Clasp both arms around your opponent's back and toss them behind you. Throws your opponent while switching places with them.
Evaluation
E. Honda's back throw. Leaves Honda at +24F advantage after the throw — better positioning than the forward throw. OD reversals are not guaranteed after the rush flash; on in-place tech the rush MP meaty is airtight. At +24F with throw range +5F, the situation is highly advantageous — read the opponent's options.
How to Use
Notes on how E. Honda uses Tawara Throw — combo routes, pressure, pokes — to be added.
How to Counter
Warning
The back throw leaves Honda in a better position than the forward throw. Rush wake-up pressure is strong — watch Honda's Drive and SA gauges and look for a reversal opportunity. OD reversals may not work in some situations; consider fuzzy jumping or Drive Reversal as alternatives.

