A combination attack that can be canceled into a special move.
Evaluation
Terry's Command Normal "Fire Kick". Detailed notes to be added.
How to Use
Notes on how Terry uses Fire Kick — combo routes, pressure, pokes — to be added.
How to Counter
Fire Kick (2MK→2HK) is one of Terry's core tools, cancellable from 2MK. It saves drive gauge and is safe to throw out even on a whiff, making it difficult to punish cleanly. The main follow-ups are:
- 2MK→2HK → Cancel Drive Rush
- 2MK→2HK → 214LK — no true punish, but a 4F button fits in the gap between 2HK and 214LK
- 2MK→2HK → 236LP — reversal-attempt killer, but a max-speed 4F button after 2HK beats it
- 2MK→2HK → 236HP — leaves Terry plus, but a 4F button still fits in the gap
- 2MK→2HK → 214LP — overhead special in a blockstring with no gap, but -5 on block
Recommended counters
Terry has many mix options here, but you don't need to guess with him. The default answer is to press a standing 4F light at max speed — this beats all options except Cancel Drive Rush.
- Characters with a standing 4F light: get to a standing state, then press it immediately after blocking 2HK. If Crack Shoot hits, you go airborne — have an air-combo ready. If Terry does Cancel Drive Rush instead, OD invincible move is guaranteed.
- Tip: input LP and parry as a simultaneous press. If Terry's string has a gap you interrupt it; if he does Cancel Drive Rush the parry comes out — recommended.
- Downside: loses to throw.
The video shows the following recordings:
- 2MK→2HK → Cancel Drive Rush → 2LK
- 2MK→2HK → 214LK
Warning
Characters without a standing 4F light must press their crouching 4F light instead — but then 214MK becomes a reversal-attempt crusher and there is no clean safe option. In that case:
- Read 236LP → do nothing; take the -9 punish after blocking
- Read 214MP → max-speed reversal attempt beats it (fuzzy works for L and H versions; Terry rarely uses this at high level as a result)
- Read 214HP → max-speed reversal attempt beats it; if you block it Terry gains advantage, so guess here
- Read 214LK → no punish exists; you need to find a read somewhere else
Pressing a crouching 4F button lets 214MP counter-hit punish as shown in the video — be careful.
Characters without a standing 4F light should default to OD invincible move.

