A two-hit combination attack that pulls your opponent toward you.
Evaluation
Manon's HP→HP target combo, Temps Lié. The second hit pulls the opponent in close and leaves Manon at -8F on block and +3F on hit. Many players panic and back jump when suddenly pulled in, which causes them to miss the guaranteed punish on block. Even at MR 1800 this punish is frequently dropped — make sure to take it every time.
How to Use
Use Temps Lié as a combo extension after a counter-hit or high-advantage starter. The pull-in effect on the second hit keeps the opponent close for follow-up specials, making it an excellent corner carry tool. On hit (+3F) you can continue pressure with specials or drive rush.
How to Counter
Temps Lié is Manon's target combo.
- On block: Manon is -8F
- On hit: Manon is +3F
Recommended counters
Many players instinctively back jump when suddenly pulled in — resist that urge and take the punish instead.
Even at MR 1800 players frequently miss this punish. Make it a habit to always punish on block.

