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Marisa
Marisa

Medium Two Hitter

MPthenMP
Medium Two Hitter
发生
14
持续
14-15
恢复
23
命中
-3
防御
-8
伤害
600
特殊技

A two-hit combination attack that can be canceled into special moves.

Evaluation

Marisa's Command Normal "Medium Two Hitter". Detailed notes to be added.

How to Use

Notes on how Marisa uses Medium Two Hitter — combo routes, pressure, pokes — to be added.

How to Counter

Marisa's main target combo.

After it is blocked, 623P and 236P turn the situation into an RPS.

Drive Impacting into a charged Gladius costs you huge damage.
But if you never use Drive Impact, your Drive gauge gets chipped away.
And if you take the safe route and parry, a cancel Drive Rush into Scutum takes a big return off you — it is easy to lose the exchange without quite knowing why.

Recommended counters

  • Guaranteed punish
    • After 236P Marisa is -5, so characters with a far-reaching standing light kick like Ken or Manon get a guaranteed punish
  • Fuzzy jump
    • Input a neutral jump at the timing where you would block MP→MP→236P
  • Fuzzy against the cancel Drive Rush
    • MP→MP→cancel Drive Rush→LK
    • MP→MP→214K→LPLK
    • The cancel-rush LK is a true blockstring while 214K→LPLK takes 8F to come out, so a fuzzy is possible
  • Immediate jump
    • Fuzzy jumping has an occult side to it
      • startup differs by 236P strength
      • a slightly-charged 236P exists
    • It is not consistent in first-to-2 ranked sets, so jumping at the earliest timing is fine too
      • the situation Marisa gets after Gladius hits is not that strong

Watch out

  • A fuzzy crouching medium also beats this string easily, but it gets answered by Phalanx, so it is safer not to rely on it