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Guile

ガイル

Guile — 角色使用

OD ソニッククロス2

Notes on how Guile uses ソニッククロス2 — combo routes, pressure, whiff punishes — to be added.

Jumping Heavy Punch

Notes on how Guile uses Jumping Heavy Punch — combo routes, pressure, pokes — to be added.

Jumping Light Punch

Notes on how Guile uses Jumping Light Punch — combo routes, pressure, pokes — to be added.

Jumping Medium Punch

Notes on how Guile uses Jumping Medium Punch — combo routes, pressure, pokes — to be added.

Flying Buster Drop

Notes on how Guile uses Flying Buster Drop — combo routes, pressure, pokes — to be added.

Flying Mare

Notes on how Guile uses Flying Mare — combo routes, pressure, pokes — to be added.

Jumping Light Kick

Notes on how Guile uses Jumping Light Kick — combo routes, pressure, pokes — to be added.

Jumping Heavy Kick

Notes on how Guile uses Jumping Heavy Kick — combo routes, pressure, pokes — to be added.

OD ソニッククロス1

Notes on how Guile uses ソニッククロス1 — combo routes, pressure, whiff punishes — to be added.

(Perfect timing)H Sonic Cross

Notes on how Guile uses (Perfect timing)H Sonic Cross — combo routes, pressure, pokes — to be added.

(Perfect timing)L Sonic Cross

Notes on how Guile uses (Perfect timing)L Sonic Cross — combo routes, pressure, pokes — to be added.

(Perfect timing)M Sonic Cross

Notes on how Guile uses (Perfect timing)M Sonic Cross — combo routes, pressure, pokes — to be added.

H Sonic Cross

Block the opponent and follow up with Drive Rush for a guaranteed blockstring. Use the Sonic Cross to cover Guile's advance and maintain offensive momentum.

Sonic Break(Variation)

Notes on how Guile uses Sonic Break(Variation) — combo routes, pressure, whiff punishes — to be added.

OD Sonic Break

Notes on how Guile uses Sonic Break — combo routes, pressure, whiff punishes — to be added.

Sonic Break(Single shot)

Notes on how Guile uses Sonic Break(Single shot) — combo routes, pressure, whiff punishes — to be added.

CA Crossfire Somersault

Notes on how Guile uses CA Crossfire Somersault — combo routes, pressure, pokes — to be added.

SA2 Solid Puncher

Notes on how Guile uses SA2 Solid Puncher — combo routes, pressure, pokes — to be added.

Sonic Blade

Notes on how Guile uses Sonic Blade — combo routes, pressure, whiff punishes — to be added.

ファントムカッター

Notes on how Guile uses Phantom Cutter — combo routes, pressure, pokes — to be added.

Crouching Heavy Punch

Notes on how Guile uses Crouching Heavy Punch — combo routes, pressure, pokes — to be added.

Standing Light Punch

Notes on how Guile uses Standing Light Punch — combo routes, pressure, pokes — to be added.

Crouching Medium Kick

A key low poke for Guile with excellent reach. Used to control space and as a hit-confirm starter. Can cancel into Sonic Boom on hit.

Drake Fang

Used as a mix-up after 2MK to threaten overhead. Also serves as a combo ender or a tool to push the opponent into the corner.

ダブルバレット

A two-hit punch target combo cancelable into specials. Used to create blockstrings or confirm into Sonic Boom for damage. The second hit can be omitted to mix-up timing.

Guile High Kick

Notes on how Guile uses Guile High Kick — combo routes, pressure, pokes — to be added.

Burning Straight

Notes on how Guile uses Burning Straight — combo routes, pressure, pokes — to be added.

Knee Bazooka

Notes on how Guile uses Knee Bazooka — combo routes, pressure, pokes — to be added.

Judo Throw

The back-throw option. Throw oki is not particularly strong, but Drive Rush after no-tech can lock down the opponent.

Rolling Sobat

Notes on how Guile uses Rolling Sobat — combo routes, pressure, pokes — to be added.

SA1 ソニックハリケーン(上)

Notes on how Guile uses SA1 ソニックハリケーン(上) — combo routes, pressure, pokes — to be added.

SA3 Crossfire Somersault

Notes on how Guile uses SA3 Crossfire Somersault — combo routes, pressure, pokes — to be added.

Reverse Spin Kick

Notes on how Guile uses Reverse Spin Kick — combo routes, pressure, pokes — to be added.

Spinning Back Knuckle

A mid-range command normal that grants +3F on block. Guile uses it to apply pressure and fish for counter-hits. Crouching opponents cannot be hit by it.

Full Bullet Magnum

Notes on how Guile uses Full Bullet Magnum — combo routes, pressure, pokes — to be added.

Standing Heavy Kick

Notes on how Guile uses Standing Heavy Kick — combo routes, pressure, pokes — to be added.

Standing Heavy Punch

Notes on how Guile uses Standing Heavy Punch — combo routes, pressure, pokes — to be added.

Standing Light Kick

Notes on how Guile uses Standing Light Kick — combo routes, pressure, pokes — to be added.

Dragon Suplex

The forward-throw option that places the opponent closer. On no-roll, Drive Rush strike/throw is a strong follow-up. On back-roll the distance is too large for normal oki.

Standing Medium Kick

Notes on how Guile uses Standing Medium Kick — combo routes, pressure, pokes — to be added.

Standing Medium Punch

Notes on how Guile uses Standing Medium Punch — combo routes, pressure, pokes — to be added.

Recoil Cannon

Notes on how Guile uses Recoil Cannon — combo routes, pressure, pokes — to be added.

Somersault Kick

Notes on how Guile uses Somersault Kick — combo routes, pressure, whiff punishes — to be added.

Sonic Boom

Notes on how Guile uses Sonic Boom — combo routes, pressure, whiff punishes — to be added.

SA1 ソニックハリケーン(横派生)

Notes on how Guile uses SA1 ソニックハリケーン(横派生) — combo routes, pressure, pokes — to be added.

(Perfect timing) H Somersault Kick

Notes on how Guile uses (Perfect timing) H Somersault Kick — combo routes, pressure, pokes — to be added.

(Perfect timing) L Somersault Kick

Notes on how Guile uses (Perfect timing) L Somersault Kick — combo routes, pressure, pokes — to be added.

(Perfect timing) M Somersault Kick

Notes on how Guile uses (Perfect timing) M Somersault Kick — combo routes, pressure, pokes — to be added.

(Perfect timing) H Sonic Boom

Notes on how Guile uses (Perfect timing) H Sonic Boom — combo routes, pressure, pokes — to be added.

[ジャスト] L Sonic Boom

Notes on how Guile uses [ジャスト] L Sonic Boom — combo routes, pressure, pokes — to be added.

【ジャスト】 中 ソニックブーム

Notes on how Guile uses (Perfect timing) M Sonic Boom — combo routes, pressure, pokes — to be added.