Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Phalanx | — | — | — | — |
| H Phalanx | 32 | D | 3 | 1700 |
| L Phalanx | 25 | D | 3 | 1500 |
| M Phalanx | 28 | D | 3 | 1600 |
| OD Phalanx | 28 | D | 4 | 1400 |
Evaluation
Leap into the air and come down with a powerful downward punch. Allows you to move first even if it is blocked, making it effective for continuing offensive pressure.
How to Use
Notes on how Marisa uses Phalanx — combo routes, pressure, whiff punishes — to be added.
How to Counter
Normal versions
- 623LP (Light Phalanx)
- Marisa is +3 on block
- 623MP (Medium Phalanx)
- Marisa is +3 on block
- 623HP (Heavy Phalanx)
- Marisa is +3 on block
OD version
- 623PP (OD Phalanx)
- Marisa is +4 on block
Recommended counters
All strengths of Phalanx are plus on block (+3 or +4) — do not mash after blocking it. Anti-air it with a well-timed DP or neutral jump rather than letting it land.
- On block: Marisa is +3/+4 — don't mash; respect the advantage
- Neutral jump is the safest answer in neutral — it beats Phalanx cleanly
- A well-timed anti-air DP or normal beats it on the way in
The easiest answer is just-parry: her post-block situation isn't strong, so the risk/reward works out — and buffering Drive Reversal on the just-parry resets the situation:

