Smash the ground with your fist and let loose a wave of energy across the ground. Useful for checking an opponent from a distance, and as a stopgap in combos.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Power Wave | — | — | — | — |
| L Power Wave | 14 | -3 | -9 | 600 |
| M Power Wave | 16 | 0 | -6 | 700 |
| OD Power Wave | 15 | 2 | -2 | 800 |
Evaluation
Smash the ground with your fist and let loose a wave of energy across the ground. Useful for checking an opponent from a distance, and as a stopgap in combos.
How to Use
Notes on how Terry uses Power Wave — combo routes, pressure, whiff punishes — to be added.
How to Counter
Power Wave (236P) is Terry's main fireball. L and M share the same motion, so reading the strength on reaction is hard.
Recommended counters
Default response
- When you see the 236P motion, walk forward while blocking. This minimizes the advantage Terry gets from a chip-blocked L Power Wave and shuts down the safe drive-rush follow-up
- Blocking from far away inflates Terry's advantage; he can drive-rush in safely after L Power Wave
Don't mash parry
- Pressing parry against L Power Wave gets baited by M Power Wave fakes and converts into a rush throw
- If you do press parry by mistake, cancel into drive rush with →→ to avoid a counter-hit throw
- Following up with a 4F button can punish Terry's rush throw attempt
Rush through it
Some characters (Rashid's Eagle Spike, Blanka's Rolling Attack etc.) jump over the L wave with their rushing specials. Even if you eat the M version, no oki follows — strong risk/reward.
Watch for 214P after blocked 236LP
Terry frequently follows blocked 236LP with a 214P. Sprinkling in a neutral jump after blocking 236LP shuts that follow-up down.

