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Pael's Flesh
Relic

Pael's Flesh

パエルの肉

Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that.

Basic Info

Item Detail
English Name Pael's Flesh
Rarity Ancient
Character All
Source Pael (Act 2)
Pool Pool 1
Overall Tier A

Rating

Pael's Flesh grants +1 energy every turn starting turn 3. The first two turns are unaffected, but long fights like elites and bosses benefit enormously. Unlike normal energy relics (e.g., Diamond Tiara), its early-game is weaker but it has zero downside.

The Turn-3 Condition

  • No bonus on turns 1–2. You play at the normal 3 energy
  • Turn 3 onward is 4 energy every turn. Long fights pay out huge
  • Trash mobs often end in 2–3 turns, giving little benefit
  • Boss and elite fights run 5+ turns, so the +1 energy from turn 3 is massive

Character Ratings

Character Rating Comment
Ironclad A Long-game Strength scaling + energy dominates the back half of fights
Silent A After stacking Poison, mid-fight energy closes fights fast
Defect A+ Aligns perfectly with the post-setup orb midgame that wants more energy
Necrobinder A Extra actions from turn 3 cement the summon board
Regent A Star cards stabilize from the midgame with the extra energy

Synergies

Card / Relic Reason
Power cards Set powers turns 1–2, then unload attacks with the extra energy
High-cost cards The turn-3 bonus lets 3-cost cards run reliably
Long-fight builds Scaling decks benefit most from late-fight energy

Playstyle Tips

  • Lean on low-cost cards for the first 2 turns
  • Plan high-cost turns from turn 3 onward to exploit the bonus
  • Trash fights see little benefit — the relic wins boss and elite fights