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M.Bison
M.Bison

ジャブ

↓LP
ジャブ
普通技

派生・强度差异

技能发生命中防御伤害
ジャブ
Standing Light Punch44-2300
Standing Light Punch44-2300

Evaluation

Vega's Normal Move "Standing Light Punch". Detailed notes to be added.

How to Use

Notes on how Vega uses Standing Light Punch — combo routes, pressure, pokes — to be added.

How to Counter

Vega's 4F-startup light.
You will be blocking his cancel Drive Rush from 2MK a lot, so make sure you understand this RPS for the Vega matchup.
After you block the cancel Drive Rush 2MP, Vega is at +2F with no shimmy available.

  • 4HK
    • a light mash beats it / you can jump out
  • MP
    • a light mash beats it / you can jump out
  • 2MP
    • a light mash trades; after the trade the spacing opens up, so some characters get no combo
      • Rashid, Kimberly, Akuma, Blanka, etc.
  • 2LK→LP
    • mashing loses
  • throw
    • mashing loses

Recommended counters

  • Backward jump
    • 2MP and 2LK→LP will hit you, but for no real damage.
    • You can eat MP or the Evil Knee on the way out and still escape
    • It loses to the 2LK light — once you read that one coming, try fishing for the just parry

The video below records the following:

  • 2MK→cancel Drive Rush→2LP→4HK
  • 2MK→cancel Drive Rush→2LP→MP
  • For some characters, mashing at the earliest timing (a 4F standing light) is effective
    • Rashid, Kimberly, Akuma, Blanka, etc.
    • even if it trades, there is no combo
      • look up what your own character's 4F button can do

The video below records the following:

  • 2MK→cancel Drive Rush→2LP→4HK
    • the earliest mash wins
  • 2MK→cancel Drive Rush→2LP→MP
    • the earliest mash trades, but there is no combo afterward
  • 2MK→cancel Drive Rush→2LP→2LK
    • the losing branch for the earliest mash
    • the damage is not that high
    • making him resort to this is the first goal
    • a just-parry point