Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Sprint | — | — | — | 0 |
| OD Sprint | — | — | — | 0 |
Evaluation
Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed.
How to Use
Notes on how Kimberly uses Sprint — combo routes, pressure, whiff punishes — to be added.
How to Counter
236K cancels from normals into a wide tree of follow-ups (Emergency Stop, Arc Step, Neck Hunter, Shadow Slide, Torso Cleaver), making it Kimberly's main pressure tool.
Recommended counters
The starter normal decides whether you can mash
Only the following starters lock you out of mash on 236K → Arc Step:
- HP
- 2HP
- MP
From any other starter (MK, LK, etc.) the follow-up isn't a real mix-up — just mash. The clip records a 4F 2LP as guard reversal against MK → 236K → Arc Step and LK → 236K → Arc Step.
Exceptions that beat your mash
- Exception 1: drive-rush MK-or-stronger normal → 236K → Arc Step (drive-rush 2MP and drive-rush light starters are still mashable)
Drive-rush MK → 236K → Arc Step recorded — the mash loses.
- Exception 2: MK → 236KK (2MP and other light starters are still mashable)
MK → 236KK → Arc Step recorded — the mash loses.
From HP / 2HP / MP starters, stay still
When the starter is HP / 2HP / MP, Arc Step beats your mash, so the read becomes Emergency-Stop-throw vs. Arc Step.
- Read the Emergency-Stop throw: max-punish with a 6F medium
- Read the HP / 2HP / MP → 236K → Arc Step: do nothing (mashing eats the kick)
- If she shows a delay option fishing for invincibles, use neutral jump
The clip records HP → 236K → Emergency Stop → throw:
Hardcore option
If you don't want to gamble at all, a 3-frame-window fuzzy jab beats both her fastest throw and the no-follow-up. It's hard, but worth knowing. Hit your button 3F–5F after blocking.

