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Marisa
Marisa

Gladius

↓↘→P
Gladius
必杀技

A devastating straight punch. Can be powered up by holding the attack button.

派生・强度差异

技能发生命中防御伤害
Gladius
H Gladius22D-51600
L Gladius17D-51200
M Gladius19D-51400
OD Gladius19D-21700
H Gladius(Charged)41D42800
L Gladius(Charged)30D42400
M Gladius(Charged)35D42600
OD Gladius(Charged)35D42900

Evaluation

A devastating straight punch. Holding the attack button powers it up and turns the move plus on block.

How to Use

Notes on how Marisa uses Gladius — combo routes, pressure, whiff punishes — to be added.

Hold version

The hold version is +4 on block, opening up pressure and frame-trap setups, but the slower startup invites reversals or neutral jumps. Notes to be added.

How to Counter

236P is -5 on block (-2 for OD). Any character with a 5F normal that has reach gets a guaranteed punish, and Marisa often ends strings (MP→MP→236P) with it — train the reflex to punish on block. The hold version is +4 on block but slow, so reversal DPs and neutral jumps still answer it.

Recommended counters

Neutral

  • Place neutral jumps. They beat almost every Marisa special
  • Gladius has armor on top, but only one hit — characters whose jump-ins multi-hit (Ryu, Rashid, Elena) can armor-break for big reward

Punish on block

  • 236LP / MP / HP all leave Marisa at -5
  • 5F reach-having characters take the max punish
  • Stay especially alert when 236P comes out of MP→MP strings

When used as anti-air

  • Mix in empty-jump throws — the armor doesn't help her if she's already in recovery
  • Multi-hit jump-ins armor-break for huge reward