必杀技
Produce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Air Slasher | — | — | — | — |
| H Air Slasher | 17 | 3 | -3 | 1000 |
| L Air Slasher | — | — | — | 0 |
| M Air Slasher | 17 | 0 | -5 | 600 |
| OD Air Slasher | 10 | 5 | 2 | 1000 |
Evaluation
Produce a forward-moving shockwave with a high-speed uppercut. Useful for checking opponents at range.
How to Use
Notes on how Dee Jay uses Air Slasher — combo routes, pressure, whiff punishes — to be added.
How to Counter
Air Slasher's strengths fill different roles: feint ([4]6LP), neutral check ([4]6MP/HP), and combo-extending [4]6PP.
Recommended counters
Against [4]6PP (OD)
- If you block it, watch for Dee Jay's drive rush and reversal with an invincible
- Block from too far and the rush becomes a true block-string — walk forward and block close instead
- In the corner, blocking it leaves Dee Jay plus
Punishing [4]6HP after a mid-screen throw
- Some Dee Jays throw a [4]6HP after a mid-screen throw to recover Drive gauge
- Characters with a projectile-piercing tool can react: quick-rise → confirm the audio cue → projectile-pierce
The clip below shows quick-rising, hearing the [4]6HP voice line, and triggering SA2:
When firing the SA, press Parry instead — it eliminates input misfires.

