普通投技
Seize your opponent by the arm, spin them around you, and throw them aside. Throws your opponent without switching places with them.
Evaluation
Chun-Li's forward throw. Leaves Chun-Li at +11 advantage. In midscreen, she can continue pressure with [4]6P after the opponent back-rolls.
On in-place tech the block-frame differential is 0.
How to Counter
Chun-Li is at +11 after this throw. The post-throw situation is not overwhelmingly strong.
- On in-place tech: a meaty strike lands after a small walk
- Throw does not land as a meaty
- If you confirm Drive Rush, OD invincible move is guaranteed
- After blocking [4]6LP: 0F
- On back-roll: Chun-Li can continue pressure with [4]6LP into Drive Rush
- Can be made into a meaty block string
Recommended Counter
Midscreen
- In-place tech → Perfect Parry [4]6LP → 2HK (after Perfect Parry you have +17F, any move will connect)
- In-place tech → Drive Impact on [4]6LP
- [4]6PP and [4]6HP will be reversed back
- In-place tech → confirm Drive Rush → OD invincible move
Corner
- Fuzzy jump
- Chun-Li has no corner oki judo
- Jump at the timing you would block 2HP
- Avoid pre-inputting a jump attack or you will be Punish Countered on landing if Chun-Li walked and threw instead — watch the opponent carefully
- The video below shows both walk throw and 2HP inputs

