Stone Ball Guide
Quick Reference
| Attribute | Value |
|---|---|
| Effect | 300% damage on first hit; -40% per bounce, minimum 50% |
| Damage Curve | Hit 1: 300% → Hit 2: 180% → Hit 3: 108% → … floor at 50% |
| Category | Heavy / Front-loaded Damage |
| Solo Tier | A |
| Evolution Tier | S |
Rating
Stone Ball is an A-tier ball built around front-loaded damage. Your first hit deals 3× base damage, but each subsequent bounce drops the multiplier by 40% — hitting a floor of 50% (half base damage). This makes Stone uniquely powerful for direct hits and weak on builds that rely on many rapid bounces.
Against bosses and high-HP targets, Stone's initial strike is one of the highest raw damage options in the game. Its evolution lineup includes Steel (S), plus Glacier (A), Landslide (A), and Catapult (A) — all solid paths.
When to Pick
Pick Stone when you have a direct-fire playstyle or access to evolution materials. Against single high-HP enemies, Stone's 300% first hit dramatically outperforms most other balls.
Avoid Stone in heavy-bounce builds where the damage will rapidly decay to 50% minimum. In those builds, Stone's advantage disappears within 2-3 bounces.
Evolutions
Steel (S)
- Recipe: Evolution (direct Stone upgrade)
- Effect: Retains Stone's damage curve with significant stat bonuses
- Notes: The go-to evolution for Stone. Upgrades raw performance without changing the playstyle. Top priority.
Catapult (A)
- Recipe: Evolution
- Effect: Catapult-style projectile with increased mass and area
- Notes: Specializes in wide area impact. Trades some per-hit focus for coverage.
Glacier (A)
- Recipe: Stone + Freeze
- Effect: High first-hit damage combined with freezing status
- Notes: The Stone + Freeze combination is excellent — first-hit deals massive damage, then the freeze stops the enemy from escaping. Great for bosses.
Landslide (A)
- Recipe: Stone + Earthquake
- Effect: Impact AoE from Earthquake combined with Stone's damage scaling
- Notes: Merges Stone's single-target punch with Earthquake's 3×3 AoE. Effective against both single targets and groups.
Sandstorm (B)
- Recipe: Stone + Wind
- Effect: Heavy impact combined with Wind's slow effect
- Notes: B-tier due to ingredient competition — both Stone and Wind have stronger alternative evolutions. Only pursue if the specific recipe pieces are already in your build.
Brimstone (B)
- Recipe: Evolution (Earth/Fire crossover)
- Effect: Ground impact with residual heat damage
- Notes: Situationally strong against stationary targets but materially expensive.
Best Characters
- Single-strike specialists: Characters that throw fewer, heavier balls maximize Stone's first-hit advantage.
- Boss-focused builds: Stone's 300% first hit is disproportionately strong against single high-HP enemies.
- Freeze or Earthquake synergy builds: Targeting Glacier or Landslide gives you a clean evolution path.
Recommended Passives
| Passive | Effect | Why It Works |
|---|---|---|
| Damage Up | Base damage increase | Multiplicative with Stone's 300% — first hit gains the most |
| Direct Hit Boost | Bonus to non-bounce hits | Perfectly aligned with Stone's first-hit specialization |
| Weight / Impact | Ball mass increased | Synergizes with Stone's heavy-ball concept |
Tips
- Play for the first hit: Aim directly at enemies rather than relying on wall angles. Every bounce diminishes returns significantly.
- Boss pressure: Drop Stone directly onto bosses for maximum burst. The 300% opener is one of the highest single-hit values available.
- Steel first: Prioritize the Steel upgrade path before branching into crossover evolutions.
- Landslide timing: If you have both Stone and Earthquake, hold off on evolving either until you can combine them into Landslide.
- Decay floor: Even at 50% minimum, Stone never becomes useless — it just transitions into a normal-damage ball after several bounces.
TL;DR
Stone Ball hits 3× harder on first contact, decaying to 50% minimum with bounces. It's A-tier solo, best against high-HP targets with direct aim. Steel (S) is the primary evolution; Glacier (Stone+Freeze) and Landslide (Stone+Earthquake) are the strongest crossover paths.