Skip to main content
Kimberly
Kimberly

Genius at Play

↓↓P
Genius at Play
发生
持续
恢复
全体 44
命中
防御
伤害
0
必杀技

Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.

派生・强度差异

技能发生命中防御伤害
Genius at Play0
OD Genius at Play0

Genius at Play (no stock)

Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb.

Shuriken Bomb (1+ stock)

Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation.

How to Use

Notes on how Kimberly uses Shuriken Bomb — combo routes, pressure, whiff punishes — to be added.

Shuriken Bomb Spread (2+ stocks)

Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play.

How to Use

Notes on how Kimberly uses Shuriken Bomb Spread — combo routes, pressure, whiff punishes — to be added.

How to Counter

There are many patterns — focus on the universal answer first.

The right options depend on how the bomb was set. Key timing difference:

  • 236KK → 236K → LK → 22P: up to 12F window — shimmy is possible
  • MP → HP → 236K → MK → 22P: up to 3F window — shimmy is impossible

Adjust your option select based on which combo Kimberly used before the bomb.

MP → HP → 236K → MK → 22P (3F set)

A common route. Meaty +3 on wakeup, shimmy impossible. Options are chip/throw/mid/low. In ranked, OD invincible is the simplified answer (accept the risk of losing to bait). Watch for Kimberly forward-jumping and pre-walk if you see it coming.

MP → HP → 236KK → 236K → LK → 22P (shimmy possible)

OD-spent variant, shimmy becomes possible. Options are chip/throw/mid/low.

Recommended counters

Drive Gauge chip is the real lose condition — unless it's a kill, hold parry and fish for just-parry. Throws here aren't very damaging. Folding in ranked is fine.

  • MP → HP → 236K → MK → 22P (3F set, no shimmy)
    • Force a coin flip: OD invincible or fast tech are both fine
    • If Kimberly starts stuffing reversals, shift to just-parry

Strike and throw mix becomes the main read. SA invincible and just-parry are the top picks on wakeup.

Each character's SA invincible has different startup and active frames, so optimal punishes vary widely. When in doubt, blow through with invincible — Kimberly's practice level affects this significantly.

  • MP → HP → 236KK → 236K → LK → 22P (shimmy possible)
    • Hold off on OD invincible and throws
    • Walk-throw and forward-jump are strong since Kimberly's delayed strike is the main threat
    • Hold parry → fish for just-parry
      • Throw damage is low enough to accept: punish-counter ~1800–2400, mid/low ~3000
      • Chip is 2–4 Drive bars; held parry can recover ~3 bars

Keep in mind Kimberly can forward-jump 2MP as a reversal bait / throw whiff punish.

If you read the forward-jump 2MP coming, drop throw and forward-walk instead (fuzzy walk).

By walking forward on the same timing you'd guard Kimberly's MP, you can guard the strike while slipping under the forward-jump 2MP.

Watch out: OD invincible can hit but still let the bomb connect

After MP → HP → 236K → MK → 22P (3F set), some characters land their wake-up OD invincible cleanly but still get caught by the bomb. Check your character's OD invincible properties — using an SA invincible instead may be the right call.

◎ = combo possible, 〇 = bomb hits but no combo, × = bomb whiffs

Character LP MP HP LP+MP LP+HP MP+HP Notes
Luke × × × × HP / LP+HP single-hit invincible trade; +39F after slide
Jamie × × × × × × Bomb whiffs entirely
Juri × × × × HP / LP+HP land; combo into Senpusha / light Ryodansatsu or rush cr.HP stretch
DJ × × × × × MP+HP only; no combo — Kimberly Hidden Variable (214P) → cr.LP → cr.MK meaty cover
Cammy All hit; LP/HP/LP+HP no combo; LP+MP / MP+HP into Hooligan starter
Ryu All hit; LP/HP/LP+HP no combo; LP+MP / MP+HP into Doudoufuu starter
Honda × × OD Bushin Senpukyaku only; LP+MP / MP+HP into Doudoufuu → OD command grab
Blanka × × LP+MP / MP+HP into Doudoufuu → OD command grab route
Guile × × Single-hit leaves +12 for Hidden Variable (214P); MP+HP into Doudoufuu → OD command grab
Ken × × × × × OD Bushin Senpukyaku only; MP+HP single hit, no combo
Chun-Li × × × × × × Bomb whiffs entirely
Rashid × × × × × × Bomb whiffs entirely
Ed × × × × MP+HP combo; LP+HP single-hit only
Akuma × × × × × × Bomb whiffs entirely
Terry All single-hit (+9F with step-step); LP+MP / MP+HP into Doudoufuu route
Mai × × × LP combos with Kagesugi set; LP+MP / MP+HP into Doudoufuu
Elena All single-hit (+12F); LP+MP / MP+HP into Doudoufuu
Sagat × × × × × × Bomb whiffs entirely