
Ironclad
アイアンクラッド
A0Deal 6 damage. Add a copy of this card into your Discard Pile.
C1Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
B2Deal 8 damage. Apply 2 Vulnerable.
B1Deal damage equal to your Block.
B3Deal 15 damage. Enemy loses 10 Strength this turn.
B2Deal 18 damage. Exhaust a random card in your Hand.
B1Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
B1Deal 8 damage. If the enemy is Vulnerable, hits twice.
A0Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
B1Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
B2Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
B1Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
B1Deal 7 damage. This turn, whenever you gain Block, deal 5 damage.
B1Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
B1Lose 2 HP. Deal 15 damage.
C3Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
B1Gain 5 Block. Deal 5 damage.
C1Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
A0Deal 5 damage. If you lost HP this turn, hits 2 times.
C2Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
B1Deal 6 damage. Draw cards until you draw a non-Attack card.
A1Deal 9 damage. Draw 1 card.
A1Deal 9 damage. Increase this card's damage by 5 this combat.
A2Deal 5 damage. Hits an additional time for each time you lost HP this combat.
B1Lose 1 HP. Deal 9 damage to ALL enemies.
C2Deal 12 damage. The next Attack you play costs 0 Energy.
B1Deal 7 damage. Gain 2 Strength this turn.
B2Deal 20 damage. Apply 5 Vulnerable.
B3Deal 32 damage.
B1Deal 6 damage.
B1Deal 3 damage to a random enemy 3 times.
C0Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
B1Deal 4 damage and apply 1 Vulnerable to ALL enemies.
C3Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.
C1Deal 5 damage twice.
C2Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
BXDeal 5 damage to ALL enemies X times.
B2Deal 18 damage. Exhaust a random card in hand. Exude.
B1Gain 5 Block. Upgrade a card in your Hand.
B2Gain Energy for each Attack in your Hand. You cannot gain additional Energy this turn.
B0Draw 3 cards. You cannot draw additional cards this turn.
A0Lose 3 HP. Gain 2 Energy.
B2Lose 2 HP. Gain 16 Block.
B0Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
CXPlay the top X cards of your Draw Pile.
B1Add a random Attack into your Hand. It's free to play this turn. Exhaust.
D1Gain 5 Block.
A0Lose 1 HP. Give another player Block equal to your Block. Exhaust.
B1Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
B2Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
A1If you Exhausted a card this turn, gain 3 Energy. Exhaust.
B1Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
C1Play the top card of your Draw Pile and Exhaust it.
B2Gain 30 Block. Exhaust.
B1Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.
C1Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted. Exhaust.
C0Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.
B1This turn, your next Attack is played an extra time.
B0Transform all Attacks in your Hand into Giant Rock.
B1Gain 7 Block. Apply 1 Vulnerable.
C0Whenever you play an Attack this turn, gain 3 Block.
A1Exhaust 1 card. Draw 2 cards.
C1Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
A1Gain 8 Block. Draw 1 card.
B1Apply 3 Vulnerable. Exhaust
B2Heal 10 HP. Exhaust.
B1Gain 7 Block. Exhaust 1 card at random.
D2The first time you gain Block from a card each turn, double the amount gained.
C3Block is not removed at the start of your turn.
B2At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
A1Whenever you lose HP on your turn, gain 1 Strength.
A0Gain Energy at the start of each turn.
B3Skills cost 0 Energy. Whenever you play a Skill, Exhaust it.
B1At the start of your turn, lose 1 HP and gain 8 Block.
A1Whenever you apply Vulnerable, draw 1 card.
B2Whenever a card is Exhausted, draw 1 card.
A3At the start of your turn, gain 2 Strength.
B1Whenever a card is Exhausted, gain 3 Block.
C1At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
C2Whenever you draw a card containing “Strike”, it is played against a random enemy.
B1At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
C1Gain 2 Strength.
B2Whenever you gain Block, deal 5 damage to a random enemy.
B1Add a copy of the third Attack you play each turn into your Hand.
C1Vulnerable enemies take an additional 25% damage.
A1Gain 4 Plating.
B1Take double damage from enemies. Allies take half damage from enemies.
B0Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.