Tiny Tyko
Basic Info
- Tribe: Snowdwellers
- Attack: 1
- HP: 2
- Counter: 4
- Effect: Starts with x2 Frenzy. When hit, gain +x1 Frenzy (permanent)
Rating
S-tier escalating Frenzy carry with the highest damage ceiling in Snowdwellers. Tiny Tyko enters with x2 Frenzy and gains +x1 Frenzy permanently each time she's hit. After 3 hits: x5 Frenzy. With 1 base Attack at x5 Frenzy, she deals 5 damage per Counter 4 activation — but pair her with Spice 4 and she hits for 5 × 5 = 25 damage in one turn. The Frenzy ceiling is technically unlimited: in a long fight with healing support, Tiny Tyko can reach x10+ Frenzy and become an unstoppable damage source. At max stack, Attack buffs multiply by Frenzy count, making even small Attack items deal enormous damage.
The trade-off is 2 HP. She needs to be hit to stack Frenzy, but each hit threatens to kill her. The entire kit design is built around this tension: stack Frenzy through hits, but survive long enough to cash it in.
How to Use
Front row with healing support. Tiny Tyko must absorb hits to grow, but 2 HP means she dies almost immediately without protection. Big Berry in the same row provides kill-heal restoration — each kill Big Berry lands heals Tiny Tyko and extends her survivability. Shell from Kernel or Shelly reduces incoming damage while still allowing her Frenzy trigger to fire.
Frost (damage-negating status) is the ideal protection for Tyko. In Frost, she absorbs hits for 0 damage but still gains Frenzy per hit — the best possible growth scenario.
Counter 4 is slower than ideal for a fragile card. Counter-reduction charms are high priority: Counter 4 → Counter 3 gives her more activations before she dies, converting accumulated Frenzy into more actual hits before the window closes.
Advanced Techniques
Slap Crackers on Tiny Tyko stacks 4 Frenzy at once. Slap Crackers hits all units in the row. If Tiny Tyko is the only unit in the row, all 4 hits land on her — giving her +4 Frenzy in a single item use. With Cursed Crown setting the item's Attack to 0, Tyko takes no damage but gains +4 Frenzy.
Frost + hit = free Frenzy. Any hit on a Frost-protected Tyko deals 0 damage but still triggers the Frenzy gain. If you can sustain Frost on her continuously, she safely stacks unlimited Frenzy.
Pyra + Tiny Tyko at high Frenzy = run-winning activation. Pyra's Reaction gives Spice 4. At x8 Frenzy + Spice 4 + 1 base Attack: (1 + 4 Spice) × 8 Frenzy = 40 damage in one Counter 4 activation. Pyra removes the Spice afterward, but another Pyra trigger restores it — sustainable burst with proper board setup.
Good Synergy Cards & Charms
- Big Berry — row kill-heal gives Tiny Tyko 2 HP restoration per kill, sustaining her front-row Frenzy stacking
- Kernel — Shell 2 per Kernel hit reduces damage on Tyko while still triggering her Frenzy gain
- Shelly — each kill Tyko secures grants Shell 3, compounding her survival as Frenzy grows
- Pyra — Spice 4 Reaction multiplies Tyko's Frenzy count into devastating burst damage
- Counter-reduction charms — Counter 4 → Counter 3 increases attack frequency proportional to Frenzy stack
- HP-up charms — additional HP gives more hit tolerance before dying; each extra HP point is one more potential Frenzy stack
In-game Effect Text
When hit, gain x1 Frenzy
Synergy Cards
- Mini Mika — shared: Frenzy
- Rockhog — shared: Frenzy
- I.C.G.M — shared: Frenzy
- Pootie — shared: Frenzy
- Blaze Bom — shared: Frenzy
- Frenzy Wrench — shared: Frenzy