage 88. |
| SHH1.1, | S.T.F. (SHH2a) | 投げ | — | -10 | +0d | 25 | 1 投げ抜け. サイドスイッチ. / King suffers 10 回復可能ダメージ on successful 投げ抜け / Opponent recovers in FDFR. Max damage 50. |
| SHH1.1+ | Indian Death Lock (SHH2c) | 投げ | — | -10 | +0d | 20 | 1+2 投げ抜け. / King suffers 10 回復可能ダメージ on successful 投げ抜け / Opponent recovers in FDFL. |
| SHH1.2, | Scorpion Death Lock (SHH2b) | 投げ | — | -10 | +0d | 30 | 2 投げ抜け. / King suffers 10 回復可能ダメージ on successful 投げ抜け / Opponent recovers in FDFR. Max damage 55. |
| SHH2c.3, | King's Bridge (SHH3ca) | 投げ | — | — | +0d | 40 | Cannot 投げ抜け. / Opponent recovers in FDFT. Max Damage 85. |
| ss2 | Victory Palm | 上 | 19 | -5 | +18a(+9) | 25 | バルコニーブレイク |
| ss2+ | Side Step to RSSB2 / RSSB1 | 投げ | 13 | -3 | +0d / +1d | 15 / 20 | ホーミング / 2 投げ抜け (except from behind). / RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw. / Opponent recovers in FUFT. / Throw can be canceled by input b/db. |
| ss2+ | Reverse Special Stretch Bomb (Cancel) | — | — | — | — | — | Side Step that ducks high and covers long distance quickly, recovers in crouch. / Input by u/d,n,n+2+4,b/db. |
| ss3+ | Deadly Boomerang | 上 | 27 | 0 | +0d | 50 | Deals a lot of チップダメージ ガード時. / Tracks side steps. / In game frame data incorrectly shows that SSL 3+4 is i21 |
| | Capital Punishment | 中 | 35 | +2c | +22a | 25 | Parryable by traditional punch パリィ |
| | Burning Knuckle | 中! | 67 | — | +11d | 40 | ガード不能 mid. / Auto switch side if fly over opponent. |
| | ub+4 | 中 | 15 | -13 | +19a(+9) | 15 | Knee / Jump straight up knee, very short range. |
| | Water Parting Chop | 上 | 20 | -3 | +36a(+27) | 21 | ホーミング バルコニーブレイク |
| | Executioner Drop | 投げ | 12 | -6 | +19d(-7) / +17d(-13) | 30 | 1+2 投げ抜け. / Hold b to throw backwards. / Damage becomes 15 on ウォールスプラット. / Opponent recovers in FUFT. |
| | High Elbow Drop | 中 | 47 | -17c | -7d/-4c | 35 | Elbow / Hits OTG. / u+2 to jump vertical (js9~), ub+2 to jump back (js9~). / Force Crouching ガード時. (ub+2 also ヒット時) |
| | Falling Heel Kick | 中 | 22 | -10 | -1d | 23 | |
| | Sole Crusher | 中 | 22 | -12/-7 | +25g / +22g | 23 | トルネード / -7 ガード時 after absorbing an attack in パワークラッシュ state. / 9 チップダメージ ガード時 after absorbing an attack in パワークラッシュ state. / 10 チップダメージ ガード時 after absorbing an attack in パワークラッシュ state while in heat. / Shifts to r27 JGR ヒット時. / Cancel shift into JGR ヒット時 at +22 r55? with input B |
| | Jumping Knee Lift | 中 | 15 | -13 | [[King combos#Staples|+33a(+23)]] | 13 | Knee / Recovers 2F faster ヒット時 or block (r30? t46?) |
| | Delayed Rising Toe Kick | 中 | 23 | -13 | +32a(+22) | 20 | |
| UT, | Armbar | 投げ | — | -9 | +1d | 25 | 1+2 投げ抜け. / Can also input at 3rd hit of Ultimate Punch. / Opponent recovers in FUFR. |
| UT, | Ultimate Punch | 投げ | — | 0 | +0d | 5,5,5,15 | Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1) / 投げ抜け the 1st/4th hit by input the opposite to King's 1st/4th button. |
| UT, | Leg Cross Hold | 投げ | 69 | 0 | +1d | 20 | 3+4 投げ抜け. / 投げ抜け window: input or hold 3+4 during frames 20-60 / Can also input at 3rd hit of Ultimate Punch. / Opponent recovers in FUFR. |
| :1+ | Stretch Combo | , 投げ | — | — | +1d | ,30 | Input 1+2 during frames 68-70 of Leg Cross Hold / Cannot 投げ抜け. / Opponent recovers in FDFL. |
| WallBack.b, | Wall Jumping Attack | t / m | 43 | -8 | +2 / +15 | 45 / 21 | Airborne from 5F, invincibility from 8 to 13F. / Unbreakable throw near wall, becomes air attack if throw not connected. / サイドスイッチ. Opponent recovers in FUFA. |
| WALL.f,hcf+ | Shining Torpedo | t(w) | 10 | — | -5d | 65(70) | Cannot 投げ抜け. Also converts from RKO. / (f,hcf+1_2): Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 or f+2 for blue spark (+5 damage). / (f,f,F+2+4): Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). / Partially restores remaining Heat time. / Opponent recovers in FUFR. |
| ws1 | ws1 | 中 | 10 | -3 | +4s | 12 | Acts like 11 frame attack. / Forces Standing ヒット時. |
| ws1+ | Snap Uppercut | 中 | 18 | -10 | [[King combos#Staples|+35a(+25)]] | 20 | Elbow |
| ws2 | ws2 | 中 | 14 | -9 | +1s | 11 | ホーミング / Forces Standing ヒット時. |
| ws3 | ws3 | 上 | 16 | 0 | +22a(+12) | 20 | |
| ws4 | Toe Smash | 中 | 11 | -6 | 5 | 20 |
On Guard/Hit advantage. Community data.
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
9RK始動
DMG 44
VER s3
★☆☆☆☆ Beginner
2
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→
→相手に接近してジャガーステップ中にWL
DMG 56
VER s3
★☆☆☆☆ Beginner
3
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→空中の相手に6,66WR
DMG 61
VER s3
★☆☆☆☆ Beginner
4 
→空中の相手にWR(T)→
,
9RK始動
DMG 43
VER s3
★☆☆☆☆ Beginner
5 
→
,
(T)→空中の相手に6,66WR
9RK始動
DMG 62
VER s3
★★☆☆☆ Easy
6 
→
,
→
→空中の相手に6WR(T)→
,
8WP始動
DMG 57
VER s3
★★★☆☆ Medium
7 
→
,
→
→
,
(T)→空中の相手に6,66WR
8WP始動
DMG 69
VER s3
★★★☆☆ Medium
8
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→
(T)→空中の相手にジャガースプリント中にWL
DMG 64
VER s3
★☆☆☆☆ Beginner
9
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→

→
,
→
→
(T)→空中の相手に6,66WR
DMG 70
VER s3
★★★★☆ Hard
10
ヒート状態で6RPLP6(HD)始動
ヒート状態で6
,
,6(HD)→
(T)→
,
DMG 59
VER s3
★★☆☆☆ Easy
11 
→
→
,
(T)→
→ジャガーステップ中に
→ヒート状態で6
,
,6(HD)→空中の相手に6,66WR
9RK始動
DMG 68
VER s3
★★★★☆ Hard
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
9RK始動
DMG 44
VER s2
★☆☆☆☆ Beginner
2
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→
→相手に接近してジャガーステップ中にWL
DMG 56
VER s2
★☆☆☆☆ Beginner
3
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→空中の相手に6,66WR
DMG 61
VER s2
★☆☆☆☆ Beginner
4 
→空中の相手にWR(T)→
,
9RK始動
DMG 43
VER s2
★☆☆☆☆ Beginner
5 
→
,
(T)→空中の相手に6,66WR
9RK始動
DMG 60
VER s2
★★☆☆☆ Easy
6 
→
,
→
→空中の相手に6WR(T)→
,
8WP始動
DMG 57
VER s2
★★★☆☆ Medium
7 
→
,
→
→
,
(T)→空中の相手に6,66WR
8WP始動
DMG 69
VER s2
★★★☆☆ Medium
8
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→
(T)→空中の相手にジャガースプリント中にWL
DMG 64
VER s2
★☆☆☆☆ Beginner
9
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→

→
,
→
→
(T)→空中の相手に6,66WR
DMG 70
VER s2
★★★★☆ Hard
10
ヒート状態で6RPLP6(HD)始動
ヒート状態で6
,
,6(HD)→
(T)→
,
DMG 59
VER s2
★★☆☆☆ Easy
11 
→
,
→ヒート状態で6
,
,6(HD)→空中の相手にWR(T)→空中の相手に6,66WR
9RK始動
DMG 61
VER s2
★★★★☆ Hard
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
9RK始動
DMG 45
VER s1
★☆☆☆☆ Beginner
2
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→
→相手に接近してジャガーステップ中に
+
DMG 56
VER s1
★☆☆☆☆ Beginner
3
4LP(カウンターヒット)RP(T)始動
カウンターヒット
,
(T)→空中の相手に6,66WR
DMG 61
VER s1
★☆☆☆☆ Beginner
4 
→空中の相手にWR(T)→
,
9RK始動
DMG 43
VER s1
★☆☆☆☆ Beginner
5 
→
,
(T)→空中の相手に6,66WR
9RK始動
DMG 60
VER s1
★★☆☆☆ Easy
6 
→
,
→
→空中の相手に6WR(T)→
,
8WP始動
DMG 57
VER s1
★★★☆☆ Medium
7 
→
,
→
→
,
(T)→空中の相手に6,66WR
8WP始動
DMG 69
VER s1
★★★☆☆ Medium
8
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→
(T)→空中の相手にジャガースプリント中にWL
DMG 64
VER s1
★☆☆☆☆ Beginner
9
しゃがんだ状態で3RP始動
しゃがんだ状態で3
→

→
,
→
→
(T)→空中の相手に6,66WR
DMG 70
VER s1
★★★★☆ Hard
10
ヒート状態で6RPLP6(HD)始動
ヒート状態で6
,
,6(HD)→
(T)→
,
DMG 59
VER s1
★★☆☆☆ Easy
11 
→
,
→ヒート状態で6
,
,6(HD)→空中の相手にWR(T)→空中の相手に6,66WR
9RK始動
DMG 61
VER s1
★★★★☆ Hard