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Luke
Luke

Rising Uppercut

→↓↘P
Rising Uppercut
必杀技

Unleash a ferocious punch as you leap diagonally upwards. It grants immunity to jumping attacks, making it useful as an anti-air technique.

派生・强度差异

技能发生命中防御伤害
Rising Uppercut
H Rising Uppercut9D-330
L Rising Uppercut5D-270
M Rising Uppercut6D-290
OD Rising Uppercut6D-401400

Evaluation

The 9F Heavy Rising Uppercut with projectile invulnerability.
Too slow for pure reaction anti-air, but the projectile invul lets Luke go through fireballs while catching jump-ins simultaneously. Also serves as a high-damage combo ender. -33F on block — the riskiest version to have blocked.

How to Use

  • Use projectile invul to simultaneously pass through fireballs and anti-air the opponent's jump
  • High-damage combo finisher for extra damage when resources allow
  • Don't attempt as a pure reaction anti-air — 9F is too slow

How to Counter

  • On block: -33F → guaranteed Super Art max punish, no exceptions
  • Throw fireballs to bait, then jump simultaneously — threatens both the fireball and a jump-in
  • Since this is Luke's riskiest DP to have blocked, read when he's fishing for fireball-escape punishes and respond accordingly

Counter Tips

-33F on block is the highest penalty of any Rising Uppercut version — always hit the max Super Art punish. When you read that Luke is looking for fireball-escape opportunities, either stop throwing fireballs and approach on the ground, or use fireballs to bait the Heavy DP and punish the block.