A throw that can be performed from Scutum. Pin your opponent to the ground and pound them with a single powerful punch. Useful as a way to break through the guard of an opponent who is expecting Scutum to be followed by a punch or kick.
Evaluation
A throw that can be performed from Scutum. Pin your opponent to the ground and pound them with a single powerful punch. Useful as a way to break through the guard of an opponent who is expecting Scutum to be followed by a punch or kick.
How to Use
Notes on how Marisa uses Enfold — combo routes, pressure, whiff punishes — to be added.
How to Counter
214K→LPLK (Enfold) is the throw branch off Scutum. Hit gives Marisa +18, but her oki off it isn't strong. Drill the SA / OD-invincible answer in training so you have a clean response when she goes for the rush continuation.
Recommended counters
When taking the hit is fine
- Marisa's oki after the command grab isn't great
- For characters with strong SAs, eating the throw and looking for the reversal can be the higher EV play
Reads after Enfold hits
① If you have a wide-hitbox OD invincible
- If Marisa goes for drive-rush continuation, a long-reach OD invincible cleanly punishes
② If you have a fast (8F or less) wide-hitbox SA
- Blanka SA1 / Luke SA1 etc. — these connect even when Marisa cancels into 2LP from rush
Warning
Rush-throw beats your reversal
- Against some characters, Marisa can drive-rush throw to make your SA or OD invincible whiff entirely
- Lab this with your own character — skipping this homework has a real impact on your win rate
Luke's case:
Juri's case:

