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Tiny Tyko

Basic Info

  • Tribe: Snowdwellers
  • Attack: 1
  • HP: 2
  • Counter: 4
  • Effect: Starts with x2 Frenzy. When hit, gain +x1 Frenzy (permanent)

Rating

S-tier escalating Frenzy carry with the highest damage ceiling in Snowdwellers. Tiny Tyko enters with x2 Frenzy and gains +x1 Frenzy permanently each time she's hit. After 3 hits: x5 Frenzy. With 1 base Attack at x5 Frenzy, she deals 5 damage per Counter 4 activation — but pair her with Spice 4 and she hits for 5 × 5 = 25 damage in one turn. The Frenzy ceiling is technically unlimited: in a long fight with healing support, Tiny Tyko can reach x10+ Frenzy and become an unstoppable damage source. At max stack, Attack buffs multiply by Frenzy count, making even small Attack items deal enormous damage.

The trade-off is 2 HP. She needs to be hit to stack Frenzy, but each hit threatens to kill her. The entire kit design is built around this tension: stack Frenzy through hits, but survive long enough to cash it in.

How to Use

Front row with healing support. Tiny Tyko must absorb hits to grow, but 2 HP means she dies almost immediately without protection. Big Berry in the same row provides kill-heal restoration — each kill Big Berry lands heals Tiny Tyko and extends her survivability. Shell from Kernel or Shelly reduces incoming damage while still allowing her Frenzy trigger to fire.

Frost (damage-negating status) is the ideal protection for Tyko. In Frost, she absorbs hits for 0 damage but still gains Frenzy per hit — the best possible growth scenario.

Counter 4 is slower than ideal for a fragile card. Counter-reduction charms are high priority: Counter 4 → Counter 3 gives her more activations before she dies, converting accumulated Frenzy into more actual hits before the window closes.

Advanced Techniques

Slap Crackers on Tiny Tyko stacks 4 Frenzy at once. Slap Crackers hits all units in the row. If Tiny Tyko is the only unit in the row, all 4 hits land on her — giving her +4 Frenzy in a single item use. With Cursed Crown setting the item's Attack to 0, Tyko takes no damage but gains +4 Frenzy.

Frost + hit = free Frenzy. Any hit on a Frost-protected Tyko deals 0 damage but still triggers the Frenzy gain. If you can sustain Frost on her continuously, she safely stacks unlimited Frenzy.

Pyra + Tiny Tyko at high Frenzy = run-winning activation. Pyra's Reaction gives Spice 4. At x8 Frenzy + Spice 4 + 1 base Attack: (1 + 4 Spice) × 8 Frenzy = 40 damage in one Counter 4 activation. Pyra removes the Spice afterward, but another Pyra trigger restores it — sustainable burst with proper board setup.

Good Synergy Cards & Charms

  • Big Berry — row kill-heal gives Tiny Tyko 2 HP restoration per kill, sustaining her front-row Frenzy stacking
  • Kernel — Shell 2 per Kernel hit reduces damage on Tyko while still triggering her Frenzy gain
  • Shelly — each kill Tyko secures grants Shell 3, compounding her survival as Frenzy grows
  • Pyra — Spice 4 Reaction multiplies Tyko's Frenzy count into devastating burst damage
  • Counter-reduction charms — Counter 4 → Counter 3 increases attack frequency proportional to Frenzy stack
  • HP-up charms — additional HP gives more hit tolerance before dying; each extra HP point is one more potential Frenzy stack

In-game Effect Text

When hit, gain x1 Frenzy

Synergy Cards

  • Mini Mika — shared: Frenzy
  • Rockhog — shared: Frenzy
  • I.C.G.M — shared: Frenzy
  • Pootie — shared: Frenzy
  • Blaze Bom — shared: Frenzy
  • Frenzy Wrench — shared: Frenzy