ガイル
Guile — 角色使用
OD ソニッククロス2
Notes on how Guile uses ソニッククロス2 — combo routes, pressure, whiff punishes — to be added.
Jumping Heavy Punch
Notes on how Guile uses Jumping Heavy Punch — combo routes, pressure, pokes — to be added.
Jumping Light Punch
Notes on how Guile uses Jumping Light Punch — combo routes, pressure, pokes — to be added.
Jumping Medium Punch
Notes on how Guile uses Jumping Medium Punch — combo routes, pressure, pokes — to be added.
Flying Buster Drop
Notes on how Guile uses Flying Buster Drop — combo routes, pressure, pokes — to be added.
Flying Mare
Notes on how Guile uses Flying Mare — combo routes, pressure, pokes — to be added.
Jumping Light Kick
Notes on how Guile uses Jumping Light Kick — combo routes, pressure, pokes — to be added.
Jumping Heavy Kick
Notes on how Guile uses Jumping Heavy Kick — combo routes, pressure, pokes — to be added.
OD ソニッククロス1
Notes on how Guile uses ソニッククロス1 — combo routes, pressure, whiff punishes — to be added.
(Perfect timing)H Sonic Cross
Notes on how Guile uses (Perfect timing)H Sonic Cross — combo routes, pressure, pokes — to be added.
(Perfect timing)L Sonic Cross
Notes on how Guile uses (Perfect timing)L Sonic Cross — combo routes, pressure, pokes — to be added.
(Perfect timing)M Sonic Cross
Notes on how Guile uses (Perfect timing)M Sonic Cross — combo routes, pressure, pokes — to be added.
H Sonic Cross
Block the opponent and follow up with Drive Rush for a guaranteed blockstring. Use the Sonic Cross to cover Guile's advance and maintain offensive momentum.
Sonic Break(Variation)
Notes on how Guile uses Sonic Break(Variation) — combo routes, pressure, whiff punishes — to be added.
OD Sonic Break
Notes on how Guile uses Sonic Break — combo routes, pressure, whiff punishes — to be added.
Sonic Break(Single shot)
Notes on how Guile uses Sonic Break(Single shot) — combo routes, pressure, whiff punishes — to be added.
CA Crossfire Somersault
Notes on how Guile uses CA Crossfire Somersault — combo routes, pressure, pokes — to be added.
SA2 Solid Puncher
Notes on how Guile uses SA2 Solid Puncher — combo routes, pressure, pokes — to be added.
Sonic Blade
Notes on how Guile uses Sonic Blade — combo routes, pressure, whiff punishes — to be added.
ファントムカッター
Notes on how Guile uses Phantom Cutter — combo routes, pressure, pokes — to be added.
Crouching Heavy Punch
Notes on how Guile uses Crouching Heavy Punch — combo routes, pressure, pokes — to be added.
Standing Light Punch
Notes on how Guile uses Standing Light Punch — combo routes, pressure, pokes — to be added.
Crouching Medium Kick
A key low poke for Guile with excellent reach. Used to control space and as a hit-confirm starter. Can cancel into Sonic Boom on hit.
Drake Fang
Used as a mix-up after 2MK to threaten overhead. Also serves as a combo ender or a tool to push the opponent into the corner.
ダブルバレット
A two-hit punch target combo cancelable into specials. Used to create blockstrings or confirm into Sonic Boom for damage. The second hit can be omitted to mix-up timing.
Guile High Kick
Notes on how Guile uses Guile High Kick — combo routes, pressure, pokes — to be added.
Burning Straight
Notes on how Guile uses Burning Straight — combo routes, pressure, pokes — to be added.
Knee Bazooka
Notes on how Guile uses Knee Bazooka — combo routes, pressure, pokes — to be added.
Judo Throw
The back-throw option. Throw oki is not particularly strong, but Drive Rush after no-tech can lock down the opponent.
Rolling Sobat
Notes on how Guile uses Rolling Sobat — combo routes, pressure, pokes — to be added.
SA1 ソニックハリケーン(上)
Notes on how Guile uses SA1 ソニックハリケーン(上) — combo routes, pressure, pokes — to be added.
SA3 Crossfire Somersault
Notes on how Guile uses SA3 Crossfire Somersault — combo routes, pressure, pokes — to be added.
Reverse Spin Kick
Notes on how Guile uses Reverse Spin Kick — combo routes, pressure, pokes — to be added.
Spinning Back Knuckle
A mid-range command normal that grants +3F on block. Guile uses it to apply pressure and fish for counter-hits. Crouching opponents cannot be hit by it.
Full Bullet Magnum
Notes on how Guile uses Full Bullet Magnum — combo routes, pressure, pokes — to be added.
Standing Heavy Kick
Notes on how Guile uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.
Standing Heavy Punch
Notes on how Guile uses Standing Heavy Punch — combo routes, pressure, pokes — to be added.
Standing Light Kick
Notes on how Guile uses Standing Light Kick — combo routes, pressure, pokes — to be added.
Dragon Suplex
The forward-throw option that places the opponent closer. On no-roll, Drive Rush strike/throw is a strong follow-up. On back-roll the distance is too large for normal oki.
Standing Medium Kick
Notes on how Guile uses Standing Medium Kick — combo routes, pressure, pokes — to be added.
Standing Medium Punch
Notes on how Guile uses Standing Medium Punch — combo routes, pressure, pokes — to be added.
Recoil Cannon
Notes on how Guile uses Recoil Cannon — combo routes, pressure, pokes — to be added.
Somersault Kick
Notes on how Guile uses Somersault Kick — combo routes, pressure, whiff punishes — to be added.
Sonic Boom
Notes on how Guile uses Sonic Boom — combo routes, pressure, whiff punishes — to be added.
SA1 ソニックハリケーン(横派生)
Notes on how Guile uses SA1 ソニックハリケーン(横派生) — combo routes, pressure, pokes — to be added.
(Perfect timing) H Somersault Kick
Notes on how Guile uses (Perfect timing) H Somersault Kick — combo routes, pressure, pokes — to be added.
(Perfect timing) L Somersault Kick
Notes on how Guile uses (Perfect timing) L Somersault Kick — combo routes, pressure, pokes — to be added.
(Perfect timing) M Somersault Kick
Notes on how Guile uses (Perfect timing) M Somersault Kick — combo routes, pressure, pokes — to be added.
(Perfect timing) H Sonic Boom
Notes on how Guile uses (Perfect timing) H Sonic Boom — combo routes, pressure, pokes — to be added.
[ジャスト] L Sonic Boom
Notes on how Guile uses [ジャスト] L Sonic Boom — combo routes, pressure, pokes — to be added.
【ジャスト】 中 ソニックブーム
Notes on how Guile uses (Perfect timing) M Sonic Boom — combo routes, pressure, pokes — to be added.
