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JP
JP

Amnesia

↓↓K
Amnesia
发生
3
持续
3-20
恢复
35
命中
防御
伤害
800
必杀技

Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent.

派生・强度差异

技能发生命中防御伤害
Amnesia3800
OD Amnesia11200

Evaluation

Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent.

How to Use

Notes on how JP uses Amnesia — combo routes, pressure, whiff punishes — to be added.

How to Counter

Amnesia (22K) is JP's parry move. Each strength covers a different attack height:

  • 22LK — High parry
  • 22MK — Mid parry
  • 22HK — Low parry
  • 22KK (OD) — Parries high, mid, and low; also catches throws; no projectile invincibility

Recommended counters

  • Against normal Amnesia (22LK / MK / HK):
    • Throw is the most reliable option to beat it
    • Attack at a height the parry does not cover (e.g. low vs. high parry)
  • Against OD Amnesia (22KK):
    • All attacks including throws are parried
    • Poke with a light button to trigger the parry, then immediately throw
    • Doing nothing and waiting for it to whiff is also a safe option
  • Use a projectile if your character has one — Amnesia has no projectile invincibility

Caution

OD Amnesia (22KK), unlike normal Amnesia, also catches throws. Attempting a normal throw to break it will be parried. Poke first to trigger it, then throw — or simply wait for it to whiff.