Grab and twist your opponent's arm before throwing them forward. Throws your opponent without switching places with them.
Evaluation
Alex's Normal Throw "Arm Lock". Detailed notes to be added.
How to Use
Notes on how Alex uses Arm Lock — combo routes, pressure, pokes — to be added.
How to Counter
+28F on hit. The spacing after the throw means mashing out a button risks eating a punish counter from HK (charged).
Recommended counters
Alex's reversal attempt options are:
- Rush → HK
- Meaty at +2F on hit from close range
- Rush → MP
- Command throw range at +4F
Assuming Alex goes for Rush → HK as the default, the safest response is: Back tech → block the strike → back jump. The situation resembles post-2PP→MK block, where the second light attack cannot reach after the rush, making back step and neutral/back jump very low-risk options.
If you reduce that risk, Alex will switch to holding HK (charged version). In that case, place a neutral jump to punish.

