
Necrobinder
ネクロバインダー
B6Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
B1Deal 8 damage. Apply Doom equal to damage dealt.
B1If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
C4Deal 52 damage.
B1Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.
B1Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
C1Ethereal. Deal 13 damage.
S1Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
A2Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
BXRetain. Deal 11 damage X times.
D1Ethereal. Deal 7 damage. Apply 1 Vulnerable.
B0Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
B2Osty deals 12 damage. This card costs 0 Energy if Osty has attacked this turn.
B1Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.
A1Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
C2Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
B0Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
B0Osty deals 6 damage.
B1Osty deals 10 damage. Deals additional damage equal to {{KW|Osty|Osty's|2}} Max HP.
B1Deal 5 damage for each Ethereal card played this combat.
C1Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
B3Retain. Deal 27 damage.
B1Deal 9 damage. Add a Soul into your Draw Pile.
D0Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.
B1Deal 9 damage. Add Ethereal to a card in your Hand.
B1Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
B1Osty deals 7 damage. Add Retain to a card in your Hand.
B1Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
B1Retain. Deal 8 damage to ALL enemies.
B3Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
B1Deal 6 damage.
B2Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.
B2Deal damage equal to the enemy's Doom. Exhaust.
C1Osty deals 6 damage. Deals additional damage equal to {{KW|Osty|Osty's|2}} current HP.
B1Deal 10 damage. The next Ethereal card you play costs 0 Energy.
C1Summon 6. Exhaust.
B1Summon 5.
C0Gain 5 Energy. Cards cost an additional Energy this turn.
C1敵はHP3を失う。 ソウルを3枚山札に加える。
A0Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
B1Summon 3. Exhaust 1 card from your Draw Pile.
B2Apply 21 Doom and 1 Weak to ALL enemies.
B1Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
D1Gain 5 Block.
A1Ethereal. Gain 6 Block. Apply 1 Weak.
B2Gain 11 Block. Next turn, gain Energy.
AXSummon 3 X times. Add X Souls into your Draw Pile. Exhaust.
A1Put 3 cards from your Discard Pile into your Hand. Exhaust.
A3Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
B1Ethereal. Enemy loses 8 Strength this turn.
B1ALL players add 3 Souls into their Draw Pile. Exhaust.
C1Gain 8 Block. Add a Soul into your Draw Pile.
C1Next turn, Summon 2 and gain 2 Energy.
C1ALL players Summon 6. Exhaust.
A3Gain 13 Block. Reduce this card's cost by Energy whenever ANYONE dies.
A1Gain 5 Block. Apply 7 Doom to ALL enemies.
A1Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
C0Whenever you play a card this turn, apply 3 Doom to the enemy.
B1Ethereal. Draw 3 cards.
C2Summon 4. Gain 7 Block.
A1Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
B3Summon 20. Exhaust.
A1Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.
C1Apply 13 Doom. Draw 1 card.
C2Ethereal. Transform a card in your Draw Pile into Soul.
B0Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
A1Retain. Summon 3. Osty heals 5 HP.
B1Add Replay to a card in your Hand. It costs an extra Energy. Exhaust.
B0Gain 7 Block. Add a copy of this card into your Discard Pile.
B0Gain Energy. Exhaust.
B1{{KW|Osty|Osty's|2}} attacks deal 4 additional damage.
B1At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
B1At the start of your turn, apply 6 Doom to a random enemy.
B1Whenever you play a card that costs 2 Energy or more, gain 4 Block.
B3Ethereal. At the start of your turn, gain Energy and draw 1 additional card.
A1Whenever you play a Soul, Summon 1.
A2At the end of combat, you may remove a card from your Deck. Eternal.
B1Lose 2 Strength. Gain Energy at the start of each turn.
A1Whenever you play a Soul, a random enemy loses 6 HP.
A1Ethereal. The first Attack each turn deals 50% additional damage.
B2Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
A0Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
A1Whenever you draw an Ethereal card, draw 1 card.
C3Whenever Attacks deal damage, they also apply that much Doom.
A2At the start of your turn, add 1 Sweeping Gaze into your Hand.
C1Whenever you apply Doom, gain 2 Block.
A2Whenever you apply a debuff to an enemy, they take 9 damage.
A1Whenever you play an Ethereal card, gain 4 Block.