Yoshimitsu
ヨシミツ
日本 · 万字忍術
万字党のリーダーにして忍者剣士。シリーズ随一のトリッキーキャラクターで、自傷技・自殺攻撃・スタンス変化など前代未聞の奇抜な技が多い。相手にとって予測不能なムーブが可能で、使いこなすには習得コストが高い上級者向けキャラ。
テクニカル万字忍術上級者向け
コンテンツは準備中です
まもなく公開予定です
Frame Data
203| Command | Move | Target | Startup | On Guard | On Hit | DMG | Notes |
|---|---|---|---|---|---|---|---|
| | Jab | 上 | 10 | 1 | 8 | 5 | Recovers 2f faster ヒット時 or block (t27 r17) |
| | Kincho | — | — | — | — | — | Transition to r17 FC with D / Strong Attack Reversal: パリィ all highs or mids, except throws, ガード不能 and charge moves |
| | Spirit Shield | 中 | 22 | -8~+10g | +0~+18 | — | Weapon / Can hit grounded when up-close and off-axis |
| | Ki Charge | — | — | — | — | — | Can't block for 5 seconds / CH state on your next attack for 5 seconds (Tekken 7 and prior games) / 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward) / Attacks taken will be CH for 5 seconds |
| | Guillotine Crow Trap | 中, 中 | 15 | +1c~+4c | +14a | 10,12 | |
| | Oni Killer | 投げ | 12 | -3 | +1d | 35 | ホーミング / 投げ抜け 1 or 2 |
| | Soul Stealer | 中 | 6 | -20 | +14c | 20 | Weapon / 70% proration on standing hit / Recovers 12f faster ヒット時 / Hit vs BT +11d (FDFT) / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat |
| | Right Jab | 上 | 11 | -1 | 5 | 10 | |
| | Heat Burst | 中 | 16 | 1 | +2c | [12;12] | ヒートバースト / Cancel to r45 with b,b on frame 42 / 2 チップダメージ ガード時 / 12 チップダメージ ヒット時 / Only deals 回復可能ダメージ / Cannot cause a K.O. |
| | Sword Face Smash | 投げ | 12 | 0 | 1 | 35 | ホーミング / フロアブレイク / 投げ抜け 1 or 2 / サイドスイッチ ヒット時 |
| | Enma | 中 | 15 | -9 | 5 | 12 | |
| | Meditation | — | — | — | — | — | Yoshimitsu recovers in BT |
| 3~4 | Tobi Ushiwaka | 中, 中 | 17 | -6 | 3 | 6,22 | Jail from 1st attack / Enter DGF +5 +14 r18 with 1SS.U / Cannot transition after frame 29 |
| | Magic 4 | 上 | 12 | -11 | 0 | 16 | バルコニーブレイク (airborne) |
| 4~3 | Kangaroo Kick | 中 | 25 | -13 | +52a (+42) | 25 | トルネード / Evasive, can go under some mids |
| ~1 | Wheel of Arrows > Sword Poke Windmill | , 中! | 28 | — | -58 | ,22 | Weapon / Cancel early to r26 with B (earliest cancel -12a) / Possible to double-hit |
| ~1 | ~1 | , h! | 20 | — | -49a (-75) | ,40 | バルコニーブレイク / Cancel early to r30 with B |
| | b+1 | 上 | 17 | 1 | 7 | 8 | Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4 |
| | No Sword Stance / Mutou no Kiwami | — | — | — | — | — | |
| | b+2 | 中 | 14 | -9 | 2 | 12 | Enter KIN r27 with n,1+2 |
| | b+3 | — | — | — | — | — | 8 self-damage / Can be performed from backturn (reverse direction) |
| Back Throw | Tornado Drop | 投げ | — | — | +1d | 50 | フロアブレイク / Unbreakable |
| (back to wall).b, | Wall Jump Backflip | 中 | 35 | 1 | +34d | 21 | |
| | Thunder Blade | 中! | 59 | — | +2a | 50 | Weapon / Cannot be buffered / Poor hitbox, will go over crouching opponents sometimes |
| | Thunder Blade Feint to Soul Stealer | 中 | 22 | -20 | +14c | 20 | Weapon / 70% proration on standing hit / Recovers 12f faster ヒット時 / Hit vs BT +11d (FDFT) / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat |
| BDS.1 | Poison Breath | h! | 21 | — | +32a~+51a | 25 | |
| BDS.3 | Backflip Kick | 中 | 17 | -15~-2 | -13~+0 | 23 | Can hit from the front of the opponent attacks into it |
| BT.1 | BT.1 | 上 | 15 | -3 | 8 | 16 | Elbow |
| BT.2 | Manji Backfist 2 | 上 | 16 | -4 | +14g | 18 | バルコニーブレイク / Leads to f+2 extensions |
| BT.3 | Perilous Spirit | 中 | 24 | -3~-1 | +11a | 20 | フロアブレイク |
| BT.d+ | Shisetsu Genman | 下 | 17 | -13 | 3 | 20 | Weapon |
| | Quick Slash | 中 | 24 | -9 | +1c | 15 | フロアブレイク / Weapon / 4 チップダメージ ガード時 / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat |
| | Death Slash (1) | 中! | 55 | — | +4c | 20 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | Flea | — | — | — | — | — | Unavailable in NSS |
| | Death Slash (2) | 中! | 99 | — | +4c | 25 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | Death Slash (3) | 中! | 130 | — | +4c | 30 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | Harakiri | 中! | 29 | — | -32a | 60 | Weapon / 60 self damage during 1st recovery frame / Can connect from the front if the opponent attacks into it |
| | Death Slash (4) | 中! | 179 | — | +16a | 40 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | Death Slash (5) | 中! | 214 | — | +16a | 60 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | Death Slash (6) | 中! | 249 | — | +16a | 200 | フロアブレイク / Weapon / Slowly realigns while charging / Can be canceled with b |
| | d+2 | 中 | 16 | -9~-8 | +0~+1 | 12 | Weapon |
| | Low Sweep | 下 | 15 | -18~-16 | -4~-2 | 12 | Most commonly impacts on frame 16, except when tracking right |
| | Indian Stance | — | — | — | — | — | All stance moves are bufferable |
| | Toe Check | 下 | 12 | -15 | -4 | 6 | |
| | db+1 | 下 | 26 | -11~-9 | +4~+6 | 12 | Unavailable in NSS |
| | Bad Stomach (BDS) | — | — | — | — | — | Continues as long as DB is held / Transition to r25 releasing db / Actionable after 10f, mashing delays follow-ups / Follow-ups are fastest with inputs timed on frame 11 |
| | db+2 | 中 | 15 | -5 | 6 | 8 | |
| | db+3 | 下 | 18 | -25 | -14 | 8 | |
| | Nozuchi Fumi | 下 | 17 | -12 | -1 | 14 | |
| | Tsuka Atemi | 中 | 13 | -4 | 5 | 14 | |
| | Gehosen (Simple Input) | 中 | 20 | -17 | +35a (+25) | 20 | Weapon / Can be performed in FC / Recovers 7f faster ヒット時 / Transition to r34 KIN with 1+2 / Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately after / Faster startup and 22 damage with input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]] |
| | Basic Uppercut | 中 | 15 | -7 | +34a (+24) | 13 | +4s against crouching / Launches crouching on CH / Can evade jabs on frames ?~? |
| | Flashing Steel (Simple Input) | 中 | 17 | -13 | +6g | 18 | バルコニーブレイク / Weapon / Can be performed in FC / Faster startup and 20 damage with input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+2|f,n,d,df+2]] |
| | df+3 | 中 | 17 | -4 | 4 | 10 | |
| | Side Kick | 中 | 12 | -7 | 4 | 15 | |
| DGF.1 | Dragonfly Blade | 中 | 30 | -2c | +10a | 22 | フロアブレイク / Weapon / 11 チップダメージ ガード時 / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat / Partially uses remaining Heat time |
| DGF.1+ | Manji Dragonfly > Flea | — | — | — | — | — | |
| DGF.2 | Dragonfly Fist | 上 | 16 | 4 | +13s | 15 | |
| DGF.3 | Dragonfly Sweep | 下 | 22 | -13 | +6c | 18 | Airborne attack, can't be low パリィされた |
| DGF.3+ | Spirited Away | h!, 投げ | 20 | — | 0 | 17,18 | フロアブレイク / Transitions to attack throw on front hit (air hit OK) / Attack throw recovers standing |
| DGF.4 | Dragonfly Twister | 中 | 18 | -4 | +14g | 24 | ヒートエンゲイジャー / ヒートダッシュ +5g, +62a (+42) / バルコニーブレイク |
| DGF.d+ | Manji Dragonfly > Indian Stance | — | — | — | — | — | |
| DGF.f | Dragonfly Forward | — | — | — | — | — | realigns with opponent, creates distance |
| DGF.f+ | Red Spider Lily | 上, 上, 上 | 16 | -2 | +18a (+9) | 9,9,18 | ホーミング / バルコニーブレイク / Weapon / Jail from 1st block / Combo from 1st hit / 9 チップダメージ ガード時 / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat |
| DGF.f+ | Dragonfly Slash | 上 | 20 | 7 | +19a (+10) | 23 | ホーミング / バルコニーブレイク / Weapon |
| | Kuzuryu | 中 | 20 | -12 | +8a (-1) | 23 | ヒートエンゲイジャー / ヒートダッシュ +5, +62a (+42) / バルコニーブレイク / Weapon / 4 チップダメージ ガード時 / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f+1+2|Power up]] in NSS or Heat (29 damage and extended range) |
| | Manji Backfist | 上 | 17 | -4 | +14g | 18 | バルコニーブレイク |
| | Oni Kick | 上 | 16 | -9 | +17a (+8) | 24 | ホーミング / バルコニーブレイク |
| | Kamikaze | 中, 中, 中, 中 | 21 | -13~-9 | -8a (-15) | 18,3,3,3 | バルコニーブレイク / フロアブレイク / Head / フロアブレイク occurs on 4th hit / Transition to FLE ヒット時 only / Attacks after 1st only come out ヒット時 / Combo from 1st hit does 2,1,1 damage / Combo does 2 extra damage from FLE.n / Cancel to r65 BT earliest on frame 10 with b / Automatically transitions to r55 IND on self-wallsplat / Total and recovery frames ヒット時 t88 r19 |
| | Toita Daoshi | 中 | 18 | -13 | +21a (+11) | 20 | バルコニーブレイク / -9 ガード時 after absorbing an attack / 8 チップダメージ on attack absorbtion |
| FC.d+ | FC.d+1 | 特下 | 10 | -5 | 6 | 5 | Transition to r25? with f / Transition input can be delayed 16f |
| FC.d+ | FC.d+2 | 特下 | 11 | -4 | 5 | 8 | |
| FC.d+ | FC.d+3 | 下 | 16 | -17 | -6 | 10 | |
| FC.d+ | FC.d+4 | 下 | 12 | -15 | -4 | 6 | |
| FC.DF+ | Sword Sweep / Samurai Cutter | l! | 26 | — | +70a (+54) | [12;12] | Weapon / 100% 回復可能ダメージ / Cannot be buffered after ヒートダッシュ / Must hold DF for 5 frames / i27 effective startup (with FC.db,b+1 input) / i31 effective startup (with FC.DF+1 input) / i37 effective startup (FC.db,b+1 from manual crouch) / i41 effective startup (FC.DF+1 from manual crouch) |
| | Solar Kick | 中 | 22 | -8 | +3c | 22 | フロアブレイク / Cannot be buffered / Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]] |
| | Suicide | 中! | 45 | — | -65a | 60 | Weapon / Cannot be buffered / 60 self-damage during 1st recovery frame / NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|f,F+1+4,n]] / Dealing lethal damage will award the victory to Yoshimitsu / Holding any direction will trigger the attack, not just forward |
| | Sword Smash | 中 | 15 | -9 | 4 | 15 | Elbow / Cannot be buffered / Increased pushback on CH |
| :2 | Yomi Kakenuke | , 投げ | — | — | +8d | ,18 | Transitions to attack throw only on front hit (air hit OK) / 3f perfect input window on frames 13~15, +2 damage / After hit, enter IND r20 with d+3+4 |
| | Iwatsubute | 中 | 23 | -4 | 5 | 20 | Enter KIN r25 +3 +12 with 1+2 / Cannot be buffered |
| | Reverse Cartwheel | 中 | 22 | -20 | -9c | 15 | フロアブレイク / Cannot be buffered / Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]] |
| | Fubuki | 中 | 15 | -6 | +37a (+23) | 20 | バルコニーブレイク / Knee / Cannot be buffered / -12 if Yoshimitsu holds back to turn around and block |
| | Manji Kick | 中 | 22 | +5g | +13a (+3) | 30 | バルコニーブレイク / 9 チップダメージ ガード時 / Enter DGF +7 +15a (+5) r34 with 1SS.U |
| FLE.1 | Flea Roll | — | — | — | — | — | |
| FLE.1+ | Skull Splitter | 中 | 18 | -9 | 4 | 16 | トルネード / Head |
| FLE.2 | Flea > Sliding Headbutt | 下 | 24 | -12~-8 | +30a | 20 | Side switches on close hit / Can combo to ws4 on no サイドスイッチ |
| FLE.3 | Flea Dance | — | — | — | — | — | Evades like a sidestep |
| FLE.3+ | Flea > Kangaroo Kick | 中 | 25 | -13 | +52a (+42) | 25 | トルネード |
| FLE.d | Flea Digger | — | — | — | — | — | Evades jabs from frames 4-14 / Evades mids from frames 7-12 / Can be canceled into other FLE moves (except FLE.n) |
| FLE.d+ | Flea > Indian Stance | — | — | — | — | — | |
| FLE.db | Flea Cancel | — | — | — | — | — | |
| FLE.d | Flea Digger Strike | 中 | 10 | — | +31a (+24) | — | Evades jabs from frames 4-14 / Evades mids from frames 7-12 / Can be cancelled into other FLE moves (except FLE.n) / Only accessible after hitting with FLE.n |
| FLE.f | Flea Step (WFL) | — | — | — | — | — | In WFL from frames 2?-32? / Cancel into FLE.f,f with f within 19? frames |
| FLE.f+ | Flea to Dragonfly Slash | — | — | — | — | — | |
| FLE.f, | Running Flea | 中, 中, 中, 中, 中 | 17 | -10 | 1 | 3,3,3,3,3 | Combos from any hit / フロアブレイク on all hits / Sometimes combos into FLE.n |
| FLE.n | Flea Idle | 中 | 2 | -18~ | +48a (+38a) | 7 | バルコニーブレイク / Weapon / Hitlines exist on the sword and directly behind Yoshimitsu / Can be canceled at any time into another FLE move / After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken |
| FLE.u+ | Flea > Manji Dragonfly | — | — | — | — | — | |
| FLE.u+ | Flea > Dragonfly Feint | 中 | 38 | +4~+6 | +21a (+12) | 30 | バルコニーブレイク / Tech roll to r33 FC on frames 41-42 |
| FLE.uf | Jumping Flea | 中 | 30 | +10g~25g | +32a | 25 | バルコニーブレイク / 10 チップダメージ ガード時 / Opponent recovers crouching ガード時 |
| | Gehosen | 中 | 17 | -17 | +35a (+25a) | 22 | Weapon / Can be buffered / Enter KIN r30 with 1+2 / Can be performed from FC |
| | Flashing Steel | 中 | 14 | -13 | +6g | 20 | バルコニーブレイク / Weapon / Can be buffered / Can be performed in FC |
| FUFT.d+ | Indian Stance Healing | — | — | — | — | — | |
| H.2+ | Divine Sword Kagekiyo | 中, 中, 中, 中 | 18 | 4 | -3d | 51 | ヒートスマッシュ / Reversal Break / バルコニーブレイク / Recovers 4 base health or 14 additional recoverable health ヒット時 / Enter DGF +10 r29 with U ガード時 / Transition to attack throw after 1st hit / 9 チップダメージ ガード時 / Jail from 1st attack / Ends Heat |
| H.DGF.1 | Dragonfly Blade (Heat) | 中 | 30 | 2 | +46a | 26 | フロアブレイク / Weapon / 13 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 / Consumes 90F of remaining Heat time |
| H.DGF.f+ | Red Spider Lily (Heat) | 上, 上, 上 | 16 | 4 | +18a (+9) | 10,10,20 | ホーミング / バルコニーブレイク / Weapon / Jail from 1st block / Combo from 1st hit / 16 チップダメージ ガード時 / Recovers 1 base health or 5 additional recoverable health ヒット時 / Consumes 90F of remaining Heat time |
| hFC.db+ | hFC.db+3 | 下 | 18 | -25 | -14 | 8 | Leads to db+3 extensions / Can be done from [[Crouch#Half_crouch|Crouch Level 1]] |
| hFC.df+ | Knee Cap | 下 | 18 | -26 | +4c | 18 | ホーミング / Enter IND -26 +8c +35a r24 with d+3+4 / Can be done from [[Crouch#Half_crouch|Crouch Level 1]] |
| IND.1 | Indian Stance Storm | 中! | 53 | — | +0c~+2c | 15 | フロアブレイク / Weapon / Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]] |
| IND.1+ | Indian Stance Flea | — | — | — | — | — | Unavailable in NSS |
| IND.1~u+ | IND.1~u+1+2 | — | — | — | — | — | Unavailable in NSS / 1f input window / u+1+2 must be pressed on the 1st frame of the IND spin animation |
| IND.2 | Indian Stance Stone Fists | 中 | 39 | -8~-5 | +2~+6 | 7 | Leads to db+2 extensions / Greater forward momentum than a standing db+2 |
| IND.3 | IND.3 | 中 | 32 | -31 | -2a (-12) | 15 | バルコニーブレイク / Automatically recovers to r55 IND on self-wallsplat |
| IND.3+ | Indian Tobi Ushiwaka | 中, 中 | 17 | -6 | 3 | 6,22 | ホーミング / Transition to DGF r18 with 1SS.U (+5/+14) |
| IND.4 | Indian Stance Knee Cap | 下 | 47 | -26 | +4c | 18 | ホーミング / Enter IND -26 +8 +35a r24 with d+3+4 |
| IND.D+ | Indian Levitation | — | — | — | — | — | Allows 8-way directional movement in IND / Continues as long as 3+4 is held / Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines / Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 |
| IND.f | Indian Stance Vaccum Dance | — | — | — | — | — | If closer than 1.75 units, recovers r49, 1 unit behind the opponent / If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent / If farther than 1.75 units, recovers r49 BT in the same location / Evasive, can go under some attacks |
| IND.n | Indian Stance Healing | — | — | — | — | — | Recovers 3 recoverable health with each pulse / Can be cancelled into other IND moves / Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out |
| IND.u | Indian Stance Cancel | — | — | — | — | — | Evasive, can go under some attacks if timed |
| IND.u+ | Indian Stance Manji Dragonfly | — | — | — | — | — | Unavailable in NSS |
| KIN.1 | KIN.1 | 中 | 17 | -12 | -1 | 10 | フロアブレイク / Weapon / Deals 2 チップダメージ in NSS |
| KIN.1+ | Ashura Blade | 中, 中, 中, 中 | 12 | -6 | +11a | 4,4,4,24 | フロアブレイク / Weapon / Combos from any hit / Despite being i12, it always connects on i13 after f,F+3,1+2 ヒット時 |
| KIN.1+ | Kincho Soul Stealer | 中 | 10 | -20 | +14c | 20 | Weapon / 70% proration on standing hit / Recovers 12f faster ヒット時 / Hit vs BT +11d (FDFT) / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat |
| KIN.2 | KIN.2 | 中 | 21 | -14 | +26a (+16) | 15 | Weapon |
| KIN.3 | Shibakari | 下 | 25 | -16~-9 | +13a | 17 | |
| KIN.4 | Whirlwind | 上 | 16 | 0 | +20a (+11) | 23 | ホーミング / バルコニーブレイク / Enter KIN +3 +23a (+14) r26 with 1+2 / Enter MED -1 +19a (+10) r28 with 3+4 |
| KIN.b+ | Mumyo Juji Ken | 中! | 46 | — | +6a | 25 | Weapon / Backswing blow / Unavailable in NSS / Move is delayed by 5f |
| KIN.b+ | KIN.b+2 | 中 | 15 | -9 | 2 | 15 | Weapon |
| KIN.d+ | Ishigaki Kuzushi | 下 | 23 | -13 | 3 | 20 | Weapon / Cancel to r34 FC with DB on frame 16 |
| KIN.f | Kincho Forward Dash | — | — | — | — | — | |
| KIN.f+ | Submission Chakram | 中, 中, 中 | 19 | -5 | -2 | 6,6,10 | Weapon / Combos from any hit / 8 チップダメージ ガード時 / Powers in NSS or Heat |
| KIN.f+1* | Submission Chakram (Hold) | 中, 中, 中, 中, 中, 中 | 19 | -12 | +29a (+14) | 6,6,6,6,6,10 | Weapon / Combos from any hit / 14 チップダメージ ガード時 / Powers in NSS or Heat |
| KIN.f+ | Oyashiro Kuzushi | 中 | 24 | +14c | +14c | 20 | Weapon / Transition to FLE ヒット時 or block only / Power up in NSS or Heat |
| KIN.f+ | Ganto | 上 | 12 | -1 | +9a (+0) | 25 | ヒートエンゲイジャー / ヒートダッシュ +5g, +34a (+27) / ホーミング / バルコニーブレイク / Weapon |
| KIN.u+ | Kincho Manji Dragonfly | — | — | — | — | — | Can be counterhit |
| Left Throw | Wheels of Hell | 投げ | — | -3 | +0d | 45 | 投げ抜け 1 / サイドスイッチ ヒット時 |
| MED.1 | MED.1 | — | — | — | — | — | |
| MED.1+ | Meditation Healing | 中! | 30 | — | -1a | 10 | Recovers 12 base health |
| MED.1+ | Meditation Backturned Flash | 中 | 6 | -20 | +14c | 20 | Weapon / 70% proration on standing hit / Recovers 12f faster ヒット時 / Hit vs BT +11d (FDFT) / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat |
| MED.3 | Back Handspring | 中, 中 | 17 | +2~+13 | +43a | 15,15 | フロアブレイク / BT.d+3 is guaranteed on meaty block / 1st hit only connects if the opponent is close enough |
| MED.3+ | Meditation to Backturn | — | — | — | — | — | |
| MED.d | MED.d | — | — | — | — | — | Transitions into sidewalk with held input |
| MED.f | MED.f | — | — | — | — | — | Transition to BT with 3+4 / Can be cancelled into instant while standing / Closes distance with the opponent |
| MED.n | Heal Pulse | — | — | — | — | — | May be canceled into another MED move / at 26-28 frames into the animation: / Restores recoverable health successively / / +1 health (1st pulse) / / +2 health (2nd pulse) / / +3 health (3rd onward) |
| NSS.1+ | Spirit Spinner | 上 | 22 | -18~+0 | +26d (-32) | 25 | バルコニーブレイク |
| NSS.1+ | Soul Stealer | 中 | 8 | -20 | +14 +64a | 20 | Strong Aerial Tailspin / Weapon / Knockdown against BT opponent, +19a (+9) / 4 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 |
| NSS.b+ | Battou Kakugo | — | — | — | — | — | |
| NSS.b, | Thunder Palm Strike | 中! | 65 | — | -3a (-12) | 40 | バルコニーブレイク |
| NSS.b, | Thunder Palm Strike Feint to Soul Stealer | 中 | 22 | -20 | +14 +64a | 20 | Strong Aerial Tailspin / Weapon / Knockdown against BT opponent, +19a (+9) / 4 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 |
| NSS.BT.d+ | NSS.BT.d+1 | 下 | — | — | — | 15 | Yoshimitsu remains in NSS |
| NSS.d+ | Quick Chop | 中 | 24 | -9 | +16a | 24 | フロアブレイク / Weapon / Recovers 1 base health or 6 additional recoverable health ヒット時 / Recovers 1 base health when remaining recoverable health is 5 or less / 9 チップダメージ ガード時 / Input can be held to transition to d+1 |
| NSS.d+ | No Sword Stance > Indian Stance | — | — | — | — | — | |
| NSS.d+ | Unfinished Business | — | — | — | — | — | Yoshimitsu is invisible on frames 50~64, but can still be hit |
| NSS.db+ | Manji Shagapan | 特下 | 10 | -5 | 6 | 5 | Transition to r24 with f |
| NSS.df+ | Moonlight (Simple Input) | 中 | 20 | -17 | +35a (+25) | 19 | Enter KIN r37 with 1+2 / Can be buffered / Can be performed in FC / Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]] / Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT |
| NSS.f+ | Nine-Headed Dragon | 中 | 20 | -7 | +29a (+3) | 29 | ヒートエンゲイジャー / ヒートダッシュ +5g, +62a (+42) / バルコニーブレイク / Weapon / 8 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 / Recovers 1 base health when remaining recoverable health is 5 or less / Extended range / Consumes 270F of heat timer during heat |
| NSS.f+ | Bull Rush / Chariot Tackle | 中 | 21 | -13~-9 | +20a (+11) | 20 | バルコニーブレイク / Head / Cancel to r55 BT with b / Enter IND +12a (+3) r29 with d+3+4 ヒット時 / Automatically recovers to r55 IND on self-wallsplat / Recovers 12f faster ヒット時 / +20a on side hit |
| NSS.FC.DF+ | NSS.FC.DF+1 | 下 | 25 | -16 | +27a | 12 | |
| NSS.FC.df+ | Spinning Cleave | 下 | 20 | -26 | +67a (+51) | 12 | |
| NSS.f, | Moonlight | 中 | 17 | -17 | +35a (+25a) | 19 | Weapon / Can be buffered / Enter KIN r30 with 1+2 / Can be performed from FC |
| NSS.IND.1 | NSS.IND.1 | 中 | 48 | -8c | +5a | 15 | フロアブレイク / Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]] |
| NSS.KIN.1+ | NSS.KIN.1+4 | 中 | 12 | -20 | +14 +64a | 20 | Strong Aerial Tailspin / Weapon / Knockdown against BT opponent, +19a (+9) / 4 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 |
| NSS.KIN.d+ | NSS.KIN.d+1 | 下 | 23 | -13 | 3 | 17 | Cancel to r34 FC with DB on frame 16 |
| NSS.KIN.f+ | NSS.KIN.f+1 | 中, 中, 中 | 19 | -5 | +18a (+11) | 6,6,12 | Weapon / Combos from any hit / 8 チップダメージ ガード時 / Recovers 1 base health or 6 additional recoverable health ヒット時 / Recovers 1 base health when remaining recoverable health is 5 or less |
| NSS.KIN.f+1* | NSS.KIN.f+1 | 中, 中, 中, 中, 中, 中 | 19 | -9 | +29a (+14) | 6,6,6,6,6,12 | Weapon / Combos from any hit / 14 チップダメージ ガード時 / Recovers 5 base health or 10 additional recoverable health ヒット時 / Recovers 1 base health ヒット時 when remaining recoverable health is 10-15 / Recovers 2/3/4 base health ヒット時 when remaining recoverable health is 9-8/7-6/5-4 / Recovers 5 base health ヒット時 when remaining recoverable health is 3 or less |
| NSS.KIN.f+ | God Slayer | 中 | 24 | +14c | +14c | 20 | Weapon / Transition to FLE ヒット時 or block only / Recovers 1 base health or 6 additional recoverable health ヒット時 / Recovers 1 base health when remaining recoverable health is 5 or less / Partially uses remaining Heat time |
| NSS.qcf+ | Moonsault | 中 | 53 | -8c | +5a | 30 | フロアブレイク / Can be buffered / Can be performed in FC |
| NSS.u+ | NSS.u+1 | 中 | 25 | -4 | +5c | 24 | フロアブレイク |
| NSS.u+ | Ishiusu Tsubushi | 下 | 27 | 5 | +21g | 18 | フロアブレイク / Can't be low パリィされた / Opponent recovers crouching |
| NSS.ub+ | NSS.ub+1 | 中 | 25 | -5 | +4c | 21 | フロアブレイク |
| NSS.ub+ | Soul Blade Yoshimitsu | 中 | 24 | -8c | +16a (+6) | 30 | バルコニーブレイク / Weapon / 12 チップダメージ ガード時 / Clean hit 39 damage / Recovers 1 base health or 6 additional recoverable health ヒット時 / Recovers 1 base health when remaining recoverable health is 5 or less / -12c if blocked at tip range |
| NSS.ub+ | Spinning Finger Stab | 中! | 51 | — | -23 | 50 | Punishable on close hit with FUFT.3 |
| NSS.uf+ | Safe Heron Jump | — | — | — | — | — | |
| qcb, | Soul Possession | 投げ | 15 | — | 0 | — | Unbreakable / Opponent recovers 26 health / Yoshimitsu loses 35 health |
| qcf+ | Moonsault Slayer | 上, 上, 中 | 28 | +0~+2 | +30a | 24,15,35 | フロアブレイク 2nd and 3rd / Weapon / 14 チップダメージ ガード時 / Can be buffered / Can be performed in FC / 1st and 2nd hits connect only vs airborne opponent |
| qcf+ | Soul Siphon | 投げ | 15 | 0 | 0 | 22 | 投げ抜け 1+2 / 35 damage as a backthrow / Yoshimitsu recovers 16 health / On break: / / -Opponent recovers 22 health (35 on backthrow) / / -Yoshimitsu loses 16 health |
| R.df+ | Trailokya Pilgrimage | 中, 投げ | 20 | -18 | +0d | 55+ | Rage Art / Removes Recoverable Health / Reversal Break / Damage increases with lower health, maximum 82 / Freezes match timer on activation and ヒット時 / Restores recoverable health ヒット時 / Transition to attack throw ヒット時 / Consumes Rage |
| Right Throw | Neck Breaker | 投げ | — | -3 | -3d | 40 | 投げ抜け 2 |
| SS.1 | Inner Palm | 中 | 17 | -9 | 2 | 21 | Sidestep adds minimum 9f, effective startup i26~27 |
| SS.2 | Shrine | 中 | 16 | -13 | +28a (+18) | 22 | トルネード / Sidestep adds minimum 9f, effective startup i25~26 |
| (Tackle reverse) | (Tackle reverse) | 投げ | — | — | — | 25 | Available only after reversing Ultimate Tackle with 1+2 / Unbreakable (even in NSS) |
| | Helmet Strike | 中 | 24 | -4 | +5c | 20 | フロアブレイク / Weapon |
| | Manji Dragonfly | — | — | — | — | — | Cancel to r12 with db_d_df (js1~10) / Unavailable in NSS / Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames |
| | Guillotine Crow Kick | 中, 中 | 39 | +1c~+4c | +24a | 10,12 | フロアブレイク / フロアブレイク occurs on 2nd hit / Evades some mid attacks from frames ?-? / Yoshimitsu becomes invisible on frames 15~30 but can still be floated |
| | ub+1 | 中 | 24 | -5 | +4c | 17 | フロアブレイク / Weapon / Performs u+1 with a vertical jump |
| | Cleansing Sword Yoshimitsu | 中 | 24 | -8c | +27a (+17) | 25 | バルコニーブレイク / Weapon / 5 チップダメージ ガード時 / [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.ub+1+2|Power up]] in NSS or Heat |
| | Sword Stab | 中! | 50 | — | -24 | 40 | Weapon / Punishable on close hit with FUFT.3 |
| | Avoiding the Puddle | 中 | 20 | -19 | +12a (+2) | 17 | バルコニーブレイク / フロアブレイク |
| | uf+1 | 中 | 17 | -10 | +2c | 10 | Weapon |
| | Rainbow Drop | 投げ | 11 | 0 | 1 | 40 | フロアブレイク / 投げ抜け 1+2 / サイドスイッチ on break |
| | Death Copter | 中! | 113 | — | +30a | 40 | フロアブレイク / Weapon / Cancel to r64 DGF with 1+2 on frame 34 / Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92 / Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS |
| | Death Copter Trick | 中! | 93 | — | +24a | 35 | フロアブレイク / Weapon / Cancel to r106 DGF with 1+2 on frame 79 / Input during frames 1-31 of uf+1+2 / Yoshimitsu will transition to BT if the opponent is far |
| | Death Copter Slice (1) | 中 | 55 | -3 | +34a | 25 | フロアブレイク / Weapon / 10 チップダメージ ガード時 / Input during frames 1-31 of uf+1+2 |
| | Death Copter Slice (2) | 中 | 83 | -1 | +34a | 30 | フロアブレイク / Weapon / 12 チップダメージ ガード時 / Input during frames 35-60 of uf+1+2 |
| | Kurama Itto | 下 | 35 | -16 | +6g | 25 | Weapon / Cancel to r47 FC with D on frame 27 |
| | Rising Knee | 中 | 15 | -13 | +32a (+22) | 15 | Knee / Can evade jabs at frames 5-7 |
| | Poison Wind | 中 | 31 | -16~-12 | -4a | 20 | フロアブレイク / In 1SS cancel to DGF r41 with 1+2 on frame 23 / In 1SS enter FLE r28 with d+1+2 / In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2) / ヒット時, transitions to -4a r49 backward jump automatically / Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT |
| | Avoiding the Puddle | 中 | 20 | -9 | +22a | 21 | ホーミング / バルコニーブレイク / フロアブレイク |
| WFL.3 | Sakanobori | 中 | 17 | -16 | +2a (-7) | 25 | バルコニーブレイク / Clean hit, 1st hit 25 > 37 damage / Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage / Can サイドスイッチ on throw hit |
| WFL.4 | Tsurubebi | 下 | 23 | -9 | +15c | 15 | Transition to r24 IND ヒット時 only |
| ws1 | ws1 | 中 | 13 | -10 | 1 | 12 | |
| ws2 | Exorcism Fist | 中 | 15 | -4 | 7 | 13 | バルコニーブレイク (airborne) |
| ws3 | ws3 | 中 | 16 | -6 | 3 | 12 | |
| ws4 | Toe Smash | 中 | 11 | -6 | 5 | 14 | Enter KIN r24 with 1+2 / Enter NSS r24 with B |
On Guard/Hit advantage. Community data.
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
3RP始動
DMG 40
VER s3
★☆☆☆☆ Beginner
2 
→
,
(T)→
,
,
3RP始動
DMG 48
VER s3
★☆☆☆☆ Beginner
3 
→
,
→卍蜻蛉中に
,
(T)→
,
3RP始動
DMG 52
VER s3
★★★☆☆ Medium
4 

→相手に背を向けて,
,
(T)→
,
,
66RK始動
DMG 56
VER s3
★☆☆☆☆ Beginner
5 

→相手に背を向けて,
,
(T)→
,
,
→金打中に6
66RK始動
DMG 59
VER s3
★★★☆☆ Medium
6
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
DMG 58
VER s3
★☆☆☆☆ Beginner
7
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
,
→卍蜻蛉中に6
DMG 67
VER s3
★★★☆☆ Medium
8
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
→地雷刃中に
DMG 33
VER s3
★☆☆☆☆ Beginner
9
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
,
→
→
,
,
→金打中に6
DMG 45
VER s3
★★★★☆ Hard
10
ヒート状態で4RPRP6(HD)始動
ヒート状態で4
,
,6(HD)→
,
,
(T)→
,
,
DMG 54
VER s3
★★☆☆☆ Easy
11 
→
,
→卍蜻蛉中に
,
(T),
→
,
→ヒート状態で6
,6(HD)→
,
3RP始動
DMG 63
VER s3
★★★★☆ Hard
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
3RP始動
DMG 40
VER s2
★☆☆☆☆ Beginner
2 
→
,
(T)→
,
,
3RP始動
DMG 48
VER s2
★☆☆☆☆ Beginner
3 
→
,
→卍蜻蛉中に
,
(T)→
,
3RP始動
DMG 52
VER s2
★★★☆☆ Medium
4 

→相手に背を向けて,
,
(T)→
,
,
66RK始動
DMG 56
VER s2
★☆☆☆☆ Beginner
5 

→相手に背を向けて,
,
(T)→
,
,
→金打中に6
66RK始動
DMG 59
VER s2
★★★☆☆ Medium
6
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
DMG 58
VER s2
★☆☆☆☆ Beginner
7
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
,
→卍蜻蛉中に6
DMG 67
VER s2
★★★☆☆ Medium
8
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
→地雷刃中に
DMG 33
VER s2
★☆☆☆☆ Beginner
9
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
,
→
→
,
,
→金打中に6
DMG 45
VER s2
★★★★☆ Hard
10
ヒート状態で4RPRP6(HD)始動
ヒート状態で4
,
,6(HD)→
,
,
(T)→
,
,
DMG 54
VER s2
★★☆☆☆ Easy
11 
→
,
→ヒート状態で卍蜻蛉中に
,6(HD)→
,
→卍蜻蛉中に
,
(T),
→無刀ノ極中に
,
,
3RP始動
DMG 64
VER s2
★★★★☆ Hard
1 
→ヒート発動可能状態で
(HB)→ヒート状態で
(HS)
3RP始動
DMG 40
VER s1
★☆☆☆☆ Beginner
2 
→
,
(T)→
,
,
3RP始動
DMG 49
VER s1
★☆☆☆☆ Beginner
3 
→
,
→卍蜻蛉中に
,
(T)→
,
3RP始動
DMG 53
VER s1
★★★☆☆ Medium
4 

→相手に背を向けて,
,
(T)→
,
,
66RK始動
DMG 57
VER s1
★☆☆☆☆ Beginner
5 

→相手に背を向けて,
,
(T)→
,
,
→金打中に6
66RK始動
DMG 59
VER s1
★★★☆☆ Medium
6
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
DMG 58
VER s1
★☆☆☆☆ Beginner
7
立ち途中にRPLP始動
立ち途中に
,
→卍蜻蛉中に
,
(T)→
,
→卍蜻蛉中に6
DMG 70
VER s1
★★★☆☆ Medium
8
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
→地雷刃中に
DMG 37
VER s1
★☆☆☆☆ Beginner
9
しゃがんだ状態で3LP(T)始動
しゃがんだ状態で3
(T)→
,
→
→
,
,
→金打中に6
DMG 46
VER s1
★★★★☆ Hard
10
ヒート状態で4RPRP6(HD)始動
ヒート状態で4
,
,6(HD)→
,
,
(T)→
,
,
DMG 56
VER s1
★★☆☆☆ Easy
11 
→
,
→ヒート状態で卍蜻蛉中に
,6(HD)→
,
→卍蜻蛉中に
,
(T),
→無刀ノ極中に
,
,
3RP始動
DMG 65
VER s1
★★★★☆ Hard