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Guile
Guile

Sonic Boom

[4]→P
Sonic Boom
必杀技

Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.

派生・强度差异

技能发生命中防御伤害
Sonic Boom
H Sonic Boom103-3550
L Sonic Boom103-3550
M Sonic Boom103-3550
OD Sonic Boom1031000

Evaluation

Cross your arms with such speed that you fire a rotating aerial slash. Useful for checking distant opponents or as a way to start offensive pressure.

How to Use

Notes on how Guile uses Sonic Boom — combo routes, pressure, whiff punishes — to be added.

How to Counter

All three normal versions of Sonic Boom leave Guile at the same frame disadvantage on block; only the OD version leaves him plus.

Normal versions

  • [4]6LP (Light Sonic Boom)
    • Guile is -3F on block — slightly minus, only a 3F move punishes
    • Slow projectile speed; Guile uses it to set up drive rush from behind
    • Do not back-step after blocking — it makes the rush safe
  • [4]6MP (Medium Sonic Boom)
    • Guile is -3F on block — same as the light version
    • Intermediate projectile speed
  • [4]6HP (Heavy Sonic Boom)
    • Guile is -3F on block — same as light/medium
    • Intended as a straight damage tool; don't take the hit
  • [4]6PP (OD Sonic Boom)
    • Guile is +3F on block — he acts first, don't mash

Recommended counters

Walk forward and parry — just-parry if possible, and always buffer a move so something comes out automatically on success.

  • When parrying close: buffer a heavy normal with long reach
  • When parrying far against [4]6LP: buffer a forward jump — at range the projectile is "safe" so Guile often holds it, making a forward jump the highest-reward option

Caution

Never reversal-jump after blocking a Sonic Boom. If Guile is playing a safe projectile, he will anti-air the jump with [2]8K. Only jump when you actually land the just-parry.