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Manon
Manon

Standing Medium Punch

MP
Standing Medium Punch
发生
7
持续
7-10
恢复
15
命中
2
防御
-2
伤害
600
普通技

Evaluation

Manon's core move. Her overall offensive strength is concentrated in this single button, and whether you can rotate your game plan around MP hit-confirms is the true measure of a Manon player's skill.

How to Use

Hit-confirming

To improve your ranked stability, focus on landing consistent hit-confirms off MP. Confirming into 236LP on counter-hit is the key skill to develop.

When the confirm feels difficult, two techniques can help:

  1. MP→MK target combo buffer with 236 input MP can be cancelled into the target combo, and the cancel window into 236MK is generously long. As shown below, on punish counter the window extends even further — use it to cancel into the higher-reward 236MK.

You can also buffer 236236 for super-art confirms.

  1. MP→236LP input-buffer confirm Input 236LP and hold the button — while 236LP is active, use the button-hold window to confirm the hit. On block, keep holding to cancel 236LP into 63214HP (command grab bait). On counter-hit, release to combo instead.

When you have Drive gauge

The basic plan is to confirm the hit, but when Drive is available, cancel into Drive Rush and go into MP → 2MP — Manon's foundational consecutive guard string — to enforce the command grab vs. strike mix-up.

How to Counter

The core counter is to Drive Reversal or OD reversal the moment you see cancel Drive Rush off MP — but doing it every time is unrealistic.

The key mindset is this: whenever you take a minus frame, be conscious of Drive Reversal. Never let yourself zone out in a Manon match.

After drive rush 2MP on block — Manon's follow-up options

  • 4HP → 236P
    • If you jump vertically or back jump, 4HP connects and combos
      • Fastest reversal attempt beats it
    • Watch out for 236P being buffered into 4HP — the confirm on 4HP is hard, so many Manon players just input it
    • Some Manon players cancel to 63214P if 4HP whiffs — if you read the 4HP→236P buffer, jump
  • Command grab or 2LK → LP → 214LK

Recommended counters

Drive Reversal on cancel Drive Rush.

Difficult, but once you can do this consistently you no longer need to play the guessing game.


After blocking:

  • 4HP→236P→cancel→63214P (command grab bait)
    • If you block 4HP, press a light button at the timing you would block the follow-up — this covers both options
  • Command grab
    • Fastest reversal attempt or sitting still loses to command grab
    • Jump or back dash to maximise your return
  • 2LK→LP→214LK
    • Fastest reversal attempt and jump both beat this
    • After blocking LP, a command grab is possible — one-guard jump is recommended

Also remember: Manon often uses 2MP to build consecutive guard, or goes straight into command grab — keep jump in your back pocket.