Evaluation
Sagat's Normal Move "Standing Medium Punch". Detailed notes to be added.
How to Use
Notes on how Sagat uses Standing Medium Punch — combo routes, pressure, pokes — to be added.
How to Counter
A normal that is +2 on block with minimal pushback, allowing Sagat to chain into a second 2MP as a blockstring.
Recommended counters
Mid-screen
- After blocking (mid-screen)
- Unless Sagat follows with Drive Rush into MP, walking back is a low-risk way to end his pressure.
- After blocking (corner)
- Mashing a 4F button after blocking MP will trade, setting up a combo for Sagat.
- After blocking — characters with a 4F standing normal
- Mashing a standing normal immediately after blocking point-blank MP creates distance where Sagat cannot link into 2MP on trade.
- If it wasn't a meaty hit, your best bet is to mash 4F MP.
- After blocking — characters without a 4F standing normal
- Read between Just Parry and waiting it out.
- Sagat's walk speed is slow, and no matter what he does, he needs at least 6+ frames of walking to reach throw range — so pressing a button on the fuzzy timing when you'd block 6MP is a solid option.
- Fuzzy light punching the reversal attempt is an option, but if Sagat walks and throws well or delays the MP it will counter-hit very frequently, so pressing MP immediately on MP-block to fish for a counter-trade return is also worth considering.
- The key is to make his walk throw carry risk — once you show it, bait the next Just Parry attempt.
- MP → MP
- Ideally Sagat should hit-confirm before continuing, but MP is so strong that many Sagats auto-pilot MP → MP.
- Against that habit, forward jump is a great answer — it also beats MP → throw.
- The second MP has no combo on normal hit, so even an immediate jump is worth considering.
- MP → MP → 2MP
- Holding forward-jump while blocking the second MP is very effective.
- You can collect a reward against anything Sagat cancels the 2MP into.
- Zangief and Lily can't use this — their jump transition is too slow.
- You can collect a reward against anything Sagat cancels the 2MP into.
- Holding forward-jump while blocking the second MP is very effective.
Advanced
A fuzzy forward jump collects the best parts of all the answers above: on the second MP of MP → MP → 2MP, fuzzy forward-jump beats MP → throw, and if you end up blocking, jump immediately after guarding the 2MP. It's very busy, but worth the effort:
Moves that can combo after a 4F trade off point-blank MP → MP
List of moves (by character) that can be picked up after a 4F mash trades off a point-blank Standing MP → Standing MP.
| Pickup move | Characters |
|---|---|
| 2MP | Luke / Jamie / Manon / Marisa / JP / Juri / Cammy / Ryu / Honda / Chun-Li / Zangief / Dhalsim / A.K.I. / Ed / Akuma / Bison / Terry / Mai / Elena / Sagat / Viper |
| 2HP | Kimberly |
| HK | DJ |
| 2MK | Blanka |
| LK | Guile / Lily / Rashid |
| HK OR 4HP | Bison → Standing LK |
| LP | Ryu / Ken / Akuma / Ed / Terry |
| 2LP | Mai / Chun-Li |
Note
This is a 4F standing-normal counter strategy, but LK into cancel SA does have some return value in theory — it hasn't been seen in practice, so it can be ignored for now.

