メインコンテンツへ
Biome Guide
All areas, hazards, loot, and boss tips
Intermediate 25 min read
Biome Overview
Noita's dungeon runs vertically. As you descend, enemy strength, liquid danger, and treasure value all increase.
Surface (Hämis)
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Mines (Underground 1–2)
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Coal Pits (Underground 3–4)
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Snowy Depths (branch)
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Hiisi Base (Underground 5–6)
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Underground Jungle (Underground 7–8)
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The Vault (Underground 9–10)
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Temple of the Art (Underground 11–12)
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The Laboratory (deepest)
Surface (Hämis)
Difficulty: ★☆☆☆☆
| Item | Details |
|---|---|
| Main enemies | Snakes, bats, Hiisi scouts |
| Main liquids | Water, blood |
| Loot | Starting wands, perks (surface caves), herbs |
Tips:
- Explore west from spawn to find a hidden shop early
- Surface springs replenish your water flask
- Always pick up every wand you find and compare cast delays
Mines (Underground 1–2)
Difficulty: ★★☆☆☆
| Item | Details |
|---|---|
| Main enemies | Snakes, bats, slimes, basic Hiisi soldiers |
| Main liquids | Water, blood, mud |
| Loot | Early wands, 1 perk, gold |
Tips:
- The first biome — enemies are manageable. Use this time to experiment with wand builds and spell combinations
- Vertical shafts can cause significant fall damage; descend carefully
- The Mines shop occasionally stocks useful early spells and perks
Coal Pits (Underground 3–4)
Difficulty: ★★☆☆☆
| Item | Details |
|---|---|
| Main enemies | Hiisi soldiers, Grunki, slime-type enemies |
| Main liquids | Water, blood, mud, occasional poison |
| Loot | Early wands, alchemy materials, 1–2 perks |
Tips:
- Avoid electric spells near water puddles unless you have Electricity Immunity
- The Coal Pits shop is usually in the east — good for early wand upgrades
Snowy Depths (branch)
Difficulty: ★★★☆☆
| Item | Details |
|---|---|
| Main enemies | Snow golems, winter beasts, freezing enemies |
| Main liquids | Water, blood, frozen liquids |
| Loot | Mid-tier wands, perks, alchemy materials |
Tips:
- A branch area that generates alongside the Coal Pits, off the Main Path
- Frozen terrain is slippery and requires careful movement
- Skipping is a viable option if you want to rush, but it offers good perk and material opportunities
Hiisi Base (Underground 5–6)
Difficulty: ★★★☆☆
| Item | Details |
|---|---|
| Main enemies | Hiisi robots, electric soldiers, Mestarien Mestari (boss) |
| Main liquids | Oil, brine (electrified water), toxic sludge |
| Loot | Mid-tier wands, electric spells, 2–3 perks |
Tips:
- Oil ignites from fire and causes explosions. Watch the floor when using explosive wands
- Brine creates electrified zones on contact with water — detour required without Electricity Immunity
- Immunity perks to grab here: Electricity Immunity and Explosion Immunity are both high-value
Underground Jungle (Underground 7–8)
Difficulty: ★★★★☆
| Item | Details |
|---|---|
| Main enemies | Venomous snakes, poison spiders, holy warriors, Lukki Mestari (boss) |
| Main liquids | Toxic sludge everywhere, acid pools, corrosive liquid |
| Loot | Strong wands, rare spells, alchemy materials |
Tips:
- Toxic sludge pools are everywhere — Toxin Immunity is nearly mandatory here
- Acid dissolves terrain and deals massive damage on contact
- Lukki Mestari (spider-type boss) clings to walls and spreads slime. Retreat upward and fire from long range
The Vault (Underground 9–10)
Difficulty: ★★★★☆
| Item | Details |
|---|---|
| Main enemies | Heavily armored guards, mechanical enemies |
| Main liquids | Toxic sludge, oil, explosive liquid |
| Loot | Strong wands, high-rarity spells |
Tips:
- Enemy HP and damage increase significantly from the Jungle. Focus on wand DPS
- Explosive liquids are scattered throughout — Explosion Immunity greatly improves survivability
- Hidden rooms occasionally contain high-value spells
Temple of the Art (Underground 11–12)
Difficulty: ★★★★★
| Item | Details |
|---|---|
| Main enemies | Mages, golems, ancient guardians |
| Main liquids | Lava, magical blood, explosive liquid |
| Loot | Best spells, Orbs, endgame wands |
Tips:
- Lava floods floors and ceilings — Fire Immunity is effectively required
- Each Orb collected changes the endgame route
- For the final boss Kolmisilmä, a large spider-like creature at the deepest level, bring a high-DPS wand and multiple immunity perks
The Laboratory (deepest)
Difficulty: ★★★★★
| Item | Details |
|---|---|
| Main enemies | Top-tier magical creatures, experiment entities |
| Main liquids | Various explosive and corrosive liquids |
| Loot | Endgame content, final boss |
Tips:
- Located at the very bottom of the Main Path; the final area of the game
- Enter with a full set of immunities and your strongest wand build
Recommended Immunity Perks by Biome
| Biome | Must-Have Perk |
|---|---|
| Mines | None required, grab whatever appears |
| Coal Pits | None required, grab whatever appears |
| Hiisi Base | Electricity Immunity, Explosion Immunity |
| Underground Jungle | Toxin Immunity |
| Temple of the Art | Fire Immunity |