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Manon
Manon

En Haut(1)

←MK
En Haut(1)
发生
10
持续
10-13
恢复
19
命中
-1
防御
-3
伤害
600
特殊技

A two-hit series of attacks, the second of which cannot be blocked crouching.

Evaluation

Manon's first hit of the En Haut target combo. This button can branch into the second hit (4MK→MK) or be cancelled into command grab, creating a guessing game on block. It is one of the most important normals to understand when facing Manon.

How to Use

Use 4MK as the entry point to Manon's target combo pressure. The branching options — continuing to the second hit or immediately going into Manège Doré — force the opponent into a forced rock-paper-scissors. Build this into your drive rush strings for maximum pressure.

How to Counter

En Haut (first hit) can link into the target combo on block and leads into a command grab vs. 4MK→MK guessing game.

  • If Manon does not continue into the second hit, invincible reversals are blocked and reversal attempts are beaten by 4MK→MK
  • Standing still lets the command grab land

This creates a forced guessing game with no clean escape.

Recommended counters

Do not attempt a Perfect Parry on the first hit — you are winning the read but giving up return.

If you read 63214LP (command grab): vertical jump → mash fastest normal on landing. If you read the second hit: OD reversal.

  • After blocking the first hit

    • Medium attack reversal attempt
    • After blocking 4MK, if Manon inputs 63214HP the gap is 9F — a medium reversal attempt beats it
    • You lose to the second hit if she continues, but accept the rock-paper-scissors
  • After blocking the second hit

    • At -19F it is a guaranteed punish — Manon almost always uses cancel drive rush to escape
    • 4MK→MK→cancel drive rush can be interrupted by invincible moves — do it
    • An SA during this gap is especially rewarding

These two options cover everything Manon can do, but the important point is that the second hit can be delayed, so fuzzy-guarding is not possible.

If fuzzy is impossible, commit to the guessing game cleanly. Mashing a light button to beat command grab gives low return and little risk for Manon. Use medium or heavier attacks as shown in the video below to make the exchange meaningful.

Note: if your reversal attempt gets counter-hit, confirming is difficult for Manon — most players will cancel drive rush and spend 3 bars regardless.

Once you see the second hit complete, Manon will almost always cancel drive rush — interrupt with an invincible move. A small tip: if you bind attack buttons to the Parry button, you will automatically Parry even if the command is not finished in time.