Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Cruel Fate | — | — | — | — |
| H Cruel Fate | 33 | 4 | -3 | 1000 |
| L Cruel Fate | 24 | 1 | -3 | 800 |
| M Cruel Fate | 28 | 3 | -3 | 900 |
| OD Cruel Fate | 28 | D | 2 | 1600 |
Evaluation
Leap forward into the air and unleash a series of piercing attacks on the downward arc. A useful surprise attack to get around an opponent's attempts to check you.
How to Use
Cruel Fate (214K) is primarily used as an aerial ambush tool to fly over the opponent's ground-level pokes. 214LK/MK/HK all land as punishable overheads on block, so they're risky if read. The OD version (214KK) is the exception — it's +2 on block, knockdown on hit, and is used for surprise oki. The key use case is catching opponents who are committing hard to ground-based pressure or whiffed moves.
How to Counter
214K behavior changes meaningfully by strength, and the OD version (214KK) plays by completely different rules. Sort out punishes and reversal options up front.
Recommended counters
By strength
- 214LK / 214MK / 214HK: all guaranteed punish on block
- 214KK (OD): A.K.I. is +2 on block, knockdown on hit
- Normal-attack anti-airs lose more often than they win — invincible anti-airs are the reliable answer
- If reacting cleanly is too tight, Drive Reversal is guaranteed — just press it
- A.K.I. has an SA3 read to break Drive Reversal but it's a hard input
Reading 214KK on block
214KK is +2 point-blank. From slightly further out a shimmy becomes possible, so Drive Reversal to push her back is strong.
Warning: just-parry on hit 1 → DI gets crushed
214K is a 4-hit move, so just-parrying the first hit and going for Drive Impact gets crushed. To run JP→DI you need to crouch-block hit 1, just-parry hit 2, then DI.
It's hard in a real match — just answer with an invincible reversal or a strong matching normal.

