普通技
Evaluation
JP's Normal Move "Standing Heavy Kick". Detailed notes to be added.
How to Use
Notes on how JP uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.
How to Counter
Standing Heavy Kick leaves JP +2F on block. It has long reach and is frequently used as a poke.
Recommended counters
- At +2F JP has the frame advantage — do not mash after blocking
- Common JP follow-ups after HK:
- 2MK — low option
- Throw — walk-up grab
- HK again — to re-establish frame advantage
- 236K — advancing attack to start a mix-up
- Fight at a range where HK cannot reach — JP's neutral becomes much harder when you are inside his poke range

