必杀技
A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Rond-point | — | — | — | — |
| H Rond-point | 14 | D | -11 | 800 |
| L Rond-point | 9 | 3 | -15 | 900 |
| M Rond-point | 11 | D | -14 | 1000 |
| OD Rond-point | 8 | D | -19 | 800 |
Evaluation
A swift, upwards kick performed while spinning. Useful in combos or, if done early, as an anti-air attack.
How to Use
Notes on how Manon uses Rond-point — combo routes, pressure, whiff punishes — to be added.
How to Counter
Rond-point is most often used as a combo ender. Every strength is minus on block, so any strong-button starter punishes it. The OD version (236KK) has anti-air invincibility — strong as a delay anti-air — but the -19F on block is a death sentence.
Recommended counters
Punishing on block
- Every strength is minus on block — punish with a strong-button starter
- OD (236KK) is -19F, big enough for your maximum punish
After 236HK hits you
- Raw drive rush → strike leaves her too far away to run a real mixup
- Forward-dash → drive rush gets cleanly punished by OD invincibles — don't let it bait you into mashing a normal
236KK (OD Rond-point) as a delay anti-air
- If her anti-airs feel oppressive, stop jumping and play ground footsies
- Manon has no projectile, so any fireball character can dictate the ground game from range
- Forcing her to respect ground play makes 236KK far less of a threat

