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Jamie
Jamie

Arrow Kick

→↓↘K
Arrow Kick
必杀技

Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos.

派生・强度差异

技能发生命中防御伤害
Arrow Kick
H Arrow Kick10D-431400
L Arrow Kick5D-451000
M Arrow Kick8D-431200
OD Arrow Kick6D-431500

Evaluation

Launch your opponent into the air with a kick, and then use the recoil to follow up with a flying kick. Useful as an anti-air counter to an opponent's jumping attacks, and as a way to close out combos.

How to Use

Notes on how Jamie uses Arrow Kick — combo routes, pressure, whiff punishes — to be added.

How to Counter

Jamie's invincible anti-air. Each strength is between -43 and -45 on block, but the hitbox is narrow so deep crossup jumps can sometimes whiff it.

  • 623LK — Jamie -45 on block. 5F invincible anti-air. Narrow hitbox — deep crossups can whiff
  • 623MK — Jamie -43 on block
  • 623HK — Jamie -43 on block. Slower startup; like LK, deep crossups can whiff it
  • 623KK — Jamie -43 on block. OD invincible

Recommended counters

After 623LK hits you

  • 42F safe-jump window
  • If you suspect empty-jump low or empty-jump throw, fuzzy stand-jab covers both
  • Characters without a 4F–5F stand-jab should default to just-parry or fastest mash

The clip below records the empty-jump throw, empty-jump 2LK and the safe-jump:

After 623KK (OD) hits you

  • Standard oki: dash → drive-rush → MP
  • Quick-rise locks out his walk-shimmy