Basic Info
| Item |
Detail |
| English Name |
Lantern |
| Rarity |
Common |
| Character |
Common |
| Acquisition |
Common reward (normal combat / treasure chest) |
| Overall Tier |
A |
Rating
Lantern is a Common relic granting +1 Energy at the start of combat. Turn 1 operates at 4 Energy instead of 3, letting you play one extra card and accelerating setup dramatically. You can drop a Power while still attacking or defending, so turn-1 stability improves across every deck type.
Per-Character Rating
| Character |
Rating |
Comment |
| Ironclad |
A |
Play a Power plus an Attack on turn 1, accelerating setup |
| Silent |
A |
Extra turn-1 actions speed Shiv chains or Poison ramp |
| Defect |
A |
Easier to play Orb-generating Powers on turn 1, stabilizing development |
| Necrobinder |
A |
Enables multiple summon card plays starting turn 1 |
| Regent |
A |
Setup and card plays coexist on turn 1 |
Synergies
| Card / Relic |
Reason |
| Backpack |
Opening draw plus Energy dramatically raises turn-1 action count |
| Centennial Puzzle |
Extra Energy plus damage-triggered draws enable huge turn-1 plays |
| Screaming Flagon |
Extra Energy means more plays per turn, accelerating Strength stacking |
| Ire |
10 Block plus extra Energy fully balances offense and defense on turn 1 |
Featured Builds
| Build |
Character |
| Whirlwind Energy Build |
Ironclad |
| High-Cost Orbit Build |
Regent |