Launch your opponent into the air with a quick one-two combination of kicks, and follow up with a powerful leaping kick. This move executes quickly, making it useful as an anti-air attack or as a way to combo airborne opponents.
Evaluation
Manon's SA2. It activates on frame 7 with projectile invincibility, and its hitbox extends both horizontally and vertically — it can catch back dashes and even vertical jumps. This is an extremely powerful reversal tool.
How to Use
Use SA2 Étoile as a reversal to blow through projectiles and aggressive rushdowns. The 7F startup means you need to react quickly, but once activated it covers a huge area. It can punish opponents who try to escape via back dash or vertical jump, so use it when the opponent is being overly defensive.
How to Counter
SA2 is one of Manon's strongest defensive options.
- Startup is 7F with projectile invincibility
- The hitbox extends both horizontally and vertically, catching back dashes and vertical jumps
Recommended counters
A forward jump from +7F advantage can avoid SA2 cleanly. If Manon has SA2 loaded, forward jump instead of back dash.
Warning
SA2 is extremely powerful as a reversal for Manon. Its 7F startup means it can land even if you back dash to escape a command grab, or if you jump vertically. When pressing the attack, check her SA2 gauge — if she has meter, stick to low-commitment strings. Be especially careful not to give her free SA2 opportunities in response to mid-range pokes or jump-ins.

