A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Scutum | — | — | — | 0 |
| OD Scutum | — | — | — | 0 |
Evaluation
A defensive maneuver in which you cover your head with both arms, giving armor to your upper body and automatically countering your opponent's attacks if hit. If you continue holding the button following a counter, you will return to the Scutum stance.
How to Use
Notes on how Marisa uses Scutum — combo routes, pressure, whiff punishes — to be added.
How to Counter
214K (Scutum) is a parry stance — it loses to throws and lows, and even 214KK still loses to throws. In neutral, jump-in empty throw or crossup jumps cleanly answer it. On wake-up, simply mixing in throws makes the parry a coin flip Marisa can't afford.
Recommended counters
Reads when Scutum absorbs your strike
- A delayed strike absorbed: counter-hit state, Marisa +1 — her MP only clips jumps weakly, and if she picked 214K→LPLK your fastest LP punish-counters it. Against Marisas who only press MP or the command grab, neutral jump is high reward
- A meaty absorbed: punish-counter state, Marisa +3 — remember it as intel for the next read
On wake-up offense
- Now that 236236P is stronger this is less of a free win, but mixing in throws still penalizes the parry
- To cover both, empty jumps are very strong — Marisa's anti-air special 214LP is too slow to punish an empty jump
When she throws it out in neutral
- Empty-jump throw beats the held Scutum stance
- The strike follow-ups (214K→P, 214K→K) are blockable on landing
- Crossup jumps are even safer, but watch for 214K→LPLK on your landing — it'll grab you

