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Alex
Alex

Prowler Stance

↓PP
Prowler Stance
特殊技

Adopt a very low, stationary fighting stance. While in this stance, each input performs a different technique.

Evaluation

Alex's Command Normal "Prowler Stance". Detailed notes to be added.

How to Use

Notes on how Alex uses Prowler Stance — combo routes, pressure, pokes — to be added.

How to Counter

A stance entered with down + two punches. While in the stance Alex cannot block, but gains access to a wide range of follow-up attacks.

Key follow-ups:

  • 2PP→LP (4F startup)
    • Rapid-cancel capable; +1 on block for Alex
    • Can cancel into other follow-ups from frame 15
  • 2PP→MP (7F startup)
    • Launches the opponent; also used as an anti-air
    • -6 on block — guaranteed punish available
  • 2PP→HP (12F startup)
    • +3 on block; charged version is +5 and gains armor
  • 2PP→LK
    • Movement technique (Tactical Hop); Alex can act from frame 21
  • 2PP→MK (30F startup)
    • Overhead stomp; +2 on block for Alex
  • 2PP→HK (11F startup)
    • Low attack; can extend to a 2nd hit
    • -17 on block — large guaranteed punish
  • 2PP→LPLK (5F startup)
    • Throw that hits standing opponents; crouching opponents can evade
  • 2PP→2LPLK (21F startup)
    • Throw follow-up that also catches crouching opponents; airborne property

Recommended counters

See each individual follow-up article for detailed counters. Key points:

  • 2PP→MP is -6 on block; take your punish every time
  • 2PP→HK is -17 on block; take maximum damage on block
  • 2PP→MK (Air Stampede) on block: back step, neutral jump, or back jump are all safe and low-risk options