普通投技
Grab your opponent by the arm, disrupt their balance, and stab them with your staff. Throws your opponent without switching places with them.
Evaluation
JP's Normal Throw "Ravina". Detailed notes to be added.
How to Use
Notes on how JP uses Ravina — combo routes, pressure, pokes — to be added.
How to Counter
After Ravina, JP is +16F.
- On neutral wakeup: Drive Rush can set up wake-up pressure
- On back wakeup: distance increases but favors JP's zoning game; expect 22P placement
Recommended counters
- Neutral wakeup: confirm Drive Rush, then respond with OD reversal
- Back wakeup puts you at a distance that benefits JP — neutral wakeup is generally recommended
- If JP does not use Drive Rush, expect a trap placement — walk forward to close the gap

