Grab and twist your opponent's arm, making them falter, and then blow them away with a painful thrust attack. Throws your opponent while switching places with them.
Evaluation
A.K.I.'s Normal Throw "Gluttony". Back throw leaving A.K.I. at +20 advantage. A.K.I.'s primary oki tool after back throw.
How to Use
Gluttony is A.K.I.'s back throw, leaving her at +20 advantage. After a back throw, A.K.I. chooses between Drive Rush meaty pressure (against characters with projectile invulnerability) or 214LP → Drive Rush (against characters without it). The latter covers both in-place and back tech, making it her strongest oki route off this throw.
How to Counter
A.K.I. is +20 after the throw. Two main oki routes:
- Drive Rush meaty (used vs characters who can't go through projectiles)
- Neutral tech removes the shimmy option from her kit
- 214LP → Drive Rush (used vs characters without projectile invulnerability)
- Covers both in-place tech and back tech, making this her strongest oki option
Recommended counters
- vs Drive Rush oki: this becomes a mix-up read. Neutral tech removes shimmy; avoid back tech carelessly
- If A.K.I. stops at LP to shimmy, a shimmy counter is possible — keep that read in mind
- vs 214LP confirmed DI:
- In-place tech + Drive Impact punishes 214LP on reaction (1F late and it's too slow)
- Buffer DI on wakeup — it hits 214LP on sight; if A.K.I. uses Drive Rush instead, the flash clears the input automatically
Also watch for 214LP confirm into projectile invulnerable moves on in-place tech:

