必杀技
Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Amnesia | 3 | — | — | 800 |
| OD Amnesia | 1 | — | — | 1200 |
Evaluation
Ward off an opponent's attack while sticking them with a bomb of Psycho Power. The bomb will detonate after a period of time, damaging the opponent.
How to Use
Notes on how JP uses Amnesia — combo routes, pressure, whiff punishes — to be added.
How to Counter
Amnesia (22K) is JP's parry move. Each strength covers a different attack height:
- 22LK — High parry
- 22MK — Mid parry
- 22HK — Low parry
- 22KK (OD) — Parries high, mid, and low; also catches throws; no projectile invincibility
Recommended counters
- Against normal Amnesia (22LK / MK / HK):
- Throw is the most reliable option to beat it
- Attack at a height the parry does not cover (e.g. low vs. high parry)
- Against OD Amnesia (22KK):
- All attacks including throws are parried
- Poke with a light button to trigger the parry, then immediately throw
- Doing nothing and waiting for it to whiff is also a safe option
- Use a projectile if your character has one — Amnesia has no projectile invincibility
Caution
OD Amnesia (22KK), unlike normal Amnesia, also catches throws. Attempting a normal throw to break it will be parried. Poke first to trigger it, then throw — or simply wait for it to whiff.

