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JP
JP

Departure

↓↙←P
Departure
必杀技

Place a void of Psycho Power in the air from which thorns spawn. Useful as a way of limiting your opponent's movement when vying for position.

派生・强度差异

技能发生命中防御伤害
Departure
H Departure150800
L Departure150800
M Departure150800
OD H Departure1101000
OD L Departure1101000
OD M Departure1101000

Evaluation

JP's placement trap move — each strength variant places the projectile at a different position with different activation timing. When placed at long range it can start a full-screen shooting game, so rushing in immediately upon seeing the setup animation is highly effective.

How to Use

Notes on how JP uses 214P — placement positioning, pressure setups, whiff punishes — to be added.

How to Counter

JP's placement trap move. Each strength places the projectile at a different position with different activation timing.

  • 214LP
    • Places near
    • Fast activation
    • JP is +9F to +11F on guard
  • 214MP
    • Places at medium range
    • JP is +9F to +11F on guard
  • 214HP
    • Places far
    • JP is +9F to +11F on guard

OD version (2-button simultaneous) places at two positions at once:

  • 214LPMP: Weak + medium range placement
  • 214LPHP: Weak + strong range placement
  • 214MPHP: Medium + strong range placement

If 214P is placed from far away, a shooting game begins — the basic counters are below.

Mid-screen placement

  • Focus on defense until you can block the 214P activation
  • Walk forward while watching for JP's 236P and 2PP — walking guard is effective
  • If walking guard is too difficult, hold Parry until the 214P activates
  • Jumping too early will get caught by 236MK, restarting the shooting game

  • Even without jumping, JP may re-place the trap, so keep the option to jump ready
  • The best approach is to walk forward at the moment JP tries to re-place

Corner placement

  • When JP places from the corner, they will warp to escape the corner
  • Generally walk backward rather than forward
  • The recommended approach is to retreat to a position where you can anti-air the warp