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ポール・フェニックス

Paul Phoenix

ポール・フェニックス

アメリカ · 実戦柔道

シリーズ初代からの常連キャラ。「フェニックス・スマッシャー」に代表される超高火力の一撃が持ち味のパワーキャラ。操作がシンプルで初心者でも扱いやすく、大ダメージによる逆転力が高い。地を這うような突進技と「崩し拳」を組み合わせた攻めが強力。

パワー型シンプル操作初心者向け

コンテンツは準備中です

まもなく公開予定です

Frame Data

102
Command Move Target Startup On Guard On Hit DMG Notes
LP(□) Left Jab 10 1 8 5 Recovers 2f faster ヒット時 or block (t27 r17)
LP(□)RP(△) Half-Step Phoenix Smasher 28 -10 +20d (+10) 30 バルコニーブレイク / [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat / Move can be delayed 11f (i39) / Charge begins on frame 1 / Requires 1~27f charge / Delayed startup from 17~27f charge / Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f / / Cancel can be delayed 8f / / Sidestep u can be buffered 2f after cancel / / CS attacks can be buffered from 26f / / Decaying 13f delay on CS attacks / / / Decays to 0 delay 24f after cancel / Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b / Cancel can be delayed 8f / / Sidestep u can be buffered from 27f / / SWA attacks can be buffered from 26f / [[Paul_movelist#Paul-1+2 / |1+2 / ]] from 28~55f charge / [[Paul_movelist#Paul-1+2 / / |Burning Fist]] at 56f charge
LP(□)2* Half-Step Phoenix Smasher (Hold) 46 3 +20d (+10) 35 バルコニーブレイク / [[Paul_movelist#Paul-H.1+2 / |H.1+2 / ]] with Heat / チップダメージ (10) / Move can be delayed 21f (i67) / Charge begins on frame 1 / Requires 28~55f charge / Delayed startup from 35~55f charge / Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f / / Cancel can be delayed 8f / / Sidestep u can be buffered 2f after cancel / / CS attacks can be buffered from 26f / / Decaying 13f delay on CS attacks / / / Decays to 0 delay 24f after cancel / Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b / / Cancel can be delayed 8f / / Sidestep u can be buffered from 27f / / SWA attacks can be buffered from 26f / [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge / [[Paul_movelist#Paul-1+2 / / |Burning Fist]] at 56f charge
LP(□)2** Burning Fist 中! 71 +20d (+10) 40 バルコニーブレイク / [[Paul_movelist#H.Paul-1+2 / / |H.1+2 / / ]] with Heat / Charge begins on frame 1 / Requires 56f charge / [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge / [[Paul_movelist#Paul-1+2 / |1+2 / ]] from 28~55f charge
LP(□)RP(△)LK(×)RK(○) Ki Charge
LP(□)LK(×) Over The Shoulder 投げ 12 -6 +1d FUFA 35 ホーミング / 投げ抜け 1 or 2 / サイドスイッチ
RP(△) Right Jab 10 0 6 8
RP(△)LK(×) Heat Burst 16 1 +2c 12 ヒートバースト / Consumes Heat / t92 スカり時 / Cinematic freeze on frame 15 / Cancel to t42 r26 standing with b,b
RP(△)RK(○) Shoulder Pop 投げ 12 -3 +1d FUFA 35 ホーミング / 投げ抜け 1 or 2 / サイドスイッチ / Transition to FUFT ヒット時
RP(△)4~b Chest Crusher 投げ 12 -2 +0d 40 ホーミング / 投げ抜け 2
LK(×) Left Kick 15 -7 4 14
~b ~b 4 +14g Sidestep u can be buffered from 45f / SWA attacks can be buffered from 54f / Transition to cs1~ r9 -13 +4 +47a [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 61f with df
RK(○) Right Kick 12 -7 7 17 バルコニーブレイク (CH only)
←LP(□) b+1 12 -9 2 10
←LP(□)RP(△) Hassou Strike 24 -9 +21d (+16) 28 バルコニーブレイク / チップダメージ (11) if attack is absorbed
←LP(□)3_2+RK(○) Attack Reversal +1d FUFA 25 パリィ
←LP(□)RK(○) Foot Launch 投げ 11 -2 +6d FUFA 40 投げ抜け 1 / サイドスイッチ / Transition to BT ヒット時
←RP(△) b+2 18 -5c +4c 22 スパイク
←LK(×) Lights Out 14 -6 [[Paul_combos#Staples|+31a (+25)]] 16 Knee
←LK(×)RK(○) Sway sp Transitions to SW
←RK(○) Leg Sweep 20 -12c 4 14
Back Throw.1+LK(×) Reverse Neck Throw 投げ 12 -14d FUFA 50 Throw cannot be broken
Back Throw.2+RK(○) Piggyback Throw 投げ 12 +1d FDFA 50 スパイク / Throw cannot be broken
↓,↘ Crouch Dash Cannot be buffered / 1.12 movement over 20f / Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f / Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df / Cancel to r1 block from 2f with b / Cancel to r1 sidestep from 2f with u
CS.1 Thruster 16 -4 [[Paul_combos#Staples|+33a (+26)]] 21 Elbow / チップダメージ (4)
CS.1+RP(△) Gunba 32 -12c [[Paul_combos#Staples|+71a (+55)]] T! 20 Cancel to t41 FC with B
CS.2 Phoenix Smasher 13 -17 +26a (-10) FDFA 45 ヒートエンゲイジャー バルコニーブレイク / [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat / Clean Hit range 2.3 / 30 damage without Clean Hit
CS.3 Gengetsu 18 -14c 0 18 Clean hit range 2.0 / 17 damage ヒット時 without Clean Hit / +7 on CH without Clean Hit
CS.3+RK(○) Mountain Raze 19 -9 [[Paul_combos#Mini-combos|+35a (+27)]] 22 トルネード / バルコニーブレイク / Knee / High Evasion (brief)
↓LP(□) Hammer Punch 14 -9 2 16 スパイク / Transition to r27 FC with d
↓LP(□)RP(△) Shoulder Smash 12 -18 +16d (+11) 28 バルコニーブレイク / Shoulder
↓RP(△) d+2 特下 11 -4 7 8 cs1~ from 6f d/db/df input hold / [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed
↓RK(○) d+4 15 -31c +14a FUFA 9 Clean Hit range 1.59 / 8 damage, -17 ヒット時 without Clean Hit / Stagger state ガード時
:1+RP(△) Demolition Man (Perfect Input) , 中 26 -17 +3d (-6) ,30 バルコニーブレイク / Move can be delayed 1f / Input can be delayed 1f / Combo from 1st CL with 1f delay +13d (+6) / Combo from 1st CH with 1f delay +13d (+6) / Combo from 2nd hit with 1f delay +13d (+6) / Perfect input window 21~22f after 2 input / Perfect input increases damage, wall carry
↙LP(□) Dickjab 特下 10 -5 6 5 Transition to r24 standing with f
↙LP(□)RP(△) Chain Breaker 20 -14 [[Paul_combos#Mini-combos|+30a (+22)]] 21 Shoulder / チップダメージ (11) if attack is absorbed
↙RP(△) Shoot the Moon 19 -11 +14d (-3) FDFA 21 トルネード / バルコニーブレイク
↙LK(×) db+3 15 -18c -4 12 -4c on crouching hit
↙RK(○) db+4 12 -15c -4 6
↓,↙,← Sway Cannot be buffered / Moves backward up to 1.04 / Less movement against distant opponent / cs1~10 against distant opponent / Less movement from attack transition / No crouching state from attack transition / High evasion from attack transition / Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df / Minimum 3f needed to enter (one for each directional)
↘LP(□) df+1 14 -2 4 11 Transition to r15 [[Paul_movelist#SWA_(Sway)|SWA]] +3 +9 from 2~14f, 16f with b
↘LP(□)LK(×) Kongo Blast 投げ 12 -2 9 22 投げ抜け 1
:qcf+RP(△) Phoenix Smasher (Perfect Input) , 中 13 +16d (-20) FDFA ,20 バルコニーブレイク / [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat / Strict qcf input required (d,f does not work) / Perfect input window 55-56f / Perfect input increases damage, wall carry
~b ~b 3 9 Sidestep u can be buffered from 16f / SWA attacks can be buffered from 24f / Transition to cs1~ r9 -1 -12 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 32f with df
↘RP(△) Kurenai 15 -8 [[Paul_combos#Staples|+33a (+23)]] 13 High evasion / +4s on crouching normal hit
↘LK(×) df+3 16 -9 2 14
↘LK(×)RK(○) Deep Dive sp Transitions to DPD
↘RK(○) Tiger Claw 17 -2 8 17 Knee
CD.df Deep Dive Buffer window 2~9f (3~9f from SWA) / Sidestep can be buffered with u / DPD attacks can be buffered / While standing attacks can be buffered / Cancel to r1 block from 10f with b
DPD.df+LP(□) Phoenix Axe 17 -1 [[Paul_combos#Counterhit|+59a]] FUFA 19 Strong Aerial Tailspin / ホーミング / Effective minimum startup 29f
DPD.df+RP(△) DPD.df+2 14 -10 6 10 バルコニーブレイク / Effective minimum startup 24f
DPD.df+LK(×)RK(○) Incomplete Somersault 中, 中 18 -49d -9d (-24) 32,10 Effective minimum startup 28f / t112 ヒット時 / Deals 回復可能ダメージ to self
DPD.df+RK(○) Eigetsu 17 -13 3 17 Effective minimum startup 27f / Clean Hit range 1 / Damage without clean hit 20
→LP(□)RP(△) Hammer of the Gods 20 +3c +8c 22 バルコニーブレイク (CH only) / チップダメージ (4) / Move can be delayed 9f (i29~30) / Delayed startup from 5~23f charge / [[Paul_movelist#Paul-f+1+2 / |f+1+2 / ]] at 24f charge / [[Paul_movelist#Paul-H.f+1+2 / |H.f+1+2 / ]] at 24f charge / Transition to ±0, +5c DPD with DF
→LP(□)2* Hammer of the Gods (Hold) 29 +7c +20d FDFA 26 バルコニーブレイク / [[Paul_movelist#Paul-H.f+1+2 / |H.f+1+2 / ]] with Heat / チップダメージ (10) / Requires 24f charge / [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge / Transition to +4c, +17d DPD with DF
→LP(□)RK(○) Shoulder Tackle 21 -14 +41d (-17) 25 バルコニーブレイク / Shoulder / Sharp leftward movement on startup
→RP(△) Phoenix Hook, Tiger Claw 上, 投げ 13 -5 9 12,22 ヒートエンゲイジャー +9 / ヒートダッシュ +5, [[Paul_combos#Starter|+62a (+42)]] / Transition to throw on front hit / Transition to +7 DPD ヒット時 with DF / +32a without throw transition
→LK(×) f+3 16 -9 2 11 ホーミング
→LK(×)RK(○) Cormorant Step sp Transitions to CS
→RK(○) Stone Lion 22 -5 6 24 ヒートエンゲイジャー / ヒートダッシュ +5, [[Paul_combos#Starter|+62a (+42)]] / ホーミング
FC.1+RP(△) Ultimate Tackle 投げ 26 -5 BT +3d 投げ抜け 1+2 / Transition to Takedown ヒット時
FC.D Somersault Kick Warm-Up Moves
→,→LP(□)RP(△) Push Away 投げ 12 +0 BT/+0 FUFA +20d 38 バルコニーブレイク / 投げ抜け 1+2 / サイドスイッチ if broken / +0 FUFA if broken at wall
→,→RP(△) f,F+2 15 -17 -7 14 Elbow / Alternate input FC.df+2
:1 Phoenix Bone Breaker , 上 15 -4 +37d (+11) ,24 バルコニーブレイク / チップダメージ (7) / Combo from 1st hit / Alternate input FC.df+2:1
→,→LK(×) f,F+3 15 -17 [[Paul_combos#Mini-combos|+24a (+14)]] 17
→,→RK(○) Neutron Bomb 27 2 [[Paul_combos#Staples|+18a]] 20 チップダメージ (8)
→,→,→RP(△) Turbulent Hammer 中, 投げ 18 -9 +0d FDFA 19,29 スパイク on 2nd hit / Elbow / Transition to throw on airborne hit / +17d FDFA without throw transition
H.1+RP(△) Half-Step Phoenix Smasher 28 -9 +30d (-6) FDFA 35 バルコニーブレイク / Reversal Break / Consumes Heat unless canceled / チップダメージ (10) / Move can be delayed 11f (i39) / Charge begins on frame 1 / Requires 1~27f charge / Delayed startup from 17~27f charge / Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f / / Sidestep u can be buffered 2f after cancel / / CS attacks can be buffered from 26f / / Decaying 13f delay on CS attacks / / / Decays to 0 delay 24f after cancel / Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b / / Sidestep u can be buffered from 27f / / SWA attacks can be buffered from 26f / [[Paul_movelist#Paul-H.1+2 / |H.1+2 / ]] from 28~55f charge / [[Paul_movelist#Paul-H.1+2 / / |Burning Fist]] at 56f charge
H.1+2* Half-Step Phoenix Smasher (Hold) 46 +13g +30d (-6) FDFA 40 バルコニーブレイク / Reversal Break / Consumes Heat unless canceled / チップダメージ (16) / Move can be delayed 21f (i67) / Charge begins on frame 1 / Requires 28~55f charge / Delayed startup from 35~55f charge / Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f / / Sidestep u can be buffered 2f after cancel / / CS attacks can be buffered from 26f / / Decaying 13f delay on CS attacks / / / Decays to 0 delay 24f after cancel / Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b / / Sidestep u can be buffered from 27f / / SWA attacks can be buffered from 26f / [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge / [[Paul_movelist#Paul-H.1+2 / / |Burning Fist]] at 56f charge
H.1+2** Burning Fist 中! 71 +30d (-6) FDFA 50 バルコニーブレイク / Reversal Break / Consumes Heat / Charge begins on frame 1 / Requires 56f charge / [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge / [[Paul_movelist#Paul-H.1+2 / |H.1+2 / ]] from 28~55f charge
H.2+LK(×) Demolition Ball 下, 中, 投げ 18 -14 +3d 9,23,25 ヒートスマッシュ / バルコニーブレイク / Fully consumes Heat / チップダメージ (8) / Transition to throw on 1st hit only / 40 damage with throw transition / 53 damage on 2nd + 3rd hit / t134 r49 ガード時 / t124 スカり時
H.CS.2 Phoenix Smasher 13 -13 +26a (-10) FDFA 51 ヒートダッシュ +5, [[Paul_combos#Starter|+36a (+26)]] / バルコニーブレイク / Reversal Break / Consumes Heat / チップダメージ (11) / Clean Hit range 2.3 / ヒートダッシュ disables Clean Hit / 34 damage without Clean Hit
:H.qcf+RP(△) Phoenix Smasher (Perfect Input) , 中 13 +16d (-20) FDFA ,26 バルコニーブレイク / Consumes Heat / Strict qcf input required (d,f does not work) / Perfect input window 55-56f / Perfect input increases damage, wall carry
H.f+LP(□)2* Hammer of the Gods (Hold) 29 +5c [[Paul_combos#Staples|+55a]] 30 バルコニーブレイク / Consumes Heat / チップダメージ (13) / Requires 24f charge / [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
Left Throw Dragon Screw 投げ 12 -6 +1d FUFA 45 投げ抜け 1
OTG.d+RP(△) Down Strike 18 -12c -1d (-9) 16 スパイク / +4 ヒット時 against standing opponent
R.df+LP(□)RP(△) Big Bang Phoenix Smasher 中, 投げ 20 -18 +0d 55+ Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage / 114f cinematic freeze on frame 8 / t193 r56 ガード時 / t134 スカり時
Right Throw Fall Away 投げ 12 -3 -2d FUFA 40 投げ抜け 2 / サイドスイッチ
SS.1 Turn Thruster 20 8 [[Paul_combos#Mini-combos|+35a (+27)]] 21 バルコニーブレイク / Elbow / チップダメージ (6) / Effective minimum startup 30f
SS.3 Pump In Pedal 19 -12c 4 17 Effective minimum startup 28f
SWA.1 God Hammer Punch 21 +0c +21d FDFA 24 チップダメージ (7)
SWA.1+RP(△) Unseen Gust 16 -14 [[Paul_combos#Staples|+37a (+27)]] 22 トルネード / High evasion
SWA.2 Rubber Band Attack 15 -9 +39d (-19) 27 ヒートエンゲイジャー / ヒートダッシュ +5, [[Paul_combos#Starter|+36a (+26)]] / Clean Hit range 2.45 / ヒートダッシュ disables Clean Hit / 21 damage without Clean Hit
SWA.3 Rapid Fire 18 -21c -10g 14
SWA.4 Kawaragoma 15 1 +23d (+14) 17 ホーミング / チップダメージ (6)
FC.1+RP(△),LP(□)RP(△),LP(□)RP(△) Arm Breaker 投げ 26 -9 +1d 25 投げ抜け 1+2
FC.1+RP(△),RP(△),LP(□),RP(△),LP(□) Ultimate Punch 投げ 26 +0d 30 投げ抜け 1 or 2 / Alternate input 1,2,1,2
FC.1+RP(△),RP(△),↓LP(□),LP(□),LP(□)RP(△) Ultimate Punishment 投げ 26 +0d FDFA 50 投げ抜け 1 / Transition to Arm Breaker with 1+2 after third hit
↖RP(△) Wrecking Ball 18 -5 +14d 22 バルコニーブレイク / +21d (+14) on airborne opponent / Can be charged to power up
↖2* Wrecking Ball (charged) 27 1 +17a 30 ホーミング / バルコニーブレイク / 9 チップダメージ
↗LP(□) Burning Spear 28 -6 +24a (+14) 26 バルコニーブレイク / Elbow / High Evasion / .73 backward movement over first 14f
↗LP(□)RP(△) Twist and Shout 投げ 12 -6 +0d 40 スパイク / 投げ抜け 1+2
↗RP(△) Moonfall 22 5 +17d FDFA 26 ヒートエンゲイジャー / ヒートダッシュ +5, [[Paul_combos#Starter|+67a (+50)]] / バルコニーブレイク / チップダメージ (6) / Transition to +2, +14d DPD with DF
↗LK(×) uf+3 15 -16 [[Paul_combos#Staples|+25a (+15)]] 15
↗RK(○) Rising Toe Kick 15 -13 [[Paul_combos#Staples|+33a (+23)]] 13
↗,⬤,RK(○) Delayed Rising Toe Kick 23 -13 [[Paul_combos#Staples|+32a (+22)]] 20 Can be delayed 12f after jump / Additional range with delay
ws1 ws1 15 -10 -7 16
~b ~b 1 +14g Sidestep u can be buffered from 44f / SWA attacks can be buffered from 51f / Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df
ws2 Thunder Palm 15 -14 [[Paul_combos#Staples|+27a (+17)]] 20
ws3 ws3 13 -8 6 16 Knee
ws4 Toe Smash 11 -6 5 18

On Guard/Hit advantage. Community data.

1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s3
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)←LP(□),RP(△)(T)→RK(○)
DMG 39
VER s3
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)↘RK(○)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 50
VER s3
★★★☆☆ Medium
4
9LKRK始動
↗LK(×),RK(○)↘LP(□),RK(○)浮草中にWP=LP+RP(□△)(T)WP=LP+RP(□△)
DMG 47
VER s3
★★★☆☆ Medium
5
9LKRK始動
↗LK(×),RK(○)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)→→RP(△),ジャストLP(□)
DMG 55
VER s3
★★★☆☆ Medium
6
66RK始動
→→RK(○)立ち途中にRK(○)↓LP(□),RK(○),RP(△)
DMG 52
VER s3
★☆☆☆☆ Beginner
7
66RK始動
→→RK(○)立ち途中にLP(□),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)6,→→RP(△)
DMG 60
VER s3
★★★☆☆ Medium
8
立ち途中にRP始動
立ち途中にRP(△)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 55
VER s3
★★☆☆☆ Easy
9
立ち途中にRP始動
立ち途中にRP(△)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)↓RK(○),RP(△),WP=LP+RP(□△)
DMG 60
VER s3
★★★☆☆ Medium
10
ヒート状態で236RP6(HD)始動
ヒート状態でRP(△),LK(×),→RP(△),6(HD)←LP(□),RP(△)(T)→→RP(△),ジャストLP(□)
DMG 52
VER s3
★★★☆☆ Medium
11
3RP始動
↘RP(△)RK(○)↘RK(○)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)ヒート状態でRP(△),LK(×),→RP(△),6(HD)6,→→RP(△)
DMG 65
VER s3
★★★★☆ Hard
1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s2
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)←LP(□),RP(△)(T)→RK(○)
DMG 39
VER s2
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)↘RK(○)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 50
VER s2
★★★☆☆ Medium
4
9LKRK始動
↗LK(×),RK(○)↘LP(□),RK(○)浮草中にWP=LP+RP(□△)(T)WP=LP+RP(□△)
DMG 47
VER s2
★★★☆☆ Medium
5
9LKRK始動
↗LK(×),RK(○)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)→→RP(△),ジャストLP(□)
DMG 55
VER s2
★★★☆☆ Medium
6
66RK始動
→→RK(○)立ち途中にRK(○)↓LP(□),RK(○),RP(△)
DMG 52
VER s2
★☆☆☆☆ Beginner
7
66RK始動
→→RK(○)立ち途中にLP(□),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)6,→→RP(△)
DMG 60
VER s2
★★★☆☆ Medium
8
立ち途中にRP始動
立ち途中にRP(△)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 55
VER s2
★★☆☆☆ Easy
9
立ち途中にRP始動
立ち途中にRP(△)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)↓RK(○),RP(△),WP=LP+RP(□△)
DMG 60
VER s2
★★★☆☆ Medium
10
ヒート状態で236RP6(HD)始動
ヒート状態でRP(△),LK(×),→RP(△),6(HD)←LP(□),RP(△)(T)→→RP(△),ジャストLP(□)
DMG 52
VER s2
★★★☆☆ Medium
11
3RP始動
↘RP(△)↘RK(○)↘LP(□),RK(○)ヒート状態で浮草中にRP(△),6(HD)LK(×),RP(△)←LP(□),RP(△)(T)↓RK(○),RP(△),WP=LP+RP(□△)
DMG 57
VER s2
★★★★☆ Hard
1
3RP始動
↘RP(△)ヒート発動可能状態でRP+LK(△×)(HB)ヒート状態でRP+LK(△×)(HS)
DMG 40
VER s1
★☆☆☆☆ Beginner
2
3RP始動
↘RP(△)←LP(□),RP(△)(T)→RK(○)
DMG 39
VER s1
★☆☆☆☆ Beginner
3
3RP始動
↘RP(△)↘RK(○)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 51
VER s1
★★★☆☆ Medium
4
9LKRK始動
↗LK(×),RK(○)↘LP(□),RK(○)浮草中にWP=LP+RP(□△)(T)WP=LP+RP(□△)
DMG 47
VER s1
★★★☆☆ Medium
5
9LKRK始動
↗LK(×),RK(○)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)→→RP(△),ジャストLP(□)
DMG 55
VER s1
★★★☆☆ Medium
6
66RK始動
→→RK(○)立ち途中にRK(○)↓LP(□),RK(○),RP(△)
DMG 52
VER s1
★☆☆☆☆ Beginner
7
66RK始動
→→RK(○)立ち途中にLP(□),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)6,→→RP(△)
DMG 63
VER s1
★★★☆☆ Medium
8
立ち途中にRP始動
立ち途中にRP(△)←LP(□),RP(△)(T)RP(△),LK(×),→RP(△)
DMG 56
VER s1
★★☆☆☆ Easy
9
立ち途中にRP始動
立ち途中にRP(△)LK(×),RP(△),RK(○)浮草中にWP=LP+RP(□△)(T)↓RK(○),RP(△),WP=LP+RP(□△)
DMG 60
VER s1
★★★☆☆ Medium
10
ヒート状態で236RP6(HD)始動
ヒート状態でRP(△),LK(×),→RP(△),6(HD)←LP(□),RP(△)(T)→→RP(△),ジャストLP(□)
DMG 53
VER s1
★★★☆☆ Medium
11
3RP始動
↘RP(△)↘RK(○)↘LP(□),RK(○)ヒート状態で浮草中にRP(△),6(HD)LK(×),RP(△)←LP(□),RP(△)(T)↓RK(○),RP(△),WP=LP+RP(□△)
DMG 57
VER s1
★★★★☆ Hard