必杀技
A devastating straight punch. Can be powered up by holding the attack button.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Gladius | — | — | — | — |
| H Gladius | 22 | D | -5 | 1600 |
| L Gladius | 17 | D | -5 | 1200 |
| M Gladius | 19 | D | -5 | 1400 |
| OD Gladius | 19 | D | -2 | 1700 |
| H Gladius(Charged) | 41 | D | 4 | 2800 |
| L Gladius(Charged) | 30 | D | 4 | 2400 |
| M Gladius(Charged) | 35 | D | 4 | 2600 |
| OD Gladius(Charged) | 35 | D | 4 | 2900 |
Evaluation
A devastating straight punch. Holding the attack button powers it up and turns the move plus on block.
How to Use
Notes on how Marisa uses Gladius — combo routes, pressure, whiff punishes — to be added.
Hold version
The hold version is +4 on block, opening up pressure and frame-trap setups, but the slower startup invites reversals or neutral jumps. Notes to be added.
How to Counter
236P is -5 on block (-2 for OD). Any character with a 5F normal that has reach gets a guaranteed punish, and Marisa often ends strings (MP→MP→236P) with it — train the reflex to punish on block. The hold version is +4 on block but slow, so reversal DPs and neutral jumps still answer it.
Recommended counters
Neutral
- Place neutral jumps. They beat almost every Marisa special
- Gladius has armor on top, but only one hit — characters whose jump-ins multi-hit (Ryu, Rashid, Elena) can armor-break for big reward
Punish on block
- 236LP / MP / HP all leave Marisa at -5
- 5F reach-having characters take the max punish
- Stay especially alert when 236P comes out of MP→MP strings
When used as anti-air
- Mix in empty-jump throws — the armor doesn't help her if she's already in recovery
- Multi-hit jump-ins armor-break for huge reward

