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DJ
DJ

Air Slasher

[4]→P
Air Slasher
必杀技

Produce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.

派生・强度差异

技能发生命中防御伤害
Air Slasher
H Air Slasher173-31000
L Air Slasher0
M Air Slasher170-5600
OD Air Slasher10521000

Evaluation

Produce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.

How to Use

Notes on how Dee Jay uses Air Slasher — combo routes, pressure, whiff punishes — to be added.

How to Counter

Air Slasher's strengths fill different roles: feint ([4]6LP), neutral check ([4]6MP/HP), and combo-extending [4]6PP.

Recommended counters

Against [4]6PP (OD)

  • If you block it, watch for Dee Jay's drive rush and reversal with an invincible
  • Block from too far and the rush becomes a true block-string — walk forward and block close instead

  • In the corner, blocking it leaves Dee Jay plus

Punishing [4]6HP after a mid-screen throw

  • Some Dee Jays throw a [4]6HP after a mid-screen throw to recover Drive gauge
  • Characters with a projectile-piercing tool can react: quick-rise → confirm the audio cue → projectile-pierce

The clip below shows quick-rising, hearing the [4]6HP voice line, and triggering SA2:

When firing the SA, press Parry instead — it eliminates input misfires.