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Stone
Common 基本ボール

Stone

Initially deals {[damage_pct]} damage. Damage erodes by {[reduce_dmg_pct]} each time hitting an enemy (minimum {[min_damage_pct]}).

Stone Ball Guide

Quick Reference

Attribute Value
Effect 300% damage on first hit; -40% per bounce, minimum 50%
Damage Curve Hit 1: 300% → Hit 2: 180% → Hit 3: 108% → … floor at 50%
Category Heavy / Front-loaded Damage
Solo Tier A
Evolution Tier S

Rating

Stone Ball is an A-tier ball built around front-loaded damage. Your first hit deals 3× base damage, but each subsequent bounce drops the multiplier by 40% — hitting a floor of 50% (half base damage). This makes Stone uniquely powerful for direct hits and weak on builds that rely on many rapid bounces.

Against bosses and high-HP targets, Stone's initial strike is one of the highest raw damage options in the game. Its evolution lineup includes Steel (S), plus Glacier (A), Landslide (A), and Catapult (A) — all solid paths.

When to Pick

Pick Stone when you have a direct-fire playstyle or access to evolution materials. Against single high-HP enemies, Stone's 300% first hit dramatically outperforms most other balls.

Avoid Stone in heavy-bounce builds where the damage will rapidly decay to 50% minimum. In those builds, Stone's advantage disappears within 2-3 bounces.

Evolutions

Steel (S)

  • Recipe: Evolution (direct Stone upgrade)
  • Effect: Retains Stone's damage curve with significant stat bonuses
  • Notes: The go-to evolution for Stone. Upgrades raw performance without changing the playstyle. Top priority.

Catapult (A)

  • Recipe: Evolution
  • Effect: Catapult-style projectile with increased mass and area
  • Notes: Specializes in wide area impact. Trades some per-hit focus for coverage.

Glacier (A)

  • Recipe: Stone + Freeze
  • Effect: High first-hit damage combined with freezing status
  • Notes: The Stone + Freeze combination is excellent — first-hit deals massive damage, then the freeze stops the enemy from escaping. Great for bosses.

Landslide (A)

  • Recipe: Stone + Earthquake
  • Effect: Impact AoE from Earthquake combined with Stone's damage scaling
  • Notes: Merges Stone's single-target punch with Earthquake's 3×3 AoE. Effective against both single targets and groups.

Sandstorm (B)

  • Recipe: Stone + Wind
  • Effect: Heavy impact combined with Wind's slow effect
  • Notes: B-tier due to ingredient competition — both Stone and Wind have stronger alternative evolutions. Only pursue if the specific recipe pieces are already in your build.

Brimstone (B)

  • Recipe: Evolution (Earth/Fire crossover)
  • Effect: Ground impact with residual heat damage
  • Notes: Situationally strong against stationary targets but materially expensive.

Best Characters

  • Single-strike specialists: Characters that throw fewer, heavier balls maximize Stone's first-hit advantage.
  • Boss-focused builds: Stone's 300% first hit is disproportionately strong against single high-HP enemies.
  • Freeze or Earthquake synergy builds: Targeting Glacier or Landslide gives you a clean evolution path.

Recommended Passives

Passive Effect Why It Works
Damage Up Base damage increase Multiplicative with Stone's 300% — first hit gains the most
Direct Hit Boost Bonus to non-bounce hits Perfectly aligned with Stone's first-hit specialization
Weight / Impact Ball mass increased Synergizes with Stone's heavy-ball concept

Tips

  • Play for the first hit: Aim directly at enemies rather than relying on wall angles. Every bounce diminishes returns significantly.
  • Boss pressure: Drop Stone directly onto bosses for maximum burst. The 300% opener is one of the highest single-hit values available.
  • Steel first: Prioritize the Steel upgrade path before branching into crossover evolutions.
  • Landslide timing: If you have both Stone and Earthquake, hold off on evolving either until you can combine them into Landslide.
  • Decay floor: Even at 50% minimum, Stone never becomes useless — it just transitions into a normal-damage ball after several bounces.

TL;DR

Stone Ball hits 3× harder on first contact, decaying to 50% minimum with bounces. It's A-tier solo, best against high-HP targets with direct aim. Steel (S) is the primary evolution; Glacier (Stone+Freeze) and Landslide (Stone+Earthquake) are the strongest crossover paths.